Beta Server Office Hours/Minutes/2011-01-13

From Second Life Wiki
Jump to navigation Jump to search

This meeting was held on January 13th, 2011

Agenda

  • We are off for Monday. Martin Luther King Day.

Updates

Upcoming Stuff

Any Other Items

  • Status of SVC-5959 Notices not showing sender in email

Transcript

Transcript of Oskar Linden's Beta Server Office Hour for January 13th, 2011:

  • [15:00] Oskar Linden: Welcome Ladies and Prims
  • [15:00] Rickk Turbo: evening Oskar
  • [15:00] RedMokum Bravin: Yeah I wished someone would finally kill the candlestick :-p
  • [15:00] RedMokum Bravin: Hi Oskar
  • [15:00] skills: ohhhi:
  • [15:01] Lares Carter: heya everyone
  • [15:01] Oskar Linden: how is everybody?
  • [15:01] Kallista Destiny: and the other question is, if the labs rolls the number back to 25 will we loose groups or just not be able to add groups untill our count drops below 25?
  • [15:01] Homeless: very: good and you?
  • [15:01] Ash QinAsh: Qin is doing well.
  • [15:01] Moundsa Mayo: Mustn't grumble B^D
  • [15:01] Oskar Linden: not too bad all things considered
  • [15:01] Rickk Turbo: waiting for Xmas
  • [15:01] Rickk Turbo: lol
  • [15:01] Techwolf Lupindo: I'me showing 25 limit here.
  • [15:01] RedMokum Bravin: I'm full of hope. :-)
  • [15:02] Maestro Linden: ah, we didn't change anything on aditi yet
  • [15:02] Oskar Linden: after many failures I have finally started roasting some really delicious coffee beans
  • [15:02] The Nerd: yo
  • [15:02] Oskar Linden: so I have been quite high
  • [15:02] Oskar Linden: ADITI is like ahead of and behind the game
  • [15:03] Maestro Linden: Kallista: if the limit is lowered later on and your avatar exceeds the limit, you'll be able to stay in your groups. You just won't be able to join any new ones until you're under the limit
  • [15:03] Oskar Linden: here is the agenda
  • [15:03] Oskar Linden: [1]
  • [15:03] Kallista Destiny: Thank you, the phoenix people have been having a cow about potentially loosing groups if there is a roll back
  • [15:04] Sigma Avro: gnagan
  • [15:04] Oskar Linden: we discussed this issue here many times
  • [15:04] Techwolf Lupindo: Phoenix uses the new CAP, so when it got enabled, phoenix users saw it.
  • [15:04] Ash Qin: Haha.
  • [15:04] Oskar Linden: there was no reason for concern
  • [15:04] Oskar Linden: that's why I have this meeting
  • [15:05] Oskar Linden: I did have a nice chat with Ms Lyon last night as well
  • [15:05] Flip Idlemind: So why was there an emergency release on Monday (and by that I mean, why wasn't it on Sunday?)
  • [15:05] Kallista Destiny: The Phoenix Support people donlt attend this meeting...
  • [15:05] Oskar Linden: Flip, let me get there
  • [15:05] Sarria Yaffle: woooaaah
  • [15:05] Oskar Linden: I have an agenda. we're going to follow it
  • [15:05] Rex Cronon: greetings
  • [15:05] Oskar Linden: [2]
  • [15:05] Sigma Avro: yes Kallista, it does
  • [15:05] Oskar Linden: first off LL has Monday off
  • [15:05] Oskar Linden: so yay for that
  • [15:05] Latif Khalifa: Is Beta OH going to continue, new Linden communiation policy and all?
  • [15:06] Sarria Yaffle: I just checked my group list here.... and it has me listed in 40 groups, most of which I quit ages ago x3
  • [15:06] Oskar Linden: seems like forever since we had a day off
  • [15:06] Homeless: new: policy?
  • [15:06] Oskar Linden: like a week ago
  • [15:06] Flip Idlemind: Aha. I thought my thing was first on the agenda. Guess its 2nd or 3rd
  • [15:06] Oskar Linden: now I can get on to the next point
  • [15:06] Oskar Linden: it has been a rough week
  • [15:06] Oskar Linden: my 2nd week back and Monday decided I wasn't busy enough
  • [15:07] Oskar Linden: so Monday snuck up behind me with a comically large anvil and dropped it on my head
  • [15:07] Rickk Turbo: rod not making you work hard enough?
  • [15:07] Rickk Turbo:  :)
  • [15:07] Oskar Linden: basically the Prim Encroachment code had a very nasty typo
  • [15:07] Gooden UgglaGooden: Uggla hides his acme catalog
  • [15:07] Oskar Linden: it allowed for permanent content loss in certain situations
  • [15:08] Oskar Linden: and it was being exploited
  • [15:08] Sarria Yaffle: D:
  • [15:08] Gooden Uggla: ouch
  • [15:08] Sigma Avro: oh, yes, heard someone lost so
  • [15:08] Oskar Linden: we had to shut down all BlueSteel regions
  • [15:08] Oskar Linden: then griffled the logs looking for regions and users who were abusing it
  • [15:08] Rex Cronon: content loss? in sim?
  • [15:08] Oskar Linden: yes
  • [15:08] Gooden Uggla: returning items from the estate box destroys things occasionally, but that sounds much worse
  • [15:09] Oskar Linden: then we rolled forward to a sim version without the prim encroachment code
  • [15:09] Oskar Linden: but it was pretty hairy there for a while
  • [15:09] Homeless: the: mainland looked like it was dying for a while
  • [15:09] Oskar Linden: people on the TG were destryoing all the Linden Roads :-D
  • [15:09] Sarria Yaffle: XD
  • [15:09] Techwolf Lupindo: Good, they was getting old and bumpy.
  • [15:09] Rickk Turbo: TG?
  • [15:10] Mericatherine Quinnell: silly bonobos
  • [15:10] Techwolf Lupindo:  :-)_
  • [15:10] Sarria Yaffle: where we're going, we dont NEED roads!
  • [15:10] Oskar Linden: I got some frantic messages from concerned residents over the weekend but was not able to make sense of them
  • [15:10] Oskar Linden: they were all like ZOMG Ur Roads are gonzors.
  • [15:10] Sarria Yaffle: XD
  • [15:10] Kallista Destiny: I prsume that people lost accounts over that?
  • [15:10] Oskar Linden: I was like uhm ok
  • [15:10] RedMokum Bravin: hahaha
  • [15:10] Gooden Uggla: terrific, and we're letting them onto the main grid... lovely...
