Difference between revisions of "Helen Keller Day"
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"Sonify" whatever you point your mouse at. Teleport up to a pure white skyroom and play four games to experiment with a special application called the vOICe (V Oh, I see! E. Discover if you are "sound savvy" enough to walk, to sit and to buy an item - all by sound alone. If you need a "hands on" tutorial or help with the install, at 5 pm SLT 6/27/2009, Tali Walmer and other users of "the vOICe" application will be available to offer assistance. Learn how intriguing it is to "see with sound." The vOICe application can be downloaded from www.seeingwithsound.com. NOTE: for Windows only. | "Sonify" whatever you point your mouse at. Teleport up to a pure white skyroom and play four games to experiment with a special application called the vOICe (V Oh, I see! E. Discover if you are "sound savvy" enough to walk, to sit and to buy an item - all by sound alone. If you need a "hands on" tutorial or help with the install, at 5 pm SLT 6/27/2009, Tali Walmer and other users of "the vOICe" application will be available to offer assistance. Learn how intriguing it is to "see with sound." The vOICe application can be downloaded from www.seeingwithsound.com. NOTE: for Windows only. | ||
' "The vOICe" Games: Hear What You See' | |||
Part One: INTRO | Part One: INTRO | ||
This set of games uses "the vOICe" app which is available only for Windows. | This set of games uses "the vOICe" app which is available only for Windows. | ||
Line 628: | Line 629: | ||
Once you have the vOICe running, it will "sonify" what you see around you--meaning "change its sound to indicate changes in the visual field." | Once you have the vOICe running, it will "sonify" what you see around you--meaning "change its sound to indicate changes in the visual field." | ||
The White Room for "The vOICe" Games is at | The White Room for "The vOICe" Games is at http://slurl.com/secondlife/Faire/81/164/35 | ||
You can install the vOICe from: http://www.seeingwithsound.com/voice.exe. | |||
(There are "Install Directions" below, but read "IMPORTANT NOTE" first because the app sometimes starts at a deafening volume.) | |||
IMPORTANT NOTE: How to Alter "The vOICe" Volume | IMPORTANT NOTE: How to Alter "The vOICe" Volume |
Revision as of 08:40, 1 July 2009
Press Release
PRESS RELEASE: Helen Keller Day in Second Life, June 27 2009
Contact person: Saxet Uralia
The 24-hour event PDT will be held all day Saturday, June 27 at the four The Ye, Olde, Supporte, Faire sims. SLURL
Virtual Helping Hands and a coalition of community volunteers are proud to announce Helen Keller Day in Second Life. Helen Keller Day is a community-event exploring how and why to employ, educate, entertain, and engage everyone through virtual worlds.
Helen Keller Day is a day that is set aside for information acquisition, education, exploration of employment opportunities, social engagement, and enjoyment of arts and entertainment... There will be vendors, employers, presentations, and pure, unbridled fun.
It's a day dedicated to raising our level of awareness for our fellow Second Life Residents who cope with disabilities. At some time in our lives, we've all felt what it feels like not to be able to participate... not to be included. Knowing how to include someone with a disability, and make them feel welcome, is an important social skill, and a small but significant kindness that we can all benefit from and feel good about.
Participants will meet people learn things, get freebies, and be entertained for their efforts.
You will hear keynote speakers Keller Johnson Thompson, the great grandniece of Helen herself and Linden Lab's Education and Healthcare Developer, John Lester, aka Pathfinder Linden. You will hear from experts in the fields of virtual education, employment, social engagement and entertainment. There will be building contests featuring skilled builders doing accessible builds before our virtual eyes. There will be a world premier "movie" featuring "Max," the virtual guide dog developed in Second Life for blind or visually impaired SL users. Also featured will be an exhibition of Max's abilities, a fashion show, chess, a Braille chat display, dancing, singing quests and storytelling... even a virtual goldmine!
There will be experiences designed to spark the imagination and "see" and "hear" the world with all the senses in new and thought provoking ways. Join the pioneers in virtual worlds who are inspired by the spirit of Helen Keller to explore ways in which everyone can participate...and create a world that richer for all.
Please come and learn, connect, explore, be entertained, and pick up freebies while sharing this positive and uplifting experience with us.
