Bakes on Mesh is a new feature to allow system avatar baked textures to be shown on mesh attachments. Currently you will need a special project viewer to use it. Bakes on Mesh also requires updates to the simulator, baking service and inventory service to support the new universal wearable type, so it will only work in some regions on some grids: currently everything is enabled in the "Bakes on Mesh" region of Aditi. Creating universal wearables will be disabled if you are in an unsupported region.
Basic features
Any face of a mesh object can be textured using one of the server baked textures.
The corresponding region of the system avatar is hidden if an attached mesh is using a baked texture.
5 new bake channels - leftarm,leftleg,aux1,aux2,aux3. You can use the new bake channels on face of a mesh
A universal wearable type
New tattoos for universal wearable type -
HEAD_TATTOO, -> baked to head
UPPER_TATTOO -> baked to upper
LOWER_TATTOO, -> baked to lower
SKIRT_TATTOO, -> baked to skirt
HAIR_TATTOO, -> baked to hair
EYES_TATTOO, -> baked to eyes
LEFT_ARM_TATTOO, -> baked to leftarm
LEFT_LEG_TATTOO, -> baked to leftleg
AUX1_TATTOO, -> baked to aux1
AUX2_TATTOO, -> baked to aux2
AUX3_TATTOO, -> baked to aux3
Benefits
Avoid the need for appliers -> easier customization workflow
Avoid the need for onion avatars -> fewer meshes, fewer textures at display time
Avoid the need to sell full-perm meshes. You can customize any mesh you have modify permissions for simply by setting the flags and equipping the appropriate wearables.
Avatar wearables are baked into eleven different textures (BAKE_HEAD, BAKE_UPPER, BAKE_LOWER, BAKE_EYES, BAKE_SKIRT, BAKE_HAIR, BAKE_LEFTARM,BAKE_LEFTLEG, BAKE_AUX1, BAKE_AUX2, BAKE_AUX3) by the baking service. You can now apply these textures to your avatar’s object attachments' diffuse texture slot. Right click on the attachment, click edit and from the edit face menu select textures. Click the diffuse texture icon to open up the texture picker. The texture picker has an extra radio button mode called 'bake' for selecting server bakes. The 'bake' radio button mode has a dropdown for selecting BAKE_HEAD, BAKE_UPPER, BAKE_LOWER, BAKE_EYES, BAKE_SKIRT, BAKE_HAIR, BAKE_LEFTARM, BAKE_LEFTLEG, BAKE_AUX1, BAKE_AUX2, BAKE_AUX3 server bake textures. When an attachment is using a baked texture, the corresponding base mesh region of the system avatar is hidden.
If a mesh face is set to show a baked texture but is not attached to an avatar, you will see a default baked texture. If you are using an older viewer without bakes on mesh support, then faces set to show baked textures will also display as the default baked texture, and base mesh regions will not be hidden.
The new bake channels and tattoos can be tested on "Bakes on Mesh" region on Aditi.
SL-10179 [BOM] Observers on a BOM viewer will always see you bake failed each time you change bake.
SL-1048 [Bakes on Mesh] The eye dropper is still active and working after checking "bake" radio-button
SL-1095 [Bakes on Mesh] Users can drag&drop non-bake textures to the Bake texture pick
SL-1136 [BOM] The 'Add more...' panel with the selected 'Physics' drop-down is opened when clicking '+' button near a 'Universal not worm' menu in the 'Edit Outfit' f
SL-1147 [Bakes on Mesh] Color/Tint box does not affect the color of the tattoos
SL-1172 [Bakes on Mesh] The 'Cancel' button in the Texture picker cancels all changes made while editing textures
SL-1262 [BAKES ON MESH] Avatar Shows as Untextured Gray Between Bakes
SL-1323 [Bakes on Mesh] Wearing 'dress top' outfit crash the Viewer
SL-1332 [Bakes on Mesh] Hair does not reappear after BAKED_HAIR is removed.
SL-1351 [Bakes on Mesh] Changing texture from "Bake" to "Inventory" does not make corresponding base mesh regions visible.
SL-1358 [Bakes on Mesh] Base mesh regions are not hidden to an observer after teleporting away and back
SL-1394 [Bakes on Mesh] Baked textures on the child prim of the linkset does not change the base avatar bake.
SL-1398 [Bakes on Mesh] The "Apply Now" setting in the Bake texture picker is ignored and always applies the texture inworld
SL-1461 [BOM] When a default universal tattoo is worn, all observers see a long black skirt you cannot see yourself
SL-1510 [Bakes on Mesh] Baked textures on attachments changed after relog
SL-1511 [Bakes on Mesh] The different rendering of avatars on all agent viewers
SL-1618 [Bakes on Mesh] Setting attachment bake texture to None does not refresh the base avatar bake.
SL-1646 [Bakes on Mesh] The Universal displays on the avatar after taking it off
SL-1664 [Bakes on Mesh] The Bake texture value for the second object shows the value for the first object
SL-1721 [Bakes on Mesh] The Bake Texture dropdown is active for unattached objects in edit mode
SL-1743 [Bakes on Mesh] Multiple object edit is possible for baked textures and the radio button is enabled.
SL-1786 [Bake On Mesh] Base eyelashes hide/show is tied to eyeball texture rather than head texture
SL-1798 [Bakes on Mesh] The Bake texture is shown in the dropped object