  • [15:10] Tika Oberueng: o.O
  • [15:10] Ash Qin: The roads, they do nothing
  • [15:10] Rickk Turbo: oh teengrid
  • [15:10] Oskar Linden: if we can teach them english then they can give better bug reports
  • [15:10] Oskar Linden: none of you found the issue ;-)
  • [15:11] Rickk Turbo: can we ban them from voice chat
  • [15:11] Rickk Turbo: haha
  • [15:11] Oskar Linden: oh my. Darling is here
  • [15:11] Rickk Turbo: nothing worse than hearing kids on mic
  • [15:11] Oskar Linden: hello Darling
  • [15:11] Kallista Destiny: Don't hold you breath Oskar, they leard to type on Twitter and Phones.
  • [15:11] Gooden Uggla: cut off their thumbs, they'll learn to type...
  • [15:11] Darling Brody: hiya
  • [15:11] ac14 Hutson: dosnt matter, i already hear screaming kids on mic from parents who live the mic on while they ignore thier kids -_-
  • [15:11] Rickk Turbo: it's amazing they know how to turn on a computer
  • [15:11] Oskar Linden: so after the fun of Monday, Tuesday was a lot easier
  • [15:11] Rickk Turbo:  :)
  • [15:11] RedMokum Bravin: Thumbs are for spacing, Gooden :-p
  • [15:12] Gooden Uggla: they can use their noses
  • [15:12] Moundsa Mayo: I could use a couple of teens testing my code!
  • [15:12] Void Singer: Gooden, just one....
  • [15:12] Gooden Uggla: ah, good plan
  • [15:12] Rickk Turbo: it would be nice to have better control over vioce users
  • [15:12] Rickk Turbo: like a normaliser tool
  • [15:12] Oskar Linden: unfortunately since we were going to promote the Prim Encroachment code, but it was bad, we couldn't ship it obviosuly
  • [15:12] Rickk Turbo: if someone shouts too loud
  • [15:12] RedMokum Bravin: I was more looking to battle SOUND encroachment.
  • [15:12] Rickk Turbo: they're automatically quietened
  • [15:13] Oskar Linden: so we pushed that code from monday
  • [15:13] Ash Qin: Rickk, you could bring that up to the viewer dev meet perhaps?
  • [15:13] Sigma Avro: sory, could not test encroachment, have residents, and was too risky
  • [15:13] Oskar Linden: which also had some other security fixes in it
  • [15:13] Rickk Turbo: sure
  • [15:13] Oskar Linden: and now it's out there
  • [15:13] Oskar Linden: we did turn compression on fully this week
  • [15:13] Motor Loon: mondays are never good
  • [15:13] Rex Cronon: so, when they were returning the roads it was actually being removed from the the db?
  • [15:13] Tika Oberueng: what I would like to see is a setting on parcel to restrict local CHAT and shouts to it, like restricting voice and sounds
  • [15:13] Oskar Linden: FJ will be showing a new graph in his tech blog this afternoon
  • [15:13] Gooden Uggla: how's compression acting?
  • [15:13] Ash Qin: Compression has been working really well for me.
  • [15:14] Kallista Destiny: Compression has been a HUGE win...
  • [15:14] Monty Linden: compression!! wootsky!!
  • [15:14] Void Singer: di we figure out the issue with "invalid avatar ID"
  • [15:14] Tika Oberueng: compression has been great!
  • [15:14] Rickk Turbo: no problems TP
  • [15:14] Oskar Linden: there is still this possibly odd issue if you change regions too fast you might lose your session and need to relog
  • [15:14] Rickk Turbo: although region crossings was a different matter
  • [15:14] Sigma Avro: have more mild opinion about compression. Sometimes it is not very efficient
  • [15:14] Oskar Linden: this project seems to have been full of win
  • [15:14] Sarria Yaffle: I haven't personally noticed a huge change
  • [15:14] Tika Oberueng: Ann's dump trucks no longer drive through my store or sail overhead, they just roll over into the ditch once in a while, lol
  • [15:14] Sigma Avro: well, not a good statisitic on it.
  • [15:14] Ash Qin: I couldn't check region crossings sadly because the neighbouring sims were not on Magnum.
  • [15:15] Oskar Linden: it's full grid now Ash
  • [15:15] Gooden Uggla: are their any numbers on losing sessions?
  • [15:15] INSILICO: fucks: sake
  • [15:15] Ash Qin: Oh, brilliant
  • [15:15] Sigma Avro: It is overall Agent
  • [15:15] Gooden Uggla: percentagewise?
  • [15:15] INSILICO: aditi: is being a douche
  • [15:15] Oskar Linden: not sure gooden
  • [15:15] Kallista Destiny: Well I'm way out there on the lots of prims/Scripts curve and I find it wonderful.
  • [15:15] Maestro Linden: about that region crossing issue, Rickk and Tazy helped me repro SVC-6678
  • [15:15] INSILICO: i'll: just sit on irc then
  • [15:15] JIRA-helper: http//jira.secondlife.com/browse/SVC-6678:
  • [#SVC-6678] Changing Regions: Very fast Causes " No Valid Agent ID "
  • [15:15] Jessica LyonJessica: Lyon is significantly impressed with compression, and region crossings. Good job on that Tiggs
  • [15:15] RedMokum Bravin: Region crossing was smoother than ever. Was it ever.
  • [15:15] Simon Linden: I don't know about losing sessions specifically, but the crossing / TP failure rate is definitely down
  • [15:15] Sigma Avro: Yes, I got this problem
  • [15:16] Maestro Linden: and I got some helpful log captures, so hopefully the dev (probably Tiggs) can take a look at it
  • [15:16] Sarria Yaffle: Ah, I'll have to roll my truck over my sim's border a few times to try it out XD
  • [15:16] Oskar Linden: Tiggs will look at it. It was certainly an edge case
  • [15:16] Sigma Avro: changing about 4 times in 4 seconds, lol
  • [15:16] Gooden Uggla: maestro, i test physics by jumping sim lines in 5th gear! *smiles*
  • [15:16] Ash Qin: I will say however that I have noticed some slow downs when people teleport in
  • [15:16] Sigma Avro: then a sim disapears
  • [15:16] Maestro Linden: heh =)
  • [15:16] Tika Oberueng: lol
  • [15:17] Sarria Yaffle: Havent those teleport slowdowns been around for aaaages though?
  • [15:17] Oskar Linden: we did do some updates to the central systems this week
  • [15:17] Latif Khalifa: Ash, that's infamous sim freeze on agent entry
  • [15:17] Oskar Linden: but we had some issues
  • [15:17] Oskar Linden: I think it's all been sorted now
  • [15:17] Rickk Turbo: i keep getting water infront of me too but the sim isn't actually down, is this a client problem?
  • [15:17] Ash Qin: Sarria, more so than usual, but I couldn't tell what it was related to due to the mass amount of changes.
