INVENTORY TEXTURE
Jump to navigation
Jump to search
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Description
Constant: integer INVENTORY_TEXTURE = 0;The integer constant INVENTORY_TEXTURE has the value 0
Used with Inventory functions and specifies inventory items of TEXTURE type will be retrieved by the function.
Caveats
Related Articles
Constants
Functions
• | llGetInventoryType | |||
• | llGetInventoryNumber | |||
• | llGetInventoryName |
Examples
<source lang="lsl2">//Give a texture to anyone touching this object default {
touch_start(integer total_number) { // get the UUID of the person touching this object key user = llDetectedKey(0); // Give them the first texture found in the object's contents llGiveInventory(user, llGetInventoryName(INVENTORY_TEXTURE, 0) ); }
}</source>