Be sure to post all of your great snapshots to Helen Keller Day Flickr
Schedule and Details
Presentations & Contest Awards
All times are SLT/PDT
12:00AM-1:00AM- "History of Disabilities in SL"
Speaker- Simon Walsh Introduction by Polgara Paine Transcriber - Gazanfer Jehangir
1:00AM-2:00AM - "The Power of Awareness"
Willow Halfpint and Saxet Uralia
2:00AM-3:00AM - "Entertainment and Business in Virtual Worlds"
Speaker - AWM Mars Transcriber - Cowgrl Crystal
3:00AM-4:00AM - Virtual Teaching Panel
Moderator - Willow Halfpint Panelists - Denlee Wobbitt & Charles Mountain Transcriber - Aullere Ocello
4:00AM-5:00AM - "Who Was Helen Keller? Audio Description of a Montage of "The Miracle Worker"
by Edgemar Center for the Arts www.edgemarcenter.org Audio Described Video Video
5:00AM-6:00AM -"Economic Changes in Second Life and the Future of 3D Vrtual Environment"
Speaker - Mark Montage Transcriber - Cowgrl Crystal
6:00AM-7:00AM - "Let's Talk about Accessibility"
Group discussion on how we can make virtual worlds more accessible Transcriber Aullere Ocello
7:00AM-8:00AM - "Kids Bridge"
Speaker - Dusty Artaud Transcriber - Tali Walmer
8:00AM-8:30AM - "Job Accommodation Network: What JAN Can Do For You"
Speaker - Beth Loy, Ph.D., Job Accommodation Network (JAN Xomotron in SL) Transcriber - Kara Spengler
8:30AM-9:00AM - "If You Say Marco, I Say Polo"
Speaker - Chade Villota Transcriber - Tali Walmer
9:00AM-9:30AM - "Verbal Annotations for Virtual Worlds"
Speaker - Bill Carter aka Capstan Cliff Transcriber - Pink Clarity
9:30AM-10:00AM - "Teaching Techniniques for Special Needs"
Speakers - Louise Later and Polgara Paine Transcriber - Pink Clarity
10:00AM-11:00AM - Keynote: Pathfinder Linden
Transcriber - Arian Writer
11:00AM-11:30AM - "Understanding 3D spaces for Blind"
Speaker - Jolie Mason Transcriber - Kithop Cusack
11:30AM-12:00N - "Blindness in the 21st Century"
Speaker - Michael Hingson Transcriber - Kithop Cusack
12:00PM-1:00PM - Keynote: Keller Thompson of the Helen Keller Foundation
Speaker - Keller Johnson Tompson Transcriber - Carson Quinnell
1:00PM-2:00PM - Vision Quest Contest
Speaker - Jenaia Morane
2:00PM-3:00PM - Organizational Outreach Panel
Speaker - PirateLionECU for Lions Club Speaker - Louise Later for Los Angeles Radio Reading Service and Audio Description Transcriber - Carson Quinnell
3:00PM-4:00PM - Style-Enabled Fashion Show
4:00PM-5:00PM - Virtual Teaching Panel
Moderator - JanythKU Techsan Panelists - ChrisG Techsan and Salamanca Congrejo Transcriber - Arian Writer
5:00PM-5:30PM - "SL Voice and Impact on Deaf"
Speaker - LadySlipper Constantine Transcriber - Orange Planer
5:30pm-6:00pm - Accessible Building Contest Update and "Let's talk about Accessibile Builds
with Ciebird McCullough and Yosemite Aero" Transcriber - Orange Planer
6:00pm-6:30pm - "3-D Wiki Multi-Channel Interactive Game"
Speaker - Jeremy Braver Transcriber - JennaRae Decuir
6:30pm-7:00pm - "Where's Max?" Flicker Contest Information and Update
Speaker - Saxet Uralia
7:00pm-8:00pm - Employment Panel
Moderator - Bjorlyn Loon Panelists - Lowri Mills - Community Director for Language Labs Georgianna Blackburn - Technical Marketing Specialist with Sigma-Aldrich Corp. Jade Lily - Community Manager with Metaversality Gwenette Writer - Independent Consultant with Kennesaw State University Transcriber - Orange Planer
8:00pm-8:30pm - Poster Contest Update and Information
Speaker - JanythKU Techsan
8:30pm-9:00pm - Scripting contest Update and Information
9:00pm-10:00pm - "Who Was Helen Keller? Audio Description of a Montage of 'The Miracle Worker'"
by Edgemar Center for the Arts www.edgemarcenter.org Audio Described Video Video
10:00pm-11:00pm - LAURENLIVE Second Life Comedian
Speaker - Lauren Weyland Transcribers - Tali Walmer, Arian Writer, and Orange Planer
11:00pm-~Until~ - "I Am One" Party - Party down with DJ TributeTim Kwak and the Helen Keller Volunteers
Entertainment
All times are SLT/PDT (Hosts are in parentheses)
12:00am - Swina Allen (Jaleia Collins)
1:00am - choise clip (Kadoodle Snoodle)
2:00am - Wombat Quinnell (Kadoodle Snoodle)
3:00am - Jessy Sommer (Allegra Genira)
4:00am - SOAR (Allegra Genira)
5:00am - Harleykillernl Back (Jeannie Jannings)
6:00am - Rara Destiny (Elphaba Thibedeau)
7:00am - Russell Eponym (Elphaba Thibedeau)
8:00am - Avvy Barzanne (Jezzabelle Pinklady)
9:00am - Maximillion Kleene (Jezzabelle Pinklady)
10:00am - DonFranko Dagostino (Kaysie - To Be Confirmed)
11:00am - Al Hoffmann (PetiteLittleGirl Pinklady)
12:00pm - Grif Bamaisin (PetiteLittleGirl Pinklady)
1:00pm - Etherian Kamboko / CharlesE Bristol (Loki Wycliffe)
2:00pm - KevinMThomas Carpool (Loki Wycliffe)