  • [15:17] Oskar Linden: and as most of you know the groups limit was set to 42 yesterday
  • [15:17] Gooden Uggla: sim freezes are mono, kelly fixes that when he gets back
  • [15:18] Tika Oberueng: yes!
  • [15:18] Kallista Destiny: I noticed that I saw fewer ??? DNs today
  • [15:18] Gooden Uggla: next month...
  • [15:18] Oskar Linden: once one person found out it kinda went viral
  • [15:18] Sarria Yaffle: haha
  • [15:18] Maestro Linden: that could be a client problem if you're the only one seeing the water, Rickk.
  • [15:18] Void Singer: could be the script load problem
  • [15:18] Oskar Linden: I wasn't paying attention or soemthing and didn't notice we had changed it
  • [15:18] Darling Brody: Rickk, somtiems that is because the regions are not properly connected, get them rebooted... i had that a lot of my estate.
  • [15:18] Jessica Lyon: ya... thanks for the drama on the groups LL..... dotdotdot
  • [15:18] Oskar Linden:  :-D
  • [15:18] Kallista Destiny: OH Hi Jessica
  • [15:18] Gooden Uggla: lol awesome
  • [15:18] Jessica Lyon: Ohai!
  • [15:19] Sarria Yaffle: ohai! :D
  • [15:19] Oskar Linden: you ask for more groups and we give them and then you cry about drama when you get more groups
  • [15:19] Jessica Lyon: Still waiting on the blog post Oskar!
  • [15:19] Kallista DestinyKallista: Destiny <- Hope Dreier
  • [15:19] Rickk Turbo: lol
  • [15:19] Oskar Linden: never happy Ms Lyon. tsk tsk
  • [15:19] Latif Khalifa: [3]
  • [15:19] Jessica Lyon: lol
  • [15:19] Oskar Linden: the blog post is coming
  • [15:19] Sarria Yaffle: 42? pfft thats not nearly enough! MOAR!
  • [15:19] Oskar Linden: then it will be official
  • [15:19] Latif Khalifa: Jessica, there
  • [15:19] Latif Khalifa: it is official
  • [15:19] Gooden Uggla: more groups with non-working chat! I asked for that!
  • [15:19] Oskar Linden: is it up?
  • [15:19] Jessica Lyon: I would have been happy if someone had told me LL was going to enable it!
  • [15:19] Void Singer: not me, I'll be happy to see people quit whining about group limits on the forums
  • [15:19] Oskar Linden: thanks latif
  • [15:19] Latif Khalifa: yes
  • [15:19] Motor Loon: hehe Oskar...
  • [15:19] Mericatherine Quinnell: know someone who had 43 already
  • [15:19] Oskar Linden: we told you last year Ms Lyon
  • [15:19] Jessica Lyon: instead of SUPRISE! overwhelm Phoenix Support! I swear you guys do that on purpose lol
  • [15:19] Oskar Linden: no one has 43
  • [15:20] Kadah Coba: When the grid switches to XMPP, will the gorup limit will be rasied again or removed?
  • [15:20] Motor Loon: I've been doing with 17 groups... and I even run business's and a large estate ;-)
  • [15:20] Ash Qin: 42 is the answer to the universe and everything.
  • [15:20] Oskar Linden: the groups will be at 42 for the foreseeable future
  • [15:20] Gooden Uggla: jessica that's just payback for breaking display names :)
  • [15:20] Oskar Linden: Ash is right
  • [15:20] Kallista Destiny: That is why that number was pickd eh?
  • [15:20] Oskar Linden: it's the answer
  • [15:20] Latif Khalifa: it had to be 42 :)
  • [15:20] Jessica Lyon: haha! Wait, that's LL's fault too! Silly Lindens didnt think phoenix would cause additional load with display names >.<
  • [15:20] Kadah Coba: But whats te question?
  • [15:20] Tika Oberueng: we;;. that's 2 more that I expected, so I'm happy
  • [15:20] Simon Linden: "The Answer to the Ultimate Question of Life, the Universe, and Everything"
  • [15:21] Gooden UgglaGooden: Uggla is just teasing
  • [15:21] Oskar Linden: we didn't get too much new out in the way of RC channels this week
  • [15:21] Rickk Turbo: Hitch Hicker's Guide to the Galaxy :)
  • [15:21] Jessica Lyon: But I suppose we shouldn't have released 2 days before Christmas either >.<
  • [15:21] Sigma Avro: So, this SVC-6678 ?
  • [15:21] Sarria Yaffle: hehe
  • [15:21] Darling Brody: no, 42 is the answer to the unknown question ....
  • [15:21] Oskar Linden: the Prim Encroachment bug kinda made us have to change our plans
  • [15:21] Sarria Yaffle: I was sitting in the hotel like "new phoenix! FUUU SLOW WIFI"
  • [15:21] Latif Khalifa: Jessica, perhaps you got the caching wrong and were doing a DDoS`? :P
  • [15:21] Homeless: what: is 21 + 21?
  • [15:22] Sarria Yaffle: Porkchop
  • [15:22] Jessica Lyon: Latif.. we thought that might be the case but worked with Soft linden and determined we were doing nothing wrong
  • [15:22] Jessica Lyon: it was purely load
  • [15:22] Gooden Uggla: windex
  • [15:22] Moundsa Mayo: In which base, Homeless?
  • [15:22] Darling Brody: lol @ ddos
  • [15:22] Tika Oberueng: will prim encroachment also allow to return encroaching trees, which *is* always a problem, especially along roadsides?
  • [15:22] Homeless: 10:
  • [15:22] Oskar Linden: we also had some vivox fun this week too. Looks like they had some trouble keeping their datacenter cool during the snowstorms
  • [15:22] Latif Khalifa: Jessica, it was mostly backport anyway, right?
  • [15:22] Oskar Linden: lot of irony there
  • [15:22] Sarria Yaffle: XD
  • [15:22] Jessica Lyon: Latif.. yep, almost entirely
  • [15:22] The Nerd: hahah
  • [15:22] Gooden Uggla: ironic, huh oskar?
  • [15:23] Jessica Lyon: LOL, so they fried their servers? wow
  • [15:23] Latif Khalifa: Jessica, there is your problem, right there :P
  • [15:23] Sarria Yaffle: yeah, people around me were freaking out and i was all "so what, it's just voice, type like normal people"
  • [15:23] Jessica Lyon: HAHA Latif.. inorite!
  • [15:23] Oskar Linden: the 4 corners chat hubs were very quiet for a few hours
  • [15:23] Motor Loon: "ooops"
  • [15:23] Void Singer: now there's a blessing in disguise
  • [15:23] Jonathan Yap: Where is a chat hub? Sometimes I need to test something to do with voice and can never find anyone talking.
