This release contains some maintenance updates to the Materials viewer, such as:
Materials underwater support, note that Materials do not render in reflections and there are some differences in lighting from water fog.
Addressed issues with rendering Impostors when Advanced Lighting Model is enabled.
Addressed lighting differences between alpha and non-alpha objects and between deferred rendering and non-deferred rendering.
Resolved Issues
MATBUG-194 Projected light shining on objects with any transparency has crazy effects
NORSPEC-284 CLONE - Projected light shining on objects with any transparency has crazy effects
IQA-1386 Materials Maintenance Smoke Test - Project Viewer
NORSPEC-246 CLONE - Shiny objects or objects with reflections look shiny white
NORSPEC-274 Overblown bloom with corrupt pixels on MacOS 10.6.8
MATBUG-78 MATBUG-78 Alpha lighting difference back (once again!) in Second Life 3.5.1 (275004)
IQA-1386 Materials Maintenance Smoke Test - Project Viewer
NORSPEC-246 CLONE - Shiny objects or objects with reflections look shiny white
NORSPEC-274 Overblown bloom with corrupt pixels on MacOS 10.6.8
MATBUG-309 In Release 3.6.2 (278916), shadows enabled or not, colored alpha objects that are not full-value (i.e. 128) are lit vastly differently under sunlight or point lights, than objects that are full-value (255) (Similar to MATBUG-250 and MATBUG-108.)
MATBUG-353 Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch
MATBUG-213 Alpha lighting difference back (once again!) in Project Materials 3.6.1 (277673)
VWR-16972 In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.
MATBUG-250 In Release 3.6.1 (278007), When shadows are enabled, colored alpha objects that are not full-value (255) are lit vastly differently under sunlight than objects that are full-value. (Similar to, but not same as MATBUG-108 and MATBUG-78.)
MATBUG-78 MATBUG-78 Alpha lighting difference back (once again!) in Second Life 3.5.1 (275004)
MATBUG-108 with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .
NORSPEC-311 WL Haze effects are inconsistent between solid and transparent objects under water.
SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
NORSPEC-348 CLONE - Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch
MATBUG-353 Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch
VWR-16972 In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.
SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
VWR-19097 RenderDeferredAlphaSoften's default value of 0.750 dislays alpha content incorrectly. Much higher values fix this.
EXT-6528 In Viewer 2.0, with Deferred Pipeline enabled, attachments with alpha show a "speckly" look when zoomed in close. Lighitng also behaves very differently on them.
NORSPEC-311 WL Haze effects are inconsistent between solid and transparent objects under water.
SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
NORSPEC-311 WL Haze effects are inconsistent between solid and transparent objects under water.
SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
NORSPEC-348 CLONE - Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch
MATBUG-353 Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch
NORSPEC-240 Full bright alpha-masked faces appear non-fullbright underwater
NORSPEC-241 Rigged meshes with alpha mode set to 'alpha masking' appear opaque underwater
NORSPEC-246 CLONE - Shiny objects or objects with reflections look shiny white
NORSPEC-262 Dragging and dropping a normal map onto an object it will apply as the diffuse texture to a single face
IQA-1386 Materials Maintenance Smoke Test - Project Viewer
NORSPEC-246 CLONE - Shiny objects or objects with reflections look shiny white
NORSPEC-274 Overblown bloom with corrupt pixels on MacOS 10.6.8
NORSPEC-265 Impostors, of mesh avatars using materials, are not displaying in Materials viewer
MATBUG-286 Meshes not loading on impostered avatars
NORSPEC-274 Overblown bloom with corrupt pixels on MacOS 10.6.8
NORSPEC-277 on mac with low-end GPU, the sun/moon projectors are tracking the view direction incorrectly
IQA-1386 Materials Maintenance Smoke Test - Project Viewer
NORSPEC-246 CLONE - Shiny objects or objects with reflections look shiny white
NORSPEC-274 Overblown bloom with corrupt pixels on MacOS 10.6.8
NORSPEC-278 CLONE - Some Meshes with Spec Map which appeared normal in the SL Beta Viewer are now Full Shiny in the new SL Viewer
IQA-1386 Materials Maintenance Smoke Test - Project Viewer
NORSPEC-246 CLONE - Shiny objects or objects with reflections look shiny white
NORSPEC-274 Overblown bloom with corrupt pixels on MacOS 10.6.8
NORSPEC-280 CLONE - Shader compiling error with OpenGL 3.3 card
IQA-1386 Materials Maintenance Smoke Test - Project Viewer
NORSPEC-246 CLONE - Shiny objects or objects with reflections look shiny white
NORSPEC-274 Overblown bloom with corrupt pixels on MacOS 10.6.8
NORSPEC-285 CLONE - Alpha lighting difference back (once again!) in Project Materials 3.6.1 (277673)
VWR-16972 In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.
SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
VWR-19097 RenderDeferredAlphaSoften's default value of 0.750 dislays alpha content incorrectly. Much higher values fix this.
EXT-6528 In Viewer 2.0, with Deferred Pipeline enabled, attachments with alpha show a "speckly" look when zoomed in close. Lighitng also behaves very differently on them.
NORSPEC-311 WL Haze effects are inconsistent between solid and transparent objects under water.
SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
MATBUG-78 MATBUG-78 Alpha lighting difference back (once again!) in Second Life 3.5.1 (275004)
IQA-1386 Materials Maintenance Smoke Test - Project Viewer
MATBUG-309 In Release 3.6.2 (278916), shadows enabled or not, colored alpha objects that are not full-value (i.e. 128) are lit vastly differently under sunlight or point lights, than objects that are full-value (255) (Similar to MATBUG-250 and MATBUG-108.)