3:00pm - Tone Uriza (Shellie Sands)
4:00pm - Detritus Rau (Vorchairs Dagger)
5:00pm - JimmyT49 Dukes (Vorchairs Dagger)
6:00pm - KelvinBlue Oh (Shellie Sands
7:00pm - Dakila Lacava (Tinus Koskinen)
8:00pm - tauri Tigerpaw (Zany Xevious and Guru Witte)
9:00pm - Noma Falta (Zany Xevious and Guru Witte)
10:00pm - Tukso Okey (Ehme Sands)
11:00pm - "I Am One" Party - Party down with DJ TributeTim Kwak (AKA "Despicable Bastard)and the Helen Keller Volunteers (Jeannie Jannings)
Contests
== Contests submission dates have been extended to July 1, 12 noon SLT/PDT with winners announced on July 3rd ==
BUILDING CONTEST
Sponsors: 1daisy Short, Pookymedia, Soundbytes & Over Cie's Art Textures
Event Contact: Ciebird McCullough
In Second Life, there are three accessibility issues to consider when discussing "building": "what features should a good build have?," "how can everyone build?," and "how can we help everyone learn about real-world accessibility issues?"
1. First, buildings in general. When you build a house, office, store or other structure, how can you be sure that it is accessible to everyone? For example, does your building have places where avatars get "stuck" or fall off spiral staircases? Have you avoided flashing lights that might trigger a seizure? Is your signage readable by someone who is colorblind and cannot distinguish letters that do not have high contrast from the background? Does your design have doors? Do the doors have to be clicked on to open? (Remember: those that are blind cannot use a mouse or click on a certain area of the screen.)
2. Second, what if you have a real-world situation that keeps you from using a mouse -- such as the mouse on your computer suddenly dying and you don't have an alternative or you cannot see well enough to orient a mouse? Without adequate eyesight, building becomes impossible. Can you make building options available to those who can't use a mouse?
3. Third, there are educational opportunities that await you in every build. For example, in real life, wheelchairs cannot climb stairs and ramps must have an appropriate slope to be used. While being in Second Life makes such issues seem irrelevant and unnecessary, some people in wheelchairs will not use stairs. Teleporting is not always a positive experience because many times it leaves the person standing in front of his/her wheelchair. That means some great builders and designers lose sales. Are you one of them? Some great sites have visitors who never leave the landing area. Is yours one of those?
Since the focus of the day is "include everyone," we are holding a building contest to take on those difficult areas to clarify what needs to be done, and perhaps to come up with solutions.
Submissions for the building contest will be accepted beginning 1:00 am SLT on Saturday, June 20 until Wednesday, July 1, 12:00 pm SLT (noon). Any late submissions will not be accepted, displayed, or judged. No exceptions. Judging will be held on July 2 and contest winners will be announced and prizes awarded on Friday, July 3 at 1:00 pm SLT.
- You may build on your own land and submit the location SLURL in your entry
- Apply to build on Biloxi sim. You can apply for one of the 18 available parcels at Biloxi. These will be awarded on a first request basis. Apply by sending a notecard to Ciebird McCullough. Parcels on Biloxi have a 250 Prim limit and the plot size is 576m.
How to enter:
Send a notecard to VHHMax Baily and Ciebird McCullough titled "HKD Building Contest <avatar name> and include:
- Choose one of the categories listed below
- Explain how your building design meets the criterion of the chosen category
- List accessibility features you included in your build
- Display a sign in front of your contest entry with the following: "Helen Keller Building Contest Entry"
- Include the names of all avatars working on the building entry
- Take a picture of the builder(s) in front of the build and submit in the email
- Include the landmark of your building contest entry in the notecard
There are 3 categories of "accessible" building:
1. Use Second Life to Illustrate Real World Accessibility Requirements. 3D models in Second Life can help people plan out and build in the real world. The award-winning builds will help people understand and implement real-world accessibility requirements in Second Life to help everyone learn what these requirements are and how to do them. An example can be found at: http://slurl.com/secondlife/Morrill/40/208/25. This category also includes ways to overcome SL "inaccessibility" such as places where an avatar gets "stuck." (See the requirements on the Accessible Checklist.)
