This is the latest build of the Animesh release viewer. It has been merged from the default release viewer, and has some bug fixes. Bug fixes and other changes include:
SL-966 scale and position offset limits are now enforced for animesh objects. The current scale limit is 64m, offset remains at 3m
SL-1290 Issue with animations not rendering if they were stopped and started while host object is selected.
SL-9673 some HUDs collapse to low LOD when zooming.
SL-1350 animesh angle offset lags when linked to rotating prim
SL-9773 attached animesh objects visible in mouselook when "show me in mouselook" is unchecked.
SL-1291 animesh selection highlights not showing in edit mode.
Animesh is a new feature under development that allows non-avatar objects to play animations like avatars do today. See the wiki page for details on how to get started with animesh. You can report problems with animesh in our JIRA and discuss it with other interested residents at the Animesh Forum .
SL-1020 (animations) Animesh attachment does not animate after login on build 515000
SL-1027 [Animesh] Issue with animations during linking and delinking.
SL-1029 (lod) Issue with characters rendering low LoD upon checking Animated Mesh.
SL-1032 [Animesh] Viewer adds estimated tri counts of sitters to Animesh objects.
SL-1059 Joint positions not applied for observers after disabling animated mesh checkbox of a worn Animesh
SL-1082 (encroachment) Constrain encroachment by animesh objects and avatars somehow. Clamp joint position overrides?
SL-1123 Private Regions requesting Animesh server code
SL-1148 (editing) Can't edit textures on active animated mesh
SL-1218 (joint positions) Issue with one or more character's bone deforms not rendering properly among a group of all the same characters.
SL-1229 [Animesh] New avatar complexity seems excessively low for Animesh objects.
SL-1271 (other) Animesh - physics is not rotated while visual mesh is.
SL-1285 (lod) Animesh Enabled objects' size affects their bounding box
SL-1290 (animations) Issue with animations not rendering if they were stopped and started while host object is selected.
SL-1291 (graphics) animesh selection highlight jumps to origin on zoom out
SL-1317 [Animesh] Animesh object orientation is incorrect after rez.
SL-1350 (graphics) Animesh angle offset - lags behind when linked to rotating prim
SL-1428 (lod) (scattered static boxes can stretch the effective box) LOD and ARC of Rigged Mesh is even worse than I had previously thought....
SL-1564 (lod) (bad bear again) Animesh elephants are impostored even when standing close to them.
SL-1571 [Animesh] Appearance To XML crashes the viewer.
SL-1628 [ANIMESH] Animesh does not obey z-height offsets decided upon upload
SL-1642 Animesh attachments turning to boxes depending on rotation or zoom
SL-1659 (probably not animesh) The presence of Animesh characters with complexity values near your own or greater causes alerts of your own complexity value.
SL-1768 [Animesh] Don't add a skeleton to a linkset upon clicking "Animated Mesh" unless said linkset contains rigged mesh. Remove skeletons from linksets upon delinking if no links contain rigged mesh.
SL-1770 [Animesh] Viewer crash during buy the objects
SL-1780 Link-Set AniMesh broken on R.C. Agni (Main Grid)
SL-1796 [Animesh 32bit build] Rigged mesh avatars are not shown in the viewer
SL-2462 [Animesh] Issue with selected object inventory refusing to stay loaded while animations in the same inventory are playing and Animation Info is enabled.
SL-2501 Animesh objects outside view frustum stop rendering after a while.
SL-2712 (other) Animesh - physics/BB scaling does not reflect visual scaling
SL-2788 [PV] Observers do not see objects transition between Animesh and rigged mesh states
SL-2792 Viewer crash when disabling Animated Mesh of an object with multiple meshes
SL-2808 [Animesh] Users from different viewer don't see the Animesh stop animating when it is selected.
SL-2842 [ANIMESH] Crash in LLDrawPoolAvatar::removeRiggedFace: Face reference data corrupt for rigged type 16; wrong face pointer
SL-2856 Crash after detaching an Animesh attachment that has stopped rendering in-world
SL-2860 Inconsistent rules for rigged mesh uploads - attachment points
SL-691 Viewer support for animating non-attached meshes
SL-694 viewer: Define object type for animated objects
SL-707 UI design for animated mesh property editing
SL-928 Mesh upload should warn about orientation issues with rigged mesh
SL-944 Improve performance when developing and debugging
SL-966 Enforce size, offset limits for rigged meshes
SL-9671 SimulatorFeatures should be refreshed on region change
SL-9673 [Animesh] Certain HUDs collapse when zooming
SL-9680 [Animesh] Any UNRIGGED attachment attached while your camera is fairly close to your avatar renders at low LOD & remains there until you zoom camera out and back
SL-9773 [ ANIMESH ] Attached animesh objects visible in mouselook, despite unchecked 'Show me in mouselook' setting.