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- 20:23, 21 April 2025 diff hist +11 LlDerezObject Clarify it is the derezzer's inventory current
- 12:12, 4 April 2025 diff hist +13 LlDerezObject
- 14:48, 12 March 2025 diff hist +97 LlGetHealth Discrepancy noticed, also returns health values of avs in nearby regions current
- 00:01, 12 March 2025 diff hist +12 m LlGiveAgentInventory Replace magic number with the actual constant in the example current
- 20:55, 11 March 2025 diff hist +239 LlSetAgentRot Add a note about the viewer update and throw in a caveat with some details current
- 20:52, 11 March 2025 diff hist +88 N Template:LSL Warnings/NeedsViewerUpdate Created page with "{{KBwarning|This function or parameter requires a viewer update to function correctly.}}" current
- 20:51, 11 March 2025 diff hist +35 LlSetAgentRot
- 18:51, 7 March 2025 diff hist +149 On death current
- 09:33, 18 February 2025 diff hist +1,694 User:Nexii Malthus/SLMC/Dual Damage current
- 09:17, 18 February 2025 diff hist +1,994 N User:Nexii Malthus/SLMC/Dual Damage Created page with "{{LSL Header|ml=*}} __NOTOC__ {{Stub}} Outline * Who * Why * How * What This is a proposal for moving on from LBA into a Combat2 Armor based system aimed at implementers s..."
- 08:37, 18 February 2025 diff hist +184 User:Nexii Malthus/SLMC current
- 22:38, 15 February 2025 diff hist +378 Energy New information about energy and how it causes all scripts to be skipped in an object due to energy usage of rezzing current
- 06:37, 14 February 2025 diff hist +123 Category:Experience Tools Adding a note that experience persistent storage can be used even if a parcel/region does not have the experience set as an allowed experience current
- 01:06, 5 December 2024 diff hist +17 Category talk:LSL Integer/bit field current
- 00:51, 5 December 2024 diff hist +191 Template:LSL Constants/llGetAgentInfo Add new bit mask that was added by Leviathan; Not available until server v2024.11-Apple_Cobbler current
- 00:43, 5 December 2024 diff hist +46 LlSensor Mention bit field (which may be made of multiple masks) instead of bit mask (which is more singular, it's used for masking a bit) current
- 00:41, 5 December 2024 diff hist +485 N Category talk:LSL Integer/bit field Created page with "I'm trying to link different pages to mention bit fields more clearly. But this page probably needs to be updated how bit masks can be used to create a bit mask and how a bit..."
- 00:35, 5 December 2024 diff hist +25 Category:LSL Integer/bit field Added sensor flags current
- 00:34, 5 December 2024 diff hist +24 LlDetectedType Mention bit field return type current
- 07:23, 4 December 2024 diff hist +1,548 N User:Nexii Malthus/Vertical Sim Created page with "{{LSL Header|ml=*}} __NOTOC__ {{Stub}} ''Vertical Sim'' is a concept I came up with about utilising the entire vertical space of a full region for game development purposes...." current
- 07:08, 4 December 2024 diff hist +96 User:Nexii Malthus current
- 06:38, 4 December 2024 diff hist +373 User:Nexii Malthus/SLMC/Damageable Objects current
- 06:29, 4 December 2024 diff hist +135 User:Nexii Malthus/SLMC/Damageable Objects
- 06:27, 4 December 2024 diff hist +2,258 N User:Nexii Malthus/SLMC/Damageable Objects Created page with "{{LSL Header|ml=*}} __NOTOC__ {{Stub}} With the new Combat2 update it becomes possible to allow objects to be able to be damaged as well as manage..."
- 14:53, 24 November 2024 diff hist +83 Category:LSL Combat2 current
- 20:19, 21 November 2024 diff hist +349 Category:LSL Combat2 Tweaking the introduction setting; Trying to avoid making it too detailed so it is easy to read and high level for most users
- 03:11, 19 November 2024 diff hist −1,568 Category talk:LSL Combat2 Dropping my old pre- /early release comments and related confusion lol current Tag: Blanking
- 03:09, 19 November 2024 diff hist +185 Category:LSL Combat2 Link to the draft proposal changes for Combat 2.1
- 03:08, 19 November 2024 diff hist +32 m Category:LSL Combat2 Mention new damage limit in the introduced concepts as well
- 21:37, 6 November 2024 diff hist +305 N Talk:LlGetAttachedListFiltered Parameters? current
- 21:36, 6 November 2024 diff hist −123 LlGetAttachedListFiltered Attach experience related categories as experience is needed when including huds
- 23:23, 19 October 2024 diff hist 0 VEHICLE FLAG MOUSELOOK STEER current
- 23:23, 19 October 2024 diff hist 0 m VEHICLE FLAG LIMIT MOTOR UP current
- 23:19, 19 October 2024 diff hist 0 m VEHICLE FLAG MOUSELOOK BANK current
- 13:02, 11 October 2024 diff hist +96 m LlGetObjectPrimCount Add llGetObjectLinkKey to See Also functions current
- 06:48, 8 October 2024 diff hist +408 N User talk:SuzannaLinn Resident/LuaLanguage1 →for/while/repeat, break/continue: new section current
- 21:19, 28 September 2024 diff hist +702 Talk:Physics Optimization current
- 14:36, 21 September 2024 diff hist +56 m Sound Clips Specify in # samples as well to be more precise
- 23:34, 13 September 2024 diff hist +1,140 Talk:SLua FAQ
- 05:33, 10 September 2024 diff hist +229 LlGetUnixTime
- 12:00, 8 September 2024 diff hist +162 Category:LSL Combat2 Tweaks to intro copy
- 11:55, 8 September 2024 diff hist −35 Category:LSL Combat2 Link to new damage types page
- 11:53, 8 September 2024 diff hist +1,488 N Damage Types Separate out into own page current
- 11:48, 8 September 2024 diff hist +177 Category:LSL Combat2 Mention PRIM_DAMAGE
- 11:31, 8 September 2024 diff hist +94 Template:LSL Constants/Custom Damage Types/doc current
- 11:25, 8 September 2024 diff hist +168 Category:LSL Combat2 Mention new damage_limit
- 10:38, 8 September 2024 diff hist +255 Limits →Sound: On uploading sounds that are exactly 30 seconds long
- 10:24, 8 September 2024 diff hist +173 Sounds Caveat on how to meet 30 sec audio clip uploads by the amount of samples present in the file
- 10:11, 8 September 2024 diff hist −15 LlGetPhysicsMaterial " current
- 10:11, 8 September 2024 diff hist −15 LlSetPhysicsMaterial Might have material in the name but nothing to do with render materials category current