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Emblem-important.png Deprecated
(This has been deprecated.)


Constant: integer STATUS_CAST_SHADOWS = 0x200;

The integer constant STATUS_CAST_SHADOWS has the value 0x200

This status flag would set an object's ability to cast shadows.

There is no client support for this feature. [1]


  • This has been deprecated.
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Constants Value Description
STATUS_PHYSICS 0x001 Object is physical
STATUS_ROTATE_X 0x002 Can turn along this axis (physical objects only)
STATUS_ROTATE_Y 0x004 Can turn along this axis (physical objects only)
STATUS_ROTATE_Z 0x008 Can turn along this axis (physical objects only)
STATUS_PHANTOM 0x010 Object is phantom
STATUS_SANDBOX 0x020 Keep object within 10 meters and in the same region
Constants Value Description
STATUS_BLOCK_GRAB 0x040 Prevent click-and-drag movement on the root prim
STATUS_DIE_AT_EDGE 0x080 delete and do not return object if it goes off world
STATUS_RETURN_AT_EDGE 0x100 return object to owner if it goes off world
STATUS_CAST_SHADOWS 0x200 not currently used
STATUS_BLOCK_GRAB_OBJECT 0x400 Prevent click-and-drag movement on all prims in the object


•  llSetStatus
•  llGetStatus

Deep Notes


Introduced as part of 1.9.1

All Issues

~ Search JIRA for related Issues
   Restore PRIM_CAST_SHADOWS and STATUS_CAST_SHADOWS to work with new deferred shadow rendering


  1. ^ "that would be good, but would require a protocol change to include the information (the existing protocol does send a flag for this, but it's defunct)" — Runitai Linden, Mesh User Group, 2011-07-18 12:13


integer STATUS_CAST_SHADOWS = 0x200;