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  • {{Help|Glossary=*}} ...es4‎|animations|[[LSL]] related information about animations|:Category:LSL Animation}}
    853 bytes (105 words) - 11:14, 14 February 2012
  • {{Help/fr|Parent=Animation|Glossary=*}} <div class="titlebar"> Une animation dans Second Life est un jeu d’instructions qui permet à un [[avatar/fr|a
    21 KB (3,617 words) - 23:40, 18 February 2009
  • ...h {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of ANIMATION type will be retrieved by the function. // Give user the first animation from this object's contents
    2 KB (190 words) - 11:25, 1 February 2019
  • * '''SETUP''' 1 Tester, 10L$ for upload, Poser, and a Poser animation file (.bvh) [http://static-secondlife-com.s3.amazonaws.com/downloads/avatar * '''0020''' Preview the animation from different angles.
    6 KB (1,024 words) - 14:28, 21 February 2020
  • ...string anim = llGetInventoryName(INVENTORY_ANIMATION,0); // use the first animation in inventory
    2 KB (198 words) - 16:00, 30 October 2008
  • 352 bytes (35 words) - 02:09, 8 January 2008
  • 349 bytes (34 words) - 03:05, 17 April 2008
  • 290 bytes (31 words) - 07:12, 14 August 2008
  • {{Help |Glossary=*}} '''An Animation Override ("AO") is a scripted [[attachment]] which replaces standard animat
    459 bytes (55 words) - 05:41, 1 December 2010
  • 19 bytes (3 words) - 04:59, 17 December 2008
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Gestures,-emotes, and animation/ta-p/700069}}
    95 bytes (10 words) - 11:25, 2 March 2011
  • {{Enote|It has been suggested that [[Animation Upload Priority]] be merged into this article or section. ([[Talk:Animation ...y as well as a priority for each bone in the animation which overrides the animation's global priority.
    4 KB (578 words) - 05:48, 21 April 2022
  • {{Help The following animation types are the only ones that have a predictable duration.
    2 KB (335 words) - 20:39, 21 March 2013
  • ====Method: Alpha Animation==== * Lower LI/prim count than alpha animation.
    7 KB (1,187 words) - 00:53, 27 December 2013
  • {{Multi-lang|Animation|/ja}} {{Help/ja|Glossary=*}}
    1 KB (85 words) - 06:16, 9 December 2012
  • |cat1=Animation
    462 bytes (48 words) - 23:53, 16 May 2012
  • 33 bytes (4 words) - 11:39, 5 February 2012
  • ...ing here to find out about how to take advantage of Second Life's internal animation format (.anim), you may find the below tools of use. ...le bulk-edits to multiple anim files at once, especially joint removal and animation mirroring
    10 KB (1,671 words) - 07:55, 26 August 2023
  • ...ON_TRIGGER_ANIMATION}} {{LSLC/fr|Constants}} {{LSLC/fr|Integer}} {{LSLC/fr|Animation}}
    190 bytes (23 words) - 13:29, 12 January 2008
  • {{LSL DefineRow||[[llStartAnimation/de|llStartAnimation]]|Startet eine Animation bei einem Avatar }} {{LSL DefineRow||[[llStopAnimation/de|llStopAnimation]]|Stoppt eine Animation bei einem Avatar }}
    686 bytes (80 words) - 17:30, 6 August 2008