2. Make Building Accessible to Everyone. This category looks for ways to accomplish what is "impossible." How can someone who cannot use normal methods of building still be able to build in Second Life? Do you have a special script or gizmo that avoids using a mouse? A clever combination of apps that lets you build even when you are low or no vision?
3. Use Builds in Second Life to Further Real-Life Education, Employment, Entertainment, and social Engagement for EVERYONE while promoting accessibility. Creations in SL generate real-world learning, jobs, fun, or significance for everyone. SL has some good money makers--like SL dogs and fishing, and ingenious educational builds. Submit yours! Be creative and make it and example of something that everyone can use and enjoy.
Prizes
1st Place - $5,000L and Helen Keller Day sculptured trophy award 2nd Place - $2,500L and Helen Keller Day sculptured trophy award 3rd Place - $1,000L and Helen Keller Day sculptured trophy award
Awards
Best Illustration of Real World Accessibility Requirements Best Entry of Making Building Accessible to Everyone Best Entry that Promotes Accessibility Creations
THE SECOND LIFE VISION QUEST: Exploring what it means to see SLURL
Event Contact: Jenaia Morane
What does it mean to "see?" Anyone who is blind or has limited eyesight will tell you there are many ways to perceive the world. All the senses are involved - smell, taste, touch, and hearing - not to mention that elusive, not quite definable sixth sense. It's that sixth sense takes us beyond the realm of pure physical sight into what is often called, "vision."
The Native Americans understood the concept of "vision" well. Knowing the limitations of physical sight, they built rituals into their lives that helped them go beyond those limits to discover other, hidden insights. They called these rituals "visions quests," or journeys that expanded reality and made it possible to "see" in new and different ways.
This Second Life version of a Vision Quest is designed to spark your imagination and encourage you to "see" in new and thought provoking ways. Participants will have a choice between one of two Story Trails to pursue:
- Story Trail #1: Told through the perceptions of a person who is blind.
- Story Trail #2: Told from the eyes of a seeing eye dog named Max.
Each trail will have a specific set of clues to find and follow in order to tell your story. These clues will include everything from finding actual physical objects and interacting with them to doing a bit of online sleuthing in order make your story more authentic. No matter which story you choose, you must use MAX the seeing dog (free to all participants) to find the physical clues hidden on the sims. Other requirements for the story will be explained in the instructions.
Participants in the Quest will also be encouraged to take photos as they work through the clues and email them to "Saxet Uralia" <saxeturalia@gmail.com> for her to post to a Flickr group called, "Where's Max?" These images will be used as part of the awards ceremony presentation. Instructions on how to post will be included in the the Instruction Kit each participant will receive at the start.
The Vision Quest begins on Saturday, June 20 at midnight PDT and runs until Wednesday, July 1, 12:00 pm SLT (noon). Any late submissions will not be accepted, displayed, or judged. No exceptions. Judging will be held on July 2 and contest winners will be announced and prizes awarded on Friday, July 3 at 1:00 pm SLT and winning stories read aloud.
The Vision Quest begins at Olde sim at SL Education Faire.
Participants can choose their story trails, pick up their Instruction Kits, and get a Free copy of Max, the VHH Virtual Guidedog, at the starting point on either sim. Volunteers will be present to help those who are unsure about how to use the dog. The instructions will contain directions to the first clue.
Prizes
Cash prizes will be given to the top three stories: $10,000 Lindens for First, $7,500 Lindens for Second, and $5,000 Lindens for Third. Judging will be conducted by a panel of five judges and commence on Wednesday, June 24.
Awards
Awards will be handed out at The Vision Quest awards ceremony to be held on Friday, July 3 at 1:00 pm (PDT). Winners will be notified beforehand and asked to read their winning entries at the ceremony. If for some reason a winner does not want to read his/her story, Jenaia Morane or another appointed avatar will read it for him/her.
Questions? Contact Jenaia Morane inworld or drop her an email at: jenaia@tvwsp.com Copyright 2009 by Jena Ball (aka Jenaia Morane). All Rights Reserved.
POSTER CONTEST - "Including Everyone in Virtual Worlds"
Sponsors: vTSTC, Cafe 101 and Lone Wolf Virtual Partners
Event Contact: JanythKU Techsan
What if there were interesting places that everyone could go to, interesting activities that everyone could participate in... everyone but you? How would you feel?
People with disabilities overcome obstacles that most can’t imagine, just getting through every day. You may not be aware of it, but if you’re active in Second Life (SL), chances are you interact with someone with a disability.
People with disabilities make up approximately 20 percent of the SL population. For many people with disabilities, SL is about as “barrier-free” an environment as it gets - People who cannot walk in real life can fly and teleport here in SL. Some barriers do not disappear: Deaf and hearing impaired people can be unwittingly excluded from voice chats, and people who are blind or visually impaired still face massive challenges in being able to use the highly visual 3D environment at all – Which is why Helen Keller Day is coming to Second Life, Saturday, June 27. It’s a day that is set aside for 24 solid hours of information, education, exploration of employment opportunities, arts and entertainment, and social engagement, at the four islands: Ye, Olde, Supporte, Faire. There will be vendors, employers, presentations, and mainly… fun!