  • [15:23] Oskar Linden: so yeah this week has been fun
  • [15:24] Oskar Linden: and all that before Thursday
  • [15:24] Kallista Destiny: By the ways Oskar thank you for the quick Heads up on that voix problem
  • [15:24] Gooden Uggla: go to ahern
  • [15:24] Oskar Linden: by this time of the week I'm coasting
  • [15:24] Sarria Yaffle: good ol ahern
  • [15:24] Jessica Lyon: damn, Dinner.. I'll read back when I get back
  • [15:24] Tika Oberueng: actually, vivox troubles did affect my venue, since voice is an integral part of karaoke, but I for one was happy not to hear drunken fools for a while
  • [15:24] Jonathan Yap: Thanks, easy enough to remember.
  • [15:24] Kallista DestinyKallista: Destiny chuckles
  • [15:24] Oskar Linden: A local bar did Guitar Hero night for a while
  • [15:24] Oskar Linden: bad idea
  • [15:24] The Nerd: vivox is always good for a laugh
  • [15:24] Darling BrodyDarling: Brody would only attend karaoke if voice was disabled... blessing.
  • [15:25] Gooden Uggla: Tika... you never realize something's missing till it's gone :)
  • [15:25] Oskar Linden:  :-)
  • [15:25] Oskar Linden: so upcoming stuff
  • [15:25] Void Singer: lol Oskar, yeah that's a disaster waiting to happen
  • [15:25] Oskar Linden: anyone poke at Havok 2k10?
  • [15:25] TankMaster FinesmithTankMaster: Finesmith thinks thats a no
  • [15:25] Sigma Avro: nope, xmas time
  • [15:25] Oskar Linden: please tell me you took all the stuff you don't want to break out to the mesh regions and verified it still works
  • [15:25] Tika Oberueng: the quality of our performances dramatically improved, since drunken karaoke fools don't know how to stream, just the really good musicians, lol
  • [15:25] Void Singer: no? =X
  • [15:25] Gooden Uggla: lol falcon said we couldn't break it, so... no
  • [15:26] Tika Oberueng: oooh, havok 2K10?
  • [15:26] Ash Qin: I crashed the region just trying to fly a vehicle
  • [15:26] Oskar Linden: the idea was to verify your stuff wasn't broken
  • [15:26] Oskar Linden: not to find new ways to break it
  • [15:26] Ash Qin: And then I couldn't login to the grid again
  • [15:26] Rickk Turbo: lol
  • [15:26] Oskar Linden: nice ash
  • [15:26] Tika Oberueng: ooh ooh, I have my havok hamster ball! :D
  • [15:26] ac14 Hutson: lol
  • [15:26] Rex Cronon: u think that dissapearing roads is bad? we willl see what havok 2k10 can do:)
  • [15:26] Oskar Linden: well we could certainly use some more attention on the project
  • [15:26] Oskar Linden: https://wiki.secondlife.com/wiki/Havok_2k10_Beta_Home
  • [15:27] Oskar Linden: tell your friends
  • [15:27] Motor Loon: havok 2k10 RULES! RULES!
  • [15:27] Sigma Avro: ok Oskar
  • [15:27] Rickk Turbo: so what's changed in havok 2k10?
  • [15:27] Motor Loon: no more silly 10cm gap under physical things
  • [15:27] Motor Loon: yaay
  • [15:27] Gooden Uggla: motorcycles without sim line jumping? hmmm... ok...
  • [15:27] Latif KhalifaLatif: Khalifa doesn't make anything physical
  • [15:27] Darling Brody: if you want to dump it onto my Open Space region on the main grid i can get lots of people to play with it over there.
  • [15:27] Ash Qin: [4]
  • [15:27] Oskar Linden: there's no new features
  • [15:27] Rickk Turbo: k
  • [15:27] Sigma Avro: but I have subs and airplanes, so...
  • [15:28] Oskar Linden: falcon is just keeping the havok code up to date
  • [15:28] The Nerd: well the 0.1m gap is missing between prims
  • [15:28] The Nerd: what else?
  • [15:28] Sarria Yaffle: I'll have to test and see if the avatar buoyancy/gravity bug is still there
  • [15:28] Oskar Linden: you're not supposed to notice any changes
  • [15:28] Rickk Turbo: hmm
  • [15:28] Oskar Linden: it's supposed to be transparent
  • [15:29] Oskar Linden: well if you know anyone who would cry if their vehicles broke send them this URL: https://wiki.secondlife.com/wiki/Havok_2k10_Beta_Home
  • [15:29] Tika Oberueng: what's the server revision to look for with havok2k10 on it, oskar?
  • [15:29] TankMaster Finesmith: this reagon here doesnt have the new havoc system...
  • [15:29] Oskar Linden: it's on all the mesh regions
  • [15:29] Darling Brody: so we are to test that everything is the same, and any change will be undesirable. besides the 0.1 gaps
  • [15:29] Oskar Linden: elevators will probably break
  • [15:30] Oskar Linden: they might need to be modified or rebuilt
  • [15:30] Ash Qin: Why exactly would they break?
  • [15:30] Sarria Yaffle: Yell, a change in avatars sticking to the ground even though they are set to 1.0 buoyancy would be nice too XD
  • [15:30] The Nerd: oh gawd
  • [15:30] Oskar Linden: most elevators use the .1 gap
  • [15:30] The Nerd: good thing i only got 100 elevators in my sims
  • [15:30] Tika Oberueng: ok, so "Mesh Import xx.xx.xxxxx" regions?
  • [15:30] Void Singer: I'v been suggesting to the weapon makers and car builders to test, but I don't do much with either
  • [15:30] Flip Idlemind: If you take 20 or more prims, link them, unlink them, and make them physical, their physics will stop working after a few seconds
  • [15:30] Flip Idlemind: Just throwing that out there
  • [15:30] Oskar Linden: in the wiki it lists which regions are not on the new havok system
  • [15:30] Oskar Linden: https://wiki.secondlife.com/wiki/Havok_2k10_Beta_Home
  • [15:30] The Nerd: oh that shouldn't be an issue for me
  • [15:30] Ash Qin: I don't get how that would break them though. Many elevators are locked on x,y axises
  • [15:30] Oskar Linden: is that a new issue Flip?
  • [15:30] Flip Idlemind: Not sure
  • [15:31] Darling Brody: Flip, isnt that an anti-lag feature?
