Difference between revisions of "VEHICLE TYPE SLED"
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|desc=Simple vehicle that bumps along the ground, and likes to move along it’s local x-axis. | |desc=Simple vehicle that bumps along the ground, and likes to move along it’s local x-axis. | ||
===Effects=== | |||
< | Setting the vehicle type type to sled enables the vehicle system and additionally has the same effect of executing the following: | ||
// most friction for left-right, least for up-down | <lsl>// most friction for left-right, least for up-down | ||
llSetVehicleVectorParam( VEHICLE_LINEAR_FRICTION_TIMESCALE, <30, 1, 1000> ); | llSetVehicleVectorParam( VEHICLE_LINEAR_FRICTION_TIMESCALE, <30.0, 1.0, 1000.0> ); | ||
// no angular friction | // no angular friction | ||
llSetVehicleVectorParam( VEHICLE_ANGULAR_FRICTION_TIMESCALE, <1000, 1000, 1000> ); | llSetVehicleVectorParam( VEHICLE_ANGULAR_FRICTION_TIMESCALE, <1000.0, 1000.0, 1000.0> ); | ||
// no linear motor | // no linear motor | ||
llSetVehicleVectorParam( VEHICLE_LINEAR_MOTOR_DIRECTION, <0, 0, 0> ); | llSetVehicleVectorParam( VEHICLE_LINEAR_MOTOR_DIRECTION, <0.0, 0.0, 0.0> ); | ||
llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_TIMESCALE, 1000 ); | llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_TIMESCALE, 1000.0 ); | ||
llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 120 ); | llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 120.0 ); | ||
// no agular motor | // no agular motor | ||
llSetVehicleVectorParam( VEHICLE_ANGULAR_MOTOR_DIRECTION, <0, 0, 0> ); | llSetVehicleVectorParam( VEHICLE_ANGULAR_MOTOR_DIRECTION, <0.0, 0.0, 0.0> ); | ||
llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_TIMESCALE, 1000 ); | llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_TIMESCALE, 1000.0 ); | ||
llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 120 ); | llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 120.0 ); | ||
// no hover (but with timescale of 10 sec if enabled) | // no hover (but with timescale of 10 sec if enabled) | ||
llSetVehicleFloatParam( VEHICLE_HOVER_HEIGHT, 0 ); | llSetVehicleFloatParam( VEHICLE_HOVER_HEIGHT, 0.0 ); | ||
llSetVehicleFloatParam( VEHICLE_HOVER_EFFICIENCY, 10 ); | llSetVehicleFloatParam( VEHICLE_HOVER_EFFICIENCY, 10.0 ); | ||
llSetVehicleFloatParam( VEHICLE_HOVER_TIMESCALE, 10 ); | llSetVehicleFloatParam( VEHICLE_HOVER_TIMESCALE, 10.0 ); | ||
llSetVehicleFloatParam( VEHICLE_BUOYANCY, 0 ); | llSetVehicleFloatParam( VEHICLE_BUOYANCY, 0.0 ); | ||
// maximum linear deflection with timescale of 1 second | // maximum linear deflection with timescale of 1 second | ||
llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 1 ); | llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 1.0 ); | ||
llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 1 ); | llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 1.0 ); | ||
// no angular deflection | // no angular deflection | ||
llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 0 ); | llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 0.0 ); | ||
llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 10 ); | llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 10.0 ); | ||
// no vertical attractor (doesn’t mind flipping over) | // no vertical attractor (doesn’t mind flipping over) | ||
llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 1 ); | llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 1.0 ); | ||
llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 1000 ); | llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 1000.0 ); | ||
// no banking | // no banking | ||
