We are introducing extensions to the standard Second Life Avatar Skeleton that give you dozens of new bones to support both rigging and animation, and accompanying new attachment points! This extended skeleton, which is fully backward compatible with existing avatars, rigging and animation, gives creators the power to create more sophisticated avatars than ever before. The skeleton extensions include:
11 extra limb bones for wings, which could also be used for additional arms, or extra legs.
6 tail bones
30 bones in the hands
30 bones for facial expressions
2 other new bones in the head for animating ears or antennae
13 new attachment points associated with the new bones
Resolved Issues
MAINT-5671 Cathy Foil's Tentacles folded over on coyot's avatar
SL-202 Mesh rigging fails when joint offsets are combined with fitted mesh
SL-216 [Bento] tentacle attachment has stray triangles
SL-220 Still seeing the verts shooting off to space on a Mac
SL-221 Viewer crash when previewing a mesh in the mesh uploader
SL-255 Mesh upload display skin weights checkbox has reversed sense
SL-263 Crash in upload preview when show skinning weights, and unknown joint referenced
SL-266 Mesh upload - skin weight and joint offset checkboxes not enabled correctly when multiple meshes per model file.
SL-282 BVH files using joint names that match internal names look correct on Bento, broken on Release.
SL-285 Animation upload preview does not allow replacing "hip" joint with internal name "mPelvis".