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  • |func=llRotateTexture llRotateTexture(PI_BY_TWO, ALL_SIDES);
    926 bytes (127 words) - 14:38, 22 January 2015
  • if (change & CHANGED_TEXTURE) //note that it's & and not &&... it's bitwise! {{LSL DefineRow||{{LSLG/ja|llRotateTexture}}|}}
    1 KB (108 words) - 14:43, 25 February 2016
  • if (change & CHANGED_TEXTURE) //note that it's & and not &&... it's bitwise! {{LSL DefineRow||[[llRotateTexture]]|}}
    988 bytes (107 words) - 16:21, 22 January 2015
  • {{LSL Header/it}} || [[llRefreshPrimURL/it|llRefreshPrimURL]]
    5 KB (494 words) - 07:23, 30 May 2010
  • Drop it in a prim and touch the prim and you are set to go. Modify it to suit your particular use in another Hud, weapon, or whatever you want. llRotateTexture(270.0*DEG_TO_RAD,0);
    3 KB (331 words) - 13:26, 6 April 2022
  • The delay is measured in seconds (it's a float value). || [[llRotateTexture]]
    5 KB (451 words) - 09:16, 19 December 2012
  • ...files and user key. Drop this into the root prim of 2 linked prims. Modify it to suit your particular use in another Hud, weapon, or whatever you want. < llRotateTexture(270.0*DEG_TO_RAD,0);
    9 KB (798 words) - 13:15, 10 June 2023
  • ...[PRIM_LINK_TARGET]] call. However in the case of llGetLinkPrimitiveParams, it is either the value of the {{LSLP|link}} parameter, or the prim specified b {{LSL DefineRow||[[llRotateTexture]]|}}
    6 KB (762 words) - 06:20, 30 November 2023
  • ! Who is working on it ? | [[llRotateTexture|llRotateTexture]] || [[llRotateTexture/fr|llRotateTexture]] ||Ales Beaumont ||Done ||08-10-09
    34 KB (3,514 words) - 01:46, 24 September 2010
  • ;; ; This software has been given to the PUBLIC DOMAIN. Use it as you see ;; thorougly, but it works well enough for me. If you have any
    26 KB (3,070 words) - 12:08, 5 January 2014
  • ...amp;</code> will have to be escaped as <code>&amp;amp;</code> when putting it in the list of items for the operator syntax. <item>llRotateTexture</item>
    50 KB (5,120 words) - 08:53, 20 May 2015
  • <p>llDialog(who, "This chats so you can hear it.", ["Hooray"], 0);</p> <p><b>A.212. llRotateTexture</b></p>
    234 KB (14,519 words) - 08:25, 8 June 2013