Viewerhelp:Sky Presets - Atmosphere

From Second Life Wiki
Jump to navigation Jump to search
To create a new preset:
  1. Type a new name in the Preset Name field.
  2. Adjust the settings as desired.
  3. Click Save.
To edit an existing preset:
  1. Choose one from the Preset Name list. Do not modify the name!
  2. Adjust the settings as desired.
  3. Click Save.

Select Make this preset my new sky setting to also make the preset your current setting.

See Region Environment Settings for more information.


KBcaution.png Important: This article has been translated. The translation was imported on 29 Mar 2010. Any changes will require re-export for incremental translation.
Blue Horizon

  Drag the RGB (Red, Green, and Blue) sliders to adjust the sky's color. The I (Intensity) slider moves all three RGB sliders in unison.
Haze Horizon

  One of the most useful settings for adjusting overall light exposure. Can simulate many exposure settings, such as white-outs from the sun and darker, closed-iris settings.
Blue Density

  Affects the overall color saturation of the sky and fog. Control individual saturation channels with the RGB sliders. Drag the I slider to the right to make colors brighter and more vibrant; move it all the way to the left to make colors duller, eventually fading to black and white.
Haze Density

  Controls the level of dull, gray haze in the atmosphere. Effective for simulating scenes with high levels of smoke and man-made pollutants, as well as simulating fog and mist.
Density Multiplier

  Affects the overall atmospheric density. At lower settings, it creates a feeling of "thin air," and at higher settings, it creates a very heavy, smoggy effect.
Distance Multiplier

  Adjusts the Viewer's perceived distance. A value of 0.0 effectively turns off WindLight's influence on terrain and objects. Values greater than 1.0 simulate greater distances for thicker atmospheric effects.
Max Altitude

  Adjusts the altitude calculations for atmospheric lighting. At later times of day, this is useful for adjusting how "deep" the sunset appears.