Throughout all that, Helen Keller Day is about consciousness raising. It’s a movement in the 60s tradition - It’s about raising our level of awareness for us all as brothers and sisters about having disabilities. It’s about learning that everyone can participate, and it’s about becoming knowledgeable about how to do a small but important kindness by being sensitive, and knowing how to include everyone in activities and interactions. At some time in our lives, we’ve all felt what it feels like not to be able to participate… not to be included. Knowing how to include someone with a disability, and make everyone feel welcome, is an important social skill, and sometimes can be just that small but significant kindness that we can all benefit from.
Contest Rules:
Design a poster that illustrates "Celebrating Inclusion of Everyone in Virtual Worlds." The poster will be judged by the following criteria:
- Relevance to the topic of "Celebrating Inclusion of Everyone in Virtual Worlds."
- Achieving the the elements of design - Refer to: http://en.wikipedia.org/wiki/Design_principles_and_elements
- All submissions must include a description notecard. You will describe your poster in such a way that someone who is blind will be able to understand the meaning, elements, and the beauty of your poster design. Descriptions should be limited to no more than 300 words.
- Posters will be displayed on a PG sim and must have the appropriate content and remember -- Max's mom will be seeing them, too! Entries with inappropriate content will not be displayed or judged.
- All entries will become the property of Virtual Helping Hands. By entering the contest, all parties agree that Virtual Helping Hands and its associates have the right to display, copy, distribute, and otherwise use the posters as it sees fit without any fee or other form of compensation.
Submission Guidelines
- Create a folder titled HKD Poster Contest with your avatar name. (example: HKD Poster Contest VHHMax Baily)
- All submissions must be uploaded as 512x512 textures
- All submissions must be full permissions (right click on the texture, go to Properties and make sure that Modify, Copy and Transfer are all checked)
- Posters will be displayed on a PG sim and must have the appropriate content and Max's mom will be seeing them too! Entries with inappropriate content will not be displayed or judged.
- All entries will be sent to JanythKU Techsan by the deadline below.
Submissions will be accepted beginning 1:00 am SLT on Saturday, June 20 until Wednesday, July 1, 12:00 pm SLT (noon). Any late submissions will not be accepted, displayed, or judged. No exceptions. Judging will be held on July 2 and contest winners will be announced and prizes awarded on Friday, July 3 at 1:00 pm SLT.
Prizes
1st Place - $5,000L and Helen Keller Day sculptured trophy award 2nd Place - $2,500L and Helen Keller Day sculptured trophy award 3rd Place - $5,000L and Helen Keller Day sculptured trophy award
Awards Best Poster Design communicating "Celebrating Inclusion of Everyone in Virtual Worlds."
Entries will be displayed at v.TSTC SLURL Winning posters will be displayed at: SLURL
"WHERE'S MAX?" FLICKR PHOTO CONTEST: "Max, the VVH Virtual Guidedog, Welcomes Everyone to Explore Second Life"
Sponsors: SecondAbility Mentors
Why - What if there were interesting places that everyone could go to, interesting activities that everyone could participate in... everyone but you? How would you feel?
People with disabilities overcome obstacles that most can’t imagine, just getting through every day. You may not be aware of it, but if you’re active in Second Life (SL), chances are you interact with someone with a disability.
People with disabilities make up approximately 20 percent of the SL population. For many people with disabilities, SL is about as “barrier-free” an environment as it gets - People who cannot walk in real life can fly and teleport here in SL. Some barriers do not disappear: Deaf and hearing impaired people can be unwittingly excluded from voice chats, and people who are blind or visually impaired still face massive challenges in being able to use the highly visual 3D environment at all – Which is why Helen Keller Day is coming to Second Life, Saturday, June 27. It’s a day that is set aside for 24 solid hours of information, education, exploration of employment opportunities, arts and entertainment, and social engagement, at the four islands: Ye, Olde, Supporte, Faire. There will be vendors, employers, presentations, and mainly… fun!
Throughout all that, Helen Keller Day is about consciousness raising. It’s a movement in the 60s tradition - It’s about raising our level of awareness for us all as brothers and sisters about having disabilities. It’s about learning that everyone can participate, and it’s about becoming knowledgeable about how to do a small but important kindness by being sensitive, and knowing how to include everyone in activities and interactions. At some time in our lives, we’ve all felt what it feels like not to be able to participate… not to be included. Knowing how to include someone with a disability, and make everyone feel welcome, is an important social skill, and sometimes can be just that small but significant kindness that we can all benefit from.