MATBUG-353 Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch
VWR-16972 In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.
NORSPEC-311 WL Haze effects are inconsistent between solid and transparent objects under water.
SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
NORSPEC-348 CLONE - Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch
MATBUG-108 with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .
NORSPEC-194 CLONE - with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .
NORSPEC-190 CLONE - with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .
MATBUG-78 MATBUG-78 Alpha lighting difference back (once again!) in Second Life 3.5.1 (275004)
NORSPEC-311 WL Haze effects are inconsistent between solid and transparent objects under water.
SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
NORSPEC-29 Not Release Blocker: Add max_materials_per_transaction to /simulator/features cap
NORSPEC-292 Lights don't change back to point lights if you assign and then remove a projected texture.
IQA-1386 Materials Maintenance Smoke Test - Project Viewer
NORSPEC-246 CLONE - Shiny objects or objects with reflections look shiny white
NORSPEC-274 Overblown bloom with corrupt pixels on MacOS 10.6.8
NORSPEC-293 CLONE - Textured items appear washed out with glow and advanced lighting
MATBUG-165 Rigged meshes with glow appear brighter under deferred rendering / advanced lighting model
NORSPEC-296 CLONE - Unable to change media settings for an already applied media texture unless media texture is removed and reapplied.
IQA-1386 Materials Maintenance Smoke Test - Project Viewer
NORSPEC-246 CLONE - Shiny objects or objects with reflections look shiny white
NORSPEC-274 Overblown bloom with corrupt pixels on MacOS 10.6.8
NORSPEC-298 CLONE - In Release 3.6.1 (278007), When shadows are enabled, colored alpha objects that are not full-value (255) are lit vastly differently under sunlight than objects that are full-value. (Similar to, but not same as MATBUG-108 and MATBUG-78.)
MATBUG-213 Alpha lighting difference back (once again!) in Project Materials 3.6.1 (277673)
NORSPEC-285 CLONE - Alpha lighting difference back (once again!) in Project Materials 3.6.1 (277673)
VWR-16972 In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.
MATBUG-78 MATBUG-78 Alpha lighting difference back (once again!) in Second Life 3.5.1 (275004)
MATBUG-108 with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .
NORSPEC-311 WL Haze effects are inconsistent between solid and transparent objects under water.
SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
VWR-16972 In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.
SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
VWR-19097 RenderDeferredAlphaSoften's default value of 0.750 dislays alpha content incorrectly. Much higher values fix this.
EXT-6528 In Viewer 2.0, with Deferred Pipeline enabled, attachments with alpha show a "speckly" look when zoomed in close. Lighitng also behaves very differently on them.
NORSPEC-311 WL Haze effects are inconsistent between solid and transparent objects under water.
SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
MATBUG-78 MATBUG-78 Alpha lighting difference back (once again!) in Second Life 3.5.1 (275004)
IQA-1386 Materials Maintenance Smoke Test - Project Viewer
MATBUG-309 In Release 3.6.2 (278916), shadows enabled or not, colored alpha objects that are not full-value (i.e. 128) are lit vastly differently under sunlight or point lights, than objects that are full-value (255) (Similar to MATBUG-250 and MATBUG-108.)
MATBUG-353 Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch
VWR-16972 In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.
NORSPEC-311 WL Haze effects are inconsistent between solid and transparent objects under water.
SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
NORSPEC-348 CLONE - Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch
MATBUG-108 with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .
NORSPEC-194 CLONE - with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .
NORSPEC-190 CLONE - with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .
MATBUG-78 MATBUG-78 Alpha lighting difference back (once again!) in Second Life 3.5.1 (275004)
NORSPEC-311 WL Haze effects are inconsistent between solid and transparent objects under water.
SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
NORSPEC-304 CLONE - Transparent/Alphas Appear Black w/ Glow Under Advanced Lighting
MATBUG-175 Non-texture transparency rendering as black
NORSPEC-250 CLONE - Non-texture transparency rendering as black
NORSPEC-294 CLONE - Non-texture transparency rendering as black
NORSPEC-333 CLONE - CLONE - Transparent/Alphas Appear Black w/ Glow Under Advanced Lighting
NORSPEC-304 CLONE - Transparent/Alphas Appear Black w/ Glow Under Advanced Lighting
NORSPEC-340 Alpha Lighting difference under all sun settings.
NORSPEC-341 CLONE - Sun reflections are missing or skewed w/ ALM.
MATBUG-336 Sun reflections are skewed w/ ALM Due To Curved Water/Ocean.
NORSPEC-342 Rigged alpha attachments don't render for impostors.
NORSPEC-343 Viewer allows user to attempt enabling alpha blending on textures with no alpha channel.
NORSPEC-329 CLONE - Applying 24bit TGA to face causes face to render as transparent
MATBUG-320 Applying 24bit TGA to face causes face to render as transparent
NORSPEC-330 Objects with legacy bumpiness and new specular appear flat shaded.
NORSPEC-330 Objects with legacy bumpiness and new specular appear flat shaded.
NORSPEC-345 CLONE - layered transparent items disappear and cause bad flicker when ALM is off.
MATBUG-345 layered transparent items disappear and cause bad flicker when ALM is off.
NORSPEC-346 CLONE - Unable to set Alpha Masking Cutoff greater than zero
MATBUG-348 Unable to set Alpha Masking Cutoff greater than zero
NORSPEC-348 CLONE - Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch
MATBUG-353 Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch