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  • the easier it is to design furniture and other devices to enhance the RLV-user's experience, no matter One caveat for our discussions. Personal, ''ad-hominem'' attacks are not welcome and not permitted. We're
    5 KB (811 words) - 09:09, 28 July 2012
  • * Discussions w/Sue and Dessie about new fields in Jira * [STORM-539] Finish draft of prim alignment tool design
    7 KB (1,053 words) - 16:16, 24 November 2010
  • * Beta / release discussions * Design work for Sprint 9
    8 KB (1,294 words) - 13:46, 14 December 2010
  • ...ent score for an interactive game where the game is controlled entirely by LSL scripts --[[User:Kelly Linden|Kelly Linden]] ...ist of high scores - user names plus scores for a game written entirely in LSL --[[User:Kelly Linden|Kelly Linden]]
    14 KB (2,347 words) - 07:03, 22 May 2011
  • * Multiple internal policy discussions * Design discussion about saved layouts w/Q
    6 KB (920 words) - 20:26, 7 December 2010
  • ...ed on the [https://blogs.secondlife.com/community/commerce/employment?view=discussions Employment section] of the forums. You can browse the forum groups to see i ..., we see a specialization of builders. A talented architect probably won't design vehicles or furniture, and the reverse is also true. Some people concentrat
    16 KB (2,699 words) - 09:49, 27 July 2019
  • * always keep the '''scary numbers''' of [[Project_Motivation]] in mind, ie. design for scalability. *** The above was a reference to long-standing architecture discussions in the SL forums about how the LL server grid(s) could continue to generate
    29 KB (4,607 words) - 15:05, 15 October 2015
  • ...erson to ask that, Lucy. I've been successfully avoiding the jira policy discussions</nowiki></font> ...><b>Simon Linden</b><nowiki>: No, the plants are a relic of the very early design of SL</nowiki></font>
    31 KB (4,880 words) - 13:48, 1 April 2014
  • | our discussions from last week mostly looked at how this could work with regards to content | It would be nice if you could have access to the morphs through LSL.
    116 KB (17,286 words) - 17:30, 10 July 2012
  • [16:03] <font color=#005ab5><b>Moundsa Mayo</b><nowiki>: Physics, vehicles, LSL equivalency</nowiki></font> [16:05] <font color=#005ab5><b>Moundsa Mayo</b><nowiki>: And some long-time LSL functionality is not there, and may never be, since indivduals decide what
    55 KB (8,889 words) - 17:24, 20 April 2012
  • ...r with SLA is the inane questions that are asked, and then get turned into discussions ...th internal technical documentation at all? My interest is specifically in design documentation.
    134 KB (16,823 words) - 14:21, 4 February 2011
  • |width=100% style="padding:0 6px;"|@ Youri, you mean like the LSL Library? |width=100% style="padding:0 6px;"|LL itself should start their own LSL library, its a lot easier to find for new residents
    236 KB (29,300 words) - 14:04, 19 May 2011
  • Tao Takashi: LSL access might also be cool<br> Jeremy Linden cheers for LSL access.<br>
    41 KB (7,031 words) - 11:15, 6 May 2019
  • ...r been thoughts of supporting FIPA-ACL and KQML for bots? Perhaps bridging LSL with these two languages?</nowiki></font> ...ll' - what is the bug? What is it doing wrong, is it doing things wrong in LSL or PHP?</nowiki></font>
    69 KB (11,030 words) - 13:35, 2 July 2013
  • |width=100% style="padding:0 6px;"|Not excactly thought thru - or deliberate design? |width=100% style="padding:0 6px;"|for example on the LSL wiki, people may well contribute more information in comments that they use
    137 KB (17,529 words) - 11:15, 22 October 2012