A welcome at the door makes everyone feel great! People who are already in Second Life can show others what they enjoy there - education, employment, entertainment, and social engagement. Including everyone is not easy, so let's show what makes the effort worth it!
How do I enter?
- Go to Wheelies on the Water (http:slurl.com/secondlife/Taupo/174/134/29 )
- Pick up Max, the VHH Virtual Guidedog for free
- Take Max traveling in Second Life to to the most beautiful, interesting, and engaging places for education, employment, entertainment, and social engagement in Second Life. While you are there at your favorite beauty spot or business, grab a snapshot of you and Max to be posted on Flickr.
- Post your entries to the Flickr group: http://www.flickr.com/groups/helenkellerday/
- The Flicker Group will contain many images from Helen Keller Day so in the description area you must put the following
1. The text "Contest Entry"
2. Entry category (Example: Max Finds His Inner Student)
3. The SLURL where the picture was taken in SL
4. A description of the photo to be read to someone who is blind
NOTE: "Keep it clean - Max's mother is going to see these!"
When Submissions will be accepted beginning 1:00 am SLT on Saturday, June 20 until Wednesday, July 1, 12:00 pm SLT (noon). Any late submissions will not be accepted, displayed, or judged. No exceptions. Judging will be held on July 2 and contest winners will be announced and prizes awarded on Friday, July 3 at 1:00 pm SLT.
Prizes 1st Place - $2,000L and Helen Keller Day sculptured trophy award (each category) Honorable Mention - $200L and Helen Keller Day sculptured trophy award
Awards
Max Finds Beauty in Nature
Max Finds His Inner Student
Max Finds His Sense of Humor
Max Finds His Artistic Side
Max Finds Adventure
Max Finds Something Strange
Max Finds Success
Max Finds Danger
Max Finds SciFi
Max Finds Romance
Max Finds Lindens
Portraits of Max
3-D WIKI MULTI-CHANNEL INTERACTIVE GAME by Jeremy Braver from Braver Consulting
Sponsor and Event Contact: Jeremy Braver from Braver Consulting
Housed in two locations: A 3D wiki in SL at Supporte Island(near landing point) http://slurl.com/secondlife/Supporte/161/143 A Wiki doc located at http://blinddeafawareness.pbworks.com
Experience a game that will change your view of reality while also increasing your understanding of how and why to include everyone in Virtual Worlds. The game bridges over into art because its content is open to different interpretations and you are a vital part of the interaction. Players: Those interested in contributing to a potentially world changing movement. Game Play: Players will contribute to a shared document in the form of a wiki. Players can contribute in many different ways (see awards). Each day, players can earn awards based upon their contributions. Daily award winners will be announced on the wiki at approximately 8pm PST. End of Game Awards will be announced on the wiki at approximately 1pm PST on Friday at 7/3/09. Rules: Contributions that are posted first will get credit. Contributions that are too similar will be removed at the end of each day. Any info posted to the wiki from 6/20/09 through 7/1/09 will automatically be placed into the 3D wiki in SL on the day of the conference. On the day of the conference, contributions can be made in world or on the wiki. The game ends on 6/27/09 at midnight PST, but the document will live on and continue to be open for additions and influence blindness awareness.
Awareness. Lots of people do not understand why or how people with disabilities would want to use virtual worlds for employment, education, entertainment, and social engagement. Normal wikis in SL are not lasting (once you lose the build, you have lost the data). But Peter Miller from UK and Jeremy Braver are creating a wiki system that will allow people in Second Life to contribute lasting information, thus constantly adding to the pool of information resources.
Submissions will be accepted beginning 1:00 am SLT on Saturday, June 20 until Wednesday, July 1, 12:00 pm SLT (noon). Any late submissions will not be accepted, displayed, or judged. No exceptions. Judging will be held on July 2 and contest winners will be announced and prizes awarded on Friday, July 3 at 1:00 pm SLT. Jeremy will conduct a presentation that shares what new insights have been gained.
The wiki will continue indefinitely. We are actively seeking a worthy entity that may carry this document into the future so as to not let this torch of awareness die.
Prizes
1st Place - $5,000L and Helen Keller Day sculptured trophy award 2nd Place - $2,500L and Helen Keller Day sculptured trophy award 3rd Place - $1,000L and Helen Keller Day sculptured trophy award
Awards
Most Valuable Contributor - $L (see prizes above) Other Recognitions: These can be earned at the end of each day that the game runs. Recipients will be announced on the wiki (6/20-6/27) Most URLS (min. 2) Networked information (posting data) Best Individual Narrative (sharing an experience) Contribution to format (fixing/improving flow of doc) Most new pages (no min) Most edits (grammar & punctuation) Clarification (to data only, not narratives) Most references (research, literature, or supporting docs)
ACCESSIBILITY SCRIPTING CONTEST - "Inclusion for Everyone in Virtual Worlds"
Sponsors: IBM
Event Contact:
What if there were interesting places that everyone could go to, interesting activities that everyone could participate in... everyone but you? How would you feel?
People with disabilities overcome obstacles that most can’t imagine, just getting through every day. You may not be aware of it, but if you’re active in Second Life (SL), chances are you interact with someone with a disability.
People with disabilities make up approximately 20 percent of the SL population. For many people with disabilities, SL is about as “barrier-free” an environment as it gets - People who cannot walk in real life can fly and teleport here in SL. Some barriers do not disappear: Deaf and hearing impaired people can be unwittingly excluded from voice chats, and people who are blind or visually impaired still face massive challenges in being able to use the highly visual 3D environment at all – Which is why Helen Keller Day is coming to Second Life, Saturday, June 27. It’s a day that is set aside for 24 solid hours of information, education, exploration of employment opportunities, arts and entertainment, and social engagement, at the four islands: Ye, Olde, Supporte, Faire. There will be vendors, employers, presentations, and mainly… fun!
Throughout all that, Helen Keller Day is about consciousness raising. It’s a movement in the 60s tradition - It’s about raising our level of awareness for us all as brothers and sisters about having disabilities. It’s about learning that everyone can participate, and it’s about becoming knowledgeable about how to do a small but important kindness by being sensitive, and knowing how to include everyone in activities and interactions. At some time in our lives, we’ve all felt what it feels like not to be able to participate… not to be included. Knowing how to include someone with a disability, and make everyone feel welcome, is an important social skill, and sometimes can be just that small but significant kindness that we can all benefit from.
Design a script that furthers "Including Everyone in Virtual Worlds." The script will be judged by the following criteria:
- Relevance to the topic of "Including Everyone in Virtual Worlds."
- How thoroughly it (a) implements an accessibility capability distinct from what the current SL viewers offer or (b) adds value to those accessibility capabilities through extension or enhancement -- things delivered as finished work will score better than unfinished ideas
- Ease of further implementation: Because the intent of this contest is to gain useful capabilities that can be offered to others, ease of implementation is important. Those capabilties that are easier to implement (such as simple dropping of a script into the root prim of an object) will fare better in judging than those that require complex configrations or many changes to objects.
- Breadth of applicability: the more broadly the script's behavior or capability can assist inclusion of everyone, the stronger will be its position in the judging
- Effects on region performance: Yes, all objects can contain scripts; but thousands of scripts in thousands of objects, all doing lots of things, will clearly not lead to inclusion of everyone in virtual worlds. Good 3D experience design includes consideration of what effect the experience will have on the environment in which it plays. Therefore, the judging panel will also consider what the likely effects of the capability will be on a region, based on the submitter's description of what the capability is and how it would be implemented.
Note: What you submit must be your own creation. It is particularly important that the creator of a script is the same name as the submitter. Submissions that are evidently not the creation of the submitter will be disqualified.
Submissions will be accepted beginning 1:00 am SLT on Saturday, June 20 until Wednesday, July 1, 12:00 pm SLT (noon). Any late submissions will not be accepted, displayed, or judged. No exceptions. Judging will be held on July 2 and contest winners will be announced and prizes awarded on Friday, July 3 at 1:00 pm SLT.
Send a notecard to Willow Halfpint titled "HKD Scripting Contest <avatar name> and include:
- Explain how your script improves accessibility and capabilities
- Display a sign in front of your contest entry with the following: "Helen Keller Scripting Contest Entry"
- Include the names of all avatars working on the scripting entry
- Take a picture in front of the object or build activating the script
- Include the landmark of your contest entry in the notecard
Prizes
1st Place - $10,000L and Helen Keller Day sculptured trophy award 2nd Place - $7,500L and Helen Keller Day sculptured trophy award 3rd Place - $5,000L and Helen Keller Day sculptured trophy award
Awards
Best Script that improves "Including Everyone in Virtual Worlds" and attempts to overcome the impossible
Events (please check back for updates)
VIRTUAL HELPING HANDS GOLD MINE
Designers: Vladmire Torok,Rayna Merlin with scripting by Richardjrn Weatherwax
Power problems in Virtual Helping Hands Gold Mine challenge the explorer who needs to use assistive technology devices (Max / the Marco/Polo scripts or other) to overcome obstacles and accomplish goals. Come explore the Gold Mine to see what it is like to be on your own - with just your wits and your trusted technology to help you accomplish your goals.
WHEELCHAIR RACE TRACK
Designer Vald String & Anonymous Calamity
Knowledge Volunteers: Martin Nasu & Nohle Kondor
This wheelchair race track to have permanent placement at Wheelies. People will be racing in 2 lanes, each lane is 5-meters wide. Your racing wheelchair can be rezzed ether with a click or a typed command. Once in your wheelchair, you can race a partner or against the clock. A script times the racers and posts the names of who races against whom and the times. Come try your skills at pushing the envelope in racing while having fun. Let's get rolling! Your award? Bragging Rights, enough said!
