This build has been updated with the contents of the latest release viewer, and a fix for a rendering bug found with some pre-bento assets (MAINT-6841).
MAINT-3745 As pectoral bones scaled down from 50-0, position skews right.
MAINT-5671 Cathy Foil's Tentacles folded over on coyot's avatar
MAINT-6380 Right-clicking some avatar meshes causes avatar to jump skyward temporarily
MAINT-6491 [BENTO] Bento Skeleton: When I change the position of the wing bones, they move farther for the male shape than they do for the female shape.
MAINT-6631 [BENTO] Animated volume bones resetting on Bento Viewer
MAINT-6647 Change default .SLM setting when uploading
MAINT-6672 [BENTO] Viewer crashes when resetting skeleton - ERROR: LLJoint::setJointNum: joint_num 214 + 2 is too large for 216
MAINT-6841 Some existing mesh assets broken in Bento ([Haste])
SL-282 BVH files using joint names that match internal names look correct on Bento, broken on Release.
SL-285 Animation upload preview does not allow replacing "hip" joint with internal name "mPelvis".
SL-287 Spine joints crash viewer or cause distorted default avatar
SL-289 Bento avatars stretch to horizon when Enhanced skeleton is disabled. (old Macs)
SL-290 base bone rigging is disabled when Enhanced skeleton is disabled.
SL-292 [Bento] Scripted attachments attached to the new enhanced skeleton attachment points show as worn on "Invalid Attachment Point" in the script limits floater
SL-297 Joint positions upload distorting bones that have not been edited.