Talk:Go transparent when walking

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(has also been corrected on main page

There is an error in this script - this is the corrected version:

Go transparent when walking

key owner;//instead of key owner  = llGetOwner();
 
default
{
    on_rez(integer start_param)
    {
        llResetScript();
    }
 
    changed(integer change)
    {
        if (change & (CHANGED_OWNER | CHANGED_INVENTORY))
            llResetScript();
    }
 
    state_entry()
    {
        owner = llGetOwner();
        llSetTimerEvent(1.0);
    }
 
    timer()
    {
        integer ownerInfo = llGetAgentInfo(owner);
 
        if(ownerInfo & AGENT_WALKING)
            llSetAlpha((float)FALSE, ALL_SIDES);
        else
            llSetAlpha((float)TRUE, ALL_SIDES);
    }
}