AMAZING MAZE SLURL
Designer: Marcus Parrott
If you are into mazes, funhouses and Monty Python humor. Or, you like getting lost or just wanting to see something really awesome, this maze is where you want to be!!!
Everytime you take a path, it really does put you somewhere else visually, working to disorient and give you the feeling of being lost. Also, the optical illusions used in this maze are flawless. There is one room specifically that will make you pee your pants. When you find it, you'll know the one haha :P
Not only does the maze play tricks on the eyes and mind, but it also houses surprises at very turn. I don't want to give too much away, but I can say that you will be...shocked ^_^
So please take this amazing journey through this brilliant maze. This is probably the most brilliant maze in all of SL. The attention to detail is unlike anything else you'll find, and the illusion will bend your brain!!
So, if you are the type who laughs at wacky humor, you will be so into this maze. Don't expect to solve it first try -- It is huge and complex -- but each journey is incredible as you wander and wonder in a maze filled with the unexpected. But don't let US give it away . . . The object is to enjoy the Wow factor of how much more the 3D world has to offer than you expect. On-going during the event - so experience it while you can. If you finish it, you do get a prize and MOLTO bragging rights. And - the most fun of all - discussing with others what was the most incredible thing for you.
STYLE-ENABLED MODELING AGENCY FASHION SHOW & DISPLAY
SL Fashion Designers under the direction of Polgara Paine
Having a real-life and/or Second-Life disability does not mean you don't want to be fashionably dressed. The women and men of Style Enabled Modeling Agency will model designs by some of Second Life's leading designers. These models will show you some wonderfully designed outfits that work whether you have a disability or not.
In the graphical environment of Second Life, some people with visual impairments find that clothing of white or very light colors helps them track their avatars on the screen. The avatars' garments also should not interfere with their virtual guidedogs or canes. People who are in Second Life wheelchairs need garments that will drape correctly in the chair and at least two skirts that are attached to different parts of the body or a low skirt that is in two parts and attached to the lower legs.
Before and after the Show be sure to go to the Accessible Fashions Display. See the innovative designs that overcome some "only in SL situations": flexi-skirts that don't drape through chairs, white clothes that are easier for people with low-vision to see, outfits that work with canes, wheelchairs, and guidedogs. These fashions will also be displayed at the Style Enabled Modeling Agency Fashion Show (3-4 pm)
"Virtual Pioneers" Sound Sculpture.
Enjoy the "Virtual Pioneers Include Everyone in Virtual Worlds" Sound Sculpture by Bryn Oh. Pathfinder Linden will "activate" and "unveil" a Sound Sculpture celebrating Virtual Pioneers. The sculpture will be able to be enjoyed by everyone. A specially-created the sculpture is on display permanently in a mainland plot donated by Pathfinder Linden.
Virtual Helping Hands Guidedog Memorial Garden
Sponsor: Virtual Helping Hands SLURL You can learn about great guidedogs who have passed on and how they helped their partners. Each space will have a framed picture the dog by breed (black lab, yellow lab, chocolate lab, golden retriever, German shepherd, "dog water bowl with heart on water for "other type of dog" framed picture) and a notecard telling about the particular dog. Jolie Mason will set up the first space for Yuma as an example. Anyone who knows of guidedog owners who would like to commemorate their dogs should tell the owners that space is available for free.
Play in the Dog Park
Come by the Dog Park and have fun while learning. What is guide dog etiquette? Do you know these surprising facts about the history of guidedogs? Also, see the permutations of the SL dog who became "Max, the VHH Virtual Guidedog." Have fun playing with beautiful and clever Second Life dogs from the Virtual Kennel Club. Learn and see with your own "paws-on" experiences how Second Life pet dogs differ from Max - but both make good companions for their different uses. (VKC and other SL dogs welcome.)
Braille Translation Project
Designer: Tom32 Anatine
Have you ever wondered how your name would look like in braille font? Have you ever wondered how a specific word would look?
"Braille Tiles" Game
Come play the game simply by typing in SL text chatbox what you would like to see in braille font.
1. Have your avatar stand facing the line of the 10 "tiles." Each tile stands for one letter. (The six dots are called a braille "cell.")
2. Bring up the SL chatbox by typing control H to see the SL chat "History."
3. NOTE: You must start what you type with /111. The "Braille Tiles" game will not convert any message unless the message starts with /111.
4. For example, you could type /111 YOUR NAME HERE. The tiles will change to show what your name would look like in braille, with each black circle standing for a raised dot which would be felt by moving the finger over the font.
5. If you type a longer message, the tiles show the first 10 