llSetVehicleFloatParam( VEHICLE_BANKING_EFFICIENCY, 0 ); | llSetVehicleFloatParam( VEHICLE_BANKING_EFFICIENCY, 0.0 ); | ||
llSetVehicleFloatParam( VEHICLE_BANKING_MIX, 1 ); | llSetVehicleFloatParam( VEHICLE_BANKING_MIX, 1.0 ); | ||
llSetVehicleFloatParam( VEHICLE_BANKING_TIMESCALE, 10 ); | llSetVehicleFloatParam( VEHICLE_BANKING_TIMESCALE, 10.0 ); | ||
// default rotation of local frame | // default rotation of local frame | ||
llSetVehicleRotationParam( VEHICLE_REFERENCE_FRAME, <0, 0, 0, 1> ); | llSetVehicleRotationParam( VEHICLE_REFERENCE_FRAME, <0.0, 0.0, 0.0, 1.0> ); | ||
// remove these flags | // remove these flags | ||
llRemoveVehicleFlags( VEHICLE_FLAG_HOVER_WATER_ONLY | llRemoveVehicleFlags( VEHICLE_FLAG_HOVER_WATER_ONLY | ||
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llSetVehicleFlags( VEHICLE_FLAG_NO_DEFLECTION_UP | llSetVehicleFlags( VEHICLE_FLAG_NO_DEFLECTION_UP | ||
| VEHICLE_FLAG_LIMIT_ROLL_ONLY | | VEHICLE_FLAG_LIMIT_ROLL_ONLY | ||
| VEHICLE_FLAG_LIMIT_MOTOR_UP ); | | VEHICLE_FLAG_LIMIT_MOTOR_UP );</lsl> | ||
</ | |||
|constants={{!}} {{LSL Constants/Vehicle Types}} | |constants={{!}} {{LSL Constants/Vehicle Types}} | ||
|functions={{LSL DefineRow||[[llSetVehicleType]]}} | |functions={{LSL DefineRow||[[llSetVehicleType]]}} |
Revision as of 06:59, 27 June 2008
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Description
Constant: integer VEHICLE_TYPE_SLED = 1;The integer constant VEHICLE_TYPE_SLED has the value 1
Simple vehicle that bumps along the ground, and likes to move along it’s local x-axis.
Effects
Setting the vehicle type type to sled enables the vehicle system and additionally has the same effect of executing the following: <lsl>// most friction for left-right, least for up-down llSetVehicleVectorParam( VEHICLE_LINEAR_FRICTION_TIMESCALE, <30.0, 1.0, 1000.0> ); // no angular friction llSetVehicleVectorParam( VEHICLE_ANGULAR_FRICTION_TIMESCALE, <1000.0, 1000.0, 1000.0> ); // no linear motor llSetVehicleVectorParam( VEHICLE_LINEAR_MOTOR_DIRECTION, <0.0, 0.0, 0.0> ); llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_TIMESCALE, 1000.0 ); llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 120.0 ); // no agular motor llSetVehicleVectorParam( VEHICLE_ANGULAR_MOTOR_DIRECTION, <0.0, 0.0, 0.0> ); llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_TIMESCALE, 1000.0 ); llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 120.0 ); // no hover (but with timescale of 10 sec if enabled) llSetVehicleFloatParam( VEHICLE_HOVER_HEIGHT, 0.0 ); llSetVehicleFloatParam( VEHICLE_HOVER_EFFICIENCY, 10.0 ); llSetVehicleFloatParam( VEHICLE_HOVER_TIMESCALE, 10.0 ); llSetVehicleFloatParam( VEHICLE_BUOYANCY, 0.0 ); // maximum linear deflection with timescale of 1 second llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 1.0 ); llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 1.0 ); // no angular deflection llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 0.0 ); llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 10.0 ); // no vertical attractor (doesn’t mind flipping over) llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 1.0 ); llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 1000.0 ); // no banking llSetVehicleFloatParam( VEHICLE_BANKING_EFFICIENCY, 0.0 ); llSetVehicleFloatParam( VEHICLE_BANKING_MIX, 1.0 ); llSetVehicleFloatParam( VEHICLE_BANKING_TIMESCALE, 10.0 ); // default rotation of local frame llSetVehicleRotationParam( VEHICLE_REFERENCE_FRAME, <0.0, 0.0, 0.0, 1.0> ); // remove these flags llRemoveVehicleFlags( VEHICLE_FLAG_HOVER_WATER_ONLY
Caveats
Related Articles
Constants
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Functions
• | llSetVehicleType |