Page text matches

  • |p1_type=string|p1_name=anim_state|p1_desc=animation state to be reset |func_footnote=If {{LSLPT|anim_state}} equals "ALL", all animation states are reset.
    948 bytes (114 words) - 12:37, 25 June 2013
  • {{Multi-lang|Animation|/ja}} {{Help/ja|Glossary=*}}
    1 KB (85 words) - 06:16, 9 December 2012
  • {{Help|Glossary=*}} ...es4‎|animations|[[LSL]] related information about animations|:Category:LSL Animation}}
    853 bytes (105 words) - 11:14, 14 February 2012
  • {{LSL_Function/inventory/fr|anim|uuid=true|type=animation}} |func_desc=Arrête l'animation '''anim''' pour l'agent qui a donné au script le droit [[PERMISSION_TRIGGE
    1 KB (147 words) - 03:28, 27 June 2008
  • |p1_type=string|p1_name=anim_state|p1_desc=animation state |return_text=retourne le nom de l'animation jouée pour l'état d animation spécifié en paramètre({{LSLPT|anim_state}}).
    1 KB (130 words) - 13:44, 6 July 2013
  • {{LSL DefineRow||[[llStartAnimation/de|llStartAnimation]]|Startet eine Animation bei einem Avatar }} {{LSL DefineRow||[[llStopAnimation/de|llStopAnimation]]|Stoppt eine Animation bei einem Avatar }}
    686 bytes (80 words) - 17:30, 6 August 2008
  • ...bject has permission to animate their avatar. Offset and rotation for the animation should be set with llSitTarget beforehand in most cases, probably either ha
    981 bytes (155 words) - 19:40, 20 December 2007
  • {{Help Ideally, a standing animation would be looped, and have enough unique frames to fill exactly 20 seconds,
    1 KB (214 words) - 02:06, 30 September 2011
  • llOwnerSay("animation will end in 5 seconds");
    3 KB (177 words) - 05:40, 25 February 2016
  • ...Il n'existe aucune fonction ou mécanique interne pour obtenir le nom d'une animation jouée. <lsl>// Remplacement simple de l'animation de marche (AO, Animation Overrider)
    2 KB (236 words) - 01:27, 6 July 2008
  • == Animation guide == {{:Animation Guide}}
    147 bytes (16 words) - 11:34, 5 January 2011
  • ...PERMISSION_TRIGGER_ANIMATION}}{{LSL_Function/inventory|anim|uuid=true|type=animation}} |p1_type=string|p1_name=anim|p1_desc=&#32;or [[Internal_Animations|built in animation]] name
    2 KB (201 words) - 12:44, 22 January 2015
  • |p1_type=string|p1_name=anim_state|p1_desc=état d'animation qu on veut réinitialiser |func_desc=Réinitialise l'override d'animation pour l'etat d'animation spécifié en paramètre ({{LSLPT|anim_state}}) avec la valeur par défaut.
    1 KB (148 words) - 20:54, 30 January 2016
  • |constants={{LSL Animation States/ja|all=*}} |cat1=Animation
    1 KB (91 words) - 16:12, 22 November 2023
  • |constants={{LSL Animation States/ja}} |cat1=Animation
    1,018 bytes (91 words) - 06:14, 10 August 2013
  • |cat1=Animation |cat2=Animation/Override
    550 bytes (53 words) - 16:19, 27 March 2013
  • {{LSL_Function/inventory/fr|anim|uuid=false|type=animation}} |func_desc=Lance l'animation '''anim''' pour l'agent qui a donné au script le droit [[PERMISSION_TRIGGE
    3 KB (295 words) - 01:43, 24 September 2010
  • # A BVH animation to upload: [http://lindens.lindenlab.com.s3.amazonaws.com/ramzi-linden/test # A ''corrupted'' BVH animation to upload: [http://lindens.lindenlab.com.s3.amazonaws.com/ramzi-linden/test
    724 bytes (109 words) - 18:13, 23 November 2009
  • |p1_type=string|p1_name=anim|p1_desc=&#32;or [[Internal Animations|built-in animation]] |func_desc=Start animation {{LSLP|anim}} for agent that granted [[PERMISSION_TRIGGER_ANIMATION]] if th
    4 KB (392 words) - 13:14, 22 September 2020
  • ...p1_desc=name of an animation in the inventory of the current object, or an animation uuid |func_desc=Stop an animation for the current object.
    2 KB (260 words) - 11:35, 5 December 2018

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