  • [15:31] Sigma Avro: well, the 10 cm gap is really unesthetical, this is already a good reaason
  • [15:31] Ash Qin: The removal of the .1 gap would just mean there is a larger phantom area to step through when boarding the elevator
  • [15:31] Oskar Linden: if it is broken on AGNI it should be broken in the new Havok
  • [15:31] Flip Idlemind: Could be
  • [15:31] Sarria Yaffle: most elevators I deal with are non physical anyway x3
  • [15:31] Tika Oberueng: oh gawd, all my elevators broke on the change to havok 7 too, had to reduce the size of the cars to leave a much wider gap between the car and shafts
  • [15:31] ac14 Hutson: Ill test with my semi trucks that will most likely break (never know though) but last time i tryed the physical cost of them was like 40 even thoguh they are only 32 prims
  • [15:31] Oskar Linden: so yeah I'm just trying to get more eyes on the project
  • [15:31] Motor Loon: once everybody starts using shadows in their viewers, the 10cm will mean alot more than it does now
  • [15:31] The Nerd: i'll just hire a furry to fix it
  • [15:31] The Nerd: :D
  • [15:32] ac14 Hutson: well acutally only like 29 prims
  • [15:32] Ash Qin: Motor, I worked around the 10cm issue by using phantom prims to 'finish' the seal
  • [15:32] Motor Loon: yeah but thats a hack
  • [15:32] Motor Loon: hacks are never good
  • [15:32] Oskar Linden: hackers
  • [15:32] Sarria Yaffle: HAX!
  • [15:32] Motor Loon:  ;-)
  • [15:32] The Nerd: o.o
  • [15:32] Oskar Linden: In case you hadn't noticed Monty Linden is here today
  • [15:32] Oskar Linden: he is hiding in the tree up there
  • [15:32] Motor Loon: HI MONTY!
  • [15:32] Monty Linden: No I'm not
  • [15:33] Flip Idlemind: I heard he's breaking things
  • [15:33] Oskar LindenOskar: Linden waves to Monty Linden
  • [15:33] Flip Idlemind: (From the agenda)
  • [15:33] Oskar Linden: he very well might be
  • [15:33] Kallista Destiny: Hey there are Ugly hacks and then there are nifty Hacks.
  • [15:33] Monty Linden: It's been awhile (I'm still sorry about 1.40)
  • [15:33] Oskar Linden: Monty please tell us what you are working on
  • [15:33] Motor LoonMotor: Loon wonder if he'll do the 'full monty' later
  • [15:33] Darling Brody: every orbit Monty Linden... he makes the lag!
  • [15:33] The Nerd: lol
  • [15:33] Void Singer: too late Monty, you were spotted skulking up there =P
  • [15:33] Sigma Avro: on blue hairs ?
  • [15:33] Monty Linden: I'm working on a small project that will come to Aditi pretty soon.
  • [15:33] Monty Linden: We're doing some quick fixes to move non-texture assets through the sim faster.
  • [15:33] Darling Brody: *everyone orbit Monty Linden... he makes the lag!
  • [15:34] Monty Linden: Won't be the win that compression was but should have some nice effects.
  • [15:34] Tika Oberueng: a "small" project?
  • [15:34] Motor Loon: non texture assets?
  • [15:34] Monty Linden: small project: a little code, a lot of testing
  • [15:34] Sigma Avro: non textured ?
  • [15:34] Monty Linden: wearables, sound
  • [15:34] Motor Loon: ahaa
  • [15:34] Kallista Destiny: ahhh
  • [15:34] Tika Oberueng: MEGAPRIMS?
  • [15:34] Sigma Avro: ah, good !
  • [15:34] Motor Loon: 'sound' is a cool thing to make faster
  • [15:34] Flip Idlemind: I mean this in the absolute nicest way, please be careful of typos
  • [15:34] Monty Linden: Stuff that clogs the pipes when you log in.
  • [15:35] The Nerd: mmmm
  • [15:35] The Nerd: one in the pipe
  • [15:35] Monty Linden: So, if you want to break something like that, it should be coming soonish.
  • [15:35] The Nerd: how are you going to "move it faster" ?
  • [15:35] Monty Linden: Just a warning.
  • [15:36] Monty Linden: We're removing some of the stupid.
  • [15:36] The Nerd: something to do with inventory api?
  • [15:36] Monty Linden: It should help a lot.
  • [15:36] Monty Linden: No, not inventory.
  • [15:36] Darling Brody: Yes. sound lag can really spoil special effects on stuff. that sa nice one to fix.
  • [15:36] Flip Idlemind: Couldn't you just go ahead and remove all the stupid
  • [15:36] Ash Qin: Well, currently I believe sound is delivered as vorbis encoded data, then the viewer converts it to wave fiels in the cache under a .dsf extension
  • [15:36] Monty Linden: Just some artificial slow downs.
  • [15:36] Motor LoonMotor: Loon nominates Monty for quote of the year '[15:36
  • [15:36] Monty Linden:  :)
  • [15:36] Sigma Avro: Hey, display names are not updated on beta grid ?
  • [15:36] Void Singer: I like the sound of removing stupid... please don't remove any of the smart with it though =X
  • [15:36] Sarria Yaffle: I second the removing ALL of the stupid proposal :>
  • [15:37] Gooden UgglaGooden: Uggla seconds motor
  • [15:37] Ash Qin: Since Vorbis offers pretty decent compression, I would image you might be working on pre-buffering sounds some how?
  • [15:37] Monty Linden: That's about it from me. We may extend to textures later but that's not a plan or a promise.
  • [15:37] Oskar Linden: it takes an update vwr right monty?
  • [15:37] Moundsa Mayo: Once mentioned, graven in stone B^D
  • [15:37] Monty Linden: No, this will be entirely server side *but* we get instrumentation if you use a new viewer.
  • [15:37] Oskar Linden: gotcha
  • [15:37] Tika Oberueng: I could nominate some pretty stupid textures that need permanent removal
  • [15:37] Monty Linden: So if you're willing to play with a 2.5 beta or dev viewer, please do.
  • [15:38] SHAMUS Carter: so you can watch us crash and die?
  • [15:38] Flip Idlemind: I always download the latest dev build within 5 minutes o.O
  • [15:38] Sigma Avro: have problem when runing beta viwer
  • [15:38] Oskar Linden: so the plan I've been hashing out involves taking the most asset heavy regions on agni, bringing them over here, handing out this dev vwr, then having you all go nuts on thos regions for an hour
  • [15:38] Oskar Linden: or so
  • [15:38] Darling Brody: Monty, have you consiered reworking all the slowdowns? there was a fantasic way to limit and throttle stuff without slowing it down when used under the throttle amounts posted int he jira ages ago. would let llEmail operate without the delay and without sending mroe than 3 emails a minute.
  • [15:38] Sigma Avro: it does not instal on windows
  • [15:38] Monty Linden: Flip likes pain?
  • [15:38] RedMokum Bravin: Flip: and then you won't be able to report in Jira eh?
  • [15:38] Mericatherine Quinnell: can't run 2.0 on my mac.. hard locks
  • [15:39] Oskar Linden: I'll communicate more about that when we have something for you guys to help with
  • [15:39] Monty Linden: Darling: the challenge is the sheer number of paths on a grid. It's shocking.
  • [15:39] Flip IdlemindFlip: Idlemind <--Loves pain, yes
  • [15:39] Void Singer: yay, I love "try and breal it" parties
  • [15:39] Oskar Linden: it'll be an old school pile-on
  • [15:39] Darling Brody: I stoped testing viewer 2.0 because it was resetting all the settings in my 1.23 viewer.
  • [15:39] Kadah Coba: I cant run 2.x on my laptop, every time I do it falls out the window
  • [15:39] Kadah Coba: :3
  • [15:39] Tika Oberueng: 2.5 same thing on my slackware linux system, it fails every time with a segfault
  • [15:39] Oskar Linden: the pileon parties are fun, but hard to focus
  • [15:39] Jessica Lyon: lol Kadah
  • [15:40] Void Singer: Darling, son't share caches
  • [15:40] Rickk Turbo: if Viewer 2.x had 1.x skin mode i'd be happy to use it
  • [15:40] Rickk Turbo:  :)
  • [15:40] Ash Qin: Darling, set your sl2 shortcut to use a different xml configuration file then.
  • [15:40] Oskar Linden: sometimes it's like trying to snipe with a fragmentation grenade
  • [15:40] SHAMUS Carter: yep it';s xml
  • [15:40] Kadah Coba: Working on it Rickk
  • [15:40] Oskar Linden: you guys just clear out everything in the room
  • [15:40] Rickk Turbo: really? oh cool
  • [15:40] Latif Khalifa: Monty, I was wondering why there was no universal CAP GetAsset like there is GetTexture and GetMesh
  • [15:40] Darling Brody: Monty, yes... too much stuff has been added in a hurry in responce to histerical complaints.
  • [15:40] Void Singer: oskar, you mean there's a better way?
  • [15:40] Ash Qin: Spealing of which, snowstorm should not be touching the main viewer's xml config
  • [15:40] Oskar Linden: there may not be Void, but I'm still hoping and searching
  • [15:41] Flip Idlemind: The Viewer 2 Betas always work well for me (Not something I ever thought I'd say)
  • [15:41] Monty Linden: Latif: rules around other things are more complicated and not yet reflected in caps.
  • [15:41] Moundsa Mayo: Bot Testers
  • [15:41] Oskar Linden: so let's see what Simon is working on?
  • [15:41] TankMaster Finesmith: rick : [5] Life/FS.png still a WIP, but its gettin there
  • [15:41] Jessica Lyon: Oskar, I'd like to know who's idea web profiles was. kthx :)
  • [15:41] Darling Brody: Void, even stuff like the help notices the popup the first time you use somthing are all reset after viewer 2.0.
  • [15:41] Oskar Linden: Simon. what are you working on?
  • [15:41] Void Singer: well hat's off to you if you find it =)
  • [15:41] Ash QinAsh: Qin likes web profiles
  • [15:41] Darling Brody: my cache is on a ram drive... so this is probably registry crap.
  • [15:41] Jessica Lyon: Ash.. really? ugh!
  • [15:41] Oskar Linden: maybe simon stepped out
  • [15:41] Simon Linden: I've been working on the simulator 'interest list'
  • [15:42] Oskar Linden: there he is
  • [15:42] The Nerd: :o
  • [15:42] Kadah Coba: We want to severaly "hug" the person whos idea it was for web profiles >:|
  • [15:42] Oskar Linden: oh right
  • [15:42] Jessica Lyon: more interest list changes?
  • [15:42] Simon Linden: It's the code that figures out what updates to send to which AVs
  • [15:42] Rickk Turbo: web profiles?
  • [15:42] Oskar Linden: how does that work exactly?
  • [15:42] Rickk Turbo: is that like your own mini myspace page?
  • [15:42] Rickk Turbo: lol
  • [15:42] Void Singer: I hadn't noticed that issu D, but I barely touch v2 myself so...
  • [15:42] Simon Linden: The first good batch of code may hit an RC channel in a week or two
  • [15:42] Oskar Linden: we can stop talking about web profiles now. thanks ms lyon
  • [15:42] Jessica Lyon: >.>
  • [15:42] Simon Linden: Region loading should be noticably faster
  • [15:42] Jessica LyonJessica: Lyon hides
  • [15:42] The Nerd: lol
  • [15:43] SHAMUS CarterSHAMUS: Carter loves the 42 groups
  • [15:43] TankMaster Finesmith: yeah, 42 rocks :P
  • [15:43] Simon Linden: Also you should get better updates moving around ... less delay for stuff to appear
  • [15:43] Melvin Starbrook: im in 31 somehow
  • [15:43] The Nerd: very cool
  • [15:43] Jessica Lyon: nice
  • [15:43] Melvin Starbrook: i didnt join any more lol
  • [15:43] Tika Oberueng: me uses linux soft links... each viewer gets a .secondlife-vwrname-x.xx.xx directory, and in the shell loader script, a softlink from ~/.secondlife is updated to point to the appropriate viewer specific directory... solved ALL the viewer clashes
  • [15:43] Void Singer: Simon, with that have an affect on all content in the region, or just preexisting?
  • [15:44] Darling Brody: i always use default installs when testing.... and found v2.0 reset a lot of the settings in v1.23. not clothing and stuff, but things like media settings and stuff it has no business altering.
  • [15:44] Void Singer: effect*
  • [15:44] Jessica Lyon: What Darling said
  • [15:44] SHAMUS Carter: when in doubt backup your config xml
  • [15:44] Melvin Starbrook: [6] lol
  • [15:44] Kallista Destiny: Yes that was a big pain in the dare I say it...
  • [15:44] SHAMUS Carter: and point it to a difrent one in the shortcut
  • [15:45] Sigma Avro: what kind of new logic with updates ?
  • [15:45] Void Singer: ... what I mean is will it affect just rezzed content
  • [15:45] The Nerd: i dunno how could you improve the interest list even more
  • [15:45] Simon Linden: Void - it's all 'static' content ... stuff that's not moving or scripted
  • [15:45] The Nerd: seems pretty perfect texture wise at least
  • [15:45] Simon Linden: We're going to look at 'active' content (the stuff that moves around or has a script) next
  • [15:45] SHAMUS CarterSHAMUS: Carter has like 5 diftent configs for all the verisu clients
  • [15:45] Void SingerVoid: Singer grins: cool I'll be waiting for that
  • [15:45] Jessica Lyon: looking forward to that Simon
  • [15:46] Sigma Avro: (runnig script ?)
  • [15:46] Oskar Linden: Maestro. is there anything new and upcoming you want to chat about?
  • [15:46] Maestro Linden: Nope, nothing in particular
  • [15:46] Simon Linden: I'm also going to look into exposing some settings to the viewer ... right now you can set draw distance, and some camera settings (usually done under the hood) but we've fixed up the code so you might specifiy more ... like "I want objects of size X visible out to D meters"
  • [15:46] Darling Brody: shouts: Maestro!!!!!!!!!! now there is no damage at all from falling in the combat crater!!
  • [15:46] Oskar Linden: alright
  • [15:46] Maestro Linden: I'm working on Simon's interest list stuff a bit, but that's already been covered
  • [15:47] ac14 Hutson: win
  • [15:47] Maestro Linden: Lol Darling, how did you fix it?
  • [15:47] Sigma Avro: Have a question about the metering of script lenght in llGetObject Details
  • [15:47] Flip Idlemind: New Viewer 2 dev build out :D (I have a thing that checks)
  • [15:47] Darling Brody: i did nothing!
  • [15:47] Darling Brody: it's being really unpredictable and random
  • [15:47] Flip Idlemind: So, ok, I'll ask. What's "thermonuclear-26"
  • [15:47] Oskar Linden: can't tell you flip
  • [15:47] Latif Khalifa: Simon that setting would be really nice. Also for non graphical clients like the one I make, i could tell the sim not to bother with the updates :)
  • [15:48] Tika OberuengTika: Oberueng was wondering the same thing as Flip!
  • [15:48] Maestro Linden: actually Darling, Misor said that he 'fixed' the damage
  • [15:48] The Nerd: what are kelly and falcon up to?
  • [15:48] Simon Linden: Latif - yes, exactly. It would accomidate light-weight clients better
  • [15:48] Maestro Linden: I wonder if he had a script running that would push/hurt an avatar?
  • [15:48] Darling Brody: i jumped in the hole today after reading yrou last jira post and the thing didnt even give me 1% damage... dunno what is going on..
  • [15:48] Void Singer: simon, that'll be helpful... some of us crazies would actually like to see smaller stuff at full draw distance
  • [15:48] Flip Idlemind: Come on you can't tease me like that. I love awesome sounding but ultimately meaningless codewords
  • [15:48] Oskar Linden: kelly is LSL Falcon is Physics
  • [15:48] Flip Idlemind: (Unless it's not meaningless and you're planning to blow something up)
  • [15:48] Maestro Linden: Darling: strange
  • [15:48] Simon Linden: And maybe viewers could get smarter, and possibly back off automagically if they were getting too much data in a complex area
  • [15:48] Latif Khalifa: Kelly is a newly baked faather still on parental leave :)
  • [15:48] Melvin Starbrook: can i enable the 40 group limit on the main grid too?
  • [15:49] Oskar Linden: I would be happy for atmospheric perspective
  • [15:49] Tika Oberueng: o/O at simon >> lightweight clients better? woot!
  • [15:49] Oskar Linden: go ahead and code that up for me too Simon
  • [15:49] Ash Qin: You can technically, Melvin.
  • [15:49] Techwolf Lupindo: I would LOVE to be able to set keep small object visiable at VISIABLE distances. Doing gridhunts are a bitch when the item you are hunting disapears from view at short distances.
  • [15:49] Darling Brody: Misor has poor english and didnt understand. he rents a parcel in the next region. he has no power over the combat crater region at all.
  • [15:49] The Nerd: what's atmospheric perspective?
  • [15:49] Latif Khalifa: Simon, yeah, viewers could get smart enough to say "cannot see that, outsite the building, don't send"
  • [15:49] The Nerd: i want MORE LENS FLARES
  • [15:49] The Nerd: kthx
  • [15:50] Ash Qin: Techwolf, that's a viewer function I believe
  • [15:50] Maestro Linden: Darling: hmm ok.. I was a bit confused as well
  • [15:50] Sigma Avro: yes, good idea Latif. Seems obvious
  • [15:50] Techwolf Lupindo: Agent Smith, the server keeps culling small objects from view.
  • [15:50] Sigma Avro: but there are the scripts running
  • [15:50] SHAMUS Carter: the ocuslsion?
  • [15:50] Simon Linden: Latif - that's a bit more complex than what I'm thinking, but if the viewer could translate that to basic distances it would work
  • [15:50] Sigma Avro: what is cast ray for, lol
  • [15:51] Ash Qin: Sigma, awesome sensor feature.
  • [15:51] Darling BrodyDarling: Brody agrees with Techwolf... small objects seems to vanisha lot sooner now... it's anoying.
  • [15:51] Latif Khalifa: Simon, that's what I was thinking too, simple implementation of "the fartherst thing i can see from here is only 40m away" ;)
  • [15:51] Tika Oberueng: You know, while there's a pile of code savvy folks around here... you know what drives me CRAZY? floating text showing through prims! anyone hear of a view patch to enable occlusion on floating text?
  • [15:51] Jessica Lyon: I second that
  • [15:51] Simon Linden: yes, that's a bug that's been fixed
  • [15:51] Sigma Avro: Could be used similarly for atmospheric viewer
  • [15:51] Jessica Lyon: or third that >.>
  • [15:51] Simon Linden: (small stuff disappearing)
  • [15:51] Darling Brody: and moving the camera dosnt bring them back.. you have to move your avatar.
  • [15:51] Techwolf Lupindo: Here is the kicker, culling those small ojects doesn't help sim lag.
  • [15:51] Melvin Starbrook: or touch them if you know they are there
  • [15:52] Jessica Lyon: SImon, any reason specifically why interest list doesn't get calculated from camera potition instead of av position?
  • [15:52] Latif Khalifa: small objects don't get sent to viewer until very late anyway, current bug notwithstanding
  • [15:52] Techwolf Lupindo: Sim sees small and large objects the same, resource wise that is.
  • [15:52] Jessica Lyon: Position*
  • [15:52] Ash Qin: Isn't the culling intended to reduce renderer costs?
  • [15:52] Jessica Lyon: Cam position seems more logical
  • [15:52] Simon Linden: That's another thing I'd like to fix someday .. the updates are done based on a mix of AV position and camera settings, but not really tied to camera location. It acts strangely sometimes
  • [15:52] Void Singer: /
  • [15:52] Latif Khalifa: my experiments show that for 0.5m cube you need to get to 16m for server to send it
  • [15:52] Jessica Lyon: yuh
  • [15:53] Void Singer: probably because cam position could be 3 sims away =X
  • [15:53] Techwolf Lupindo: Rendering costs is all client side. The client can be the smart one and cull its own objects. Lots more spare CPU time on teh client side then sim side when regine has got 100 avatarts in it.
  • [15:53] Maestro Linden: Simon's interest list fixes should directly address that case, Latif
  • [15:53] The Nerd: oh cool
  • [15:53] Void Singer: Tech, bandwidth savings perhaps?
  • [15:53] Latif Khalifa: Simon, will the interest list also be 3d? I can see in my proxy dump that the sim sends me skybox 2km above
  • [15:54] The Nerd: yeah the Z value doesn matter
  • [15:54] The Nerd: just x y
  • [15:54] Techwolf Lupindo: Void, no. Sim has to resent the object data when it comes back into view.
  • [15:54] TankMaster Finesmith: you already have the object in view... what more bandwith is thereto keep it in view?
  • [15:54] Darling Brody: Ash, i tmight reduce rendering cost, but i keep wearing our shoes walking around when i am building stuff with smaller prims.
  • [15:54] Simon Linden: We've been taking about the 3d issue too ... again, it's a bit strange how it works now
  • [15:54] Void Singer: you mean "if" obviously things aren't always going to jump in and out of range
  • [15:54] Kadah Coba: OH done now? lol
  • [15:55] Darling Brody: yes. you should see everything in chat range. 16 is too small...
  • [15:55] SHAMUS Carter: straingness is the norm in sl
  • [15:55] Void Singer: but I agree that the range shouldn't be based on position, but on draw
  • [15:55] Darling Brody: like... you can hear objects colliding, but you cant see them to clean up the mess people leave behind
  • [15:55] Jessica Lyon: ^
  • [15:56] Simon Linden: I can imagine dropping the range down pretty small to support netbooks and such ... I have a small Dell that does 2fps, and if I could bump that up with an even lower draw distance it would be worth it
  • [15:56] Sigma Avro: view and interest list cant be confused
  • [15:56] SHAMUS CarterSHAMUS: Carter can hear primg falign 2 sims away
  • [15:56] Flip Idlemind: Ok 4 minutes left, time for me to throw in my misc. questions
  • [15:56] Oskar Linden: go for it Flip
  • [15:56] Flip Idlemind: So any updates on the status of Threaded Rez?
  • [15:56] Jessica Lyon: Oskar needs longer OH's
  • [15:56] Darling Brody: i am all for lowering rendering costs, but let people set it in the viewer... estate managers need to see those small phsyical prims making all the lag.
  • [15:56] Gooden Uggla: interesting simon, look forward to seeing where you go with it
  • [15:57] Jessica Lyon: What the Beer tester said
  • [15:57] ac14 Hutson: my msi wind gets about 9-13 fps with textures disabled in advanced menu
  • [15:57] Simon Linden: Yep Darling, this would be a viewer-side setting
  • [15:57] Maestro Linden: Flip: devs are still working to fix the bug that caused the threaded rez rollback
  • [15:58] Jessica Lyon: We look forwrad to doing it better! lol.. did I say that out loud?
  • [15:58] Darling Brody: Simon, I paid $3k for a decent desktop so i could build and see stuff.... but i cant see it! and i am using 1.23 with everything turned up full. and yet i cant see a 0.5m prim when it is 17, away from me, even though i used to be able to see them last year.
  • [15:58] SHAMUS CarterSHAMUS: Carter croases paws at it works well this time
  • [15:58] Ash Qin: Jessica, could start by doing a jpeg2000 decoder.
  • [15:59] Jessica Lyon: That'd be nice.. but ugh
  • [15:59] Tika Oberueng: Oskar, is there a way to get one or two of my homesteads mirrored on aditi?
  • [15:59] Maestro Linden: I expect simon's interest list fixes to go out to some Aditi sims next week
  • [15:59] Latif Khalifa: anyone got any info on testing the new group chat, like what xmpp server to connect to, etc etc
  • [15:59] Simon Linden: Darling - yes, that's a bug that was recently introduced. It's fixed in my code and hopefully will hit an RC channel soon
  • [15:59] Oskar Linden: what do you need homesteads for?
  • [15:59] Flip Idlemind: Oh yeah one more. Did "Viewer Metrics" make it to the grid or was it delayed by that terrible typo? And how does that work. Do I need a special viewer for the server to get my metrics?
  • [15:59] Jonathan Yap: [7]
  • [15:59] Sigma Avro: where are these 2 new projects tested ?
  • [15:59] Tika Oberueng: if I could get them mirrored as full regions, that'd be even more fun, haha
  • [15:59] Darling Brody: Simon.. wonderfull :)
  • [16:00] Rickk Turbo: so which regions are getting copied, will there be a list somewhere?
  • [16:00] Latif Khalifa: Jonathan, I meant documentation like a wiki page lol
  • [16:00] Oskar Linden: there is no public list of ADITI regions right now
  • [16:00] Monty Linden: Flip: delayed and you do need a 2.5 viewer.
  • [16:00] Tika Oberueng: still, would be nice to be able to work here on a parcel which I have more control over
  • [16:00] Flip Idlemind: Okie dokie
  • [16:01] Oskar Linden: that was a fast hour
  • [16:01] Kadah Coba: yup
  • [16:01] Sigma Avro: indeed
  • [16:01] The NerdThe: Nerd blames the coffee
  • [16:01] Latif Khalifa: Oskar, will you continue having OH?
  • [16:01] Tika Oberueng: would keep my experiments from blowing up and scattering physicial objects all over the regions on mainland where it sometimes affects my residents
  • [16:01] Oskar Linden: I will continue having OH
  • [16:02] Latif Khalifa: good :) most of the other ones seem to be shutting down
  • [16:02] Darling Brody: can i sit int he big chair next office hours?
  • [16:02] Motor Loon: You should have a OH marathon Oskar... 24 hours of talk straight with no coffee allowed... just to see what happens
  • [16:02] Maestro Linden: thanks for coming, everybody!
  • [16:02] Moundsa Mayo: Thanks for your time, Oskar, Maestro, Simon, Monty!
  • [16:02] Oskar Linden: yeah, thanks for coming
  • [16:02] Latif Khalifa: lol Motor
  • [16:02] Void SingerVoid: Singer waves and poofs
  • [16:02] Simon Linden: Thanks everyone for coming
  • [16:02] Sigma Avro: thanks indeed
  • [16:02] Motor Loon: tc all
  • [16:02] Latif Khalifa: thanks for a productive and informative hour :)
  • [16:02] Rex Cronon: bye
  • [16:02] Oskar Linden: I'm narcoleptic. I'd fall asleep at some point
  • [16:02] Gooden Uggla: awesome OH guys
  • [16:02] ac14 Hutson: see ya
  • [16:02] Monty Linden: 'til next time....
  • [16:02] Oskar Linden: l8r)
  • [16:02] Kallista Destiny: Thak you all for the information.
  • [16:03] Rex Cronon: bye
  • [16:03] Melvin Starbrook: thank you :)
  • [16:03] Ash Qin: Have fun
  • [16:03] The Nerd: byebye
  • [16:03] Lares Carter: thanks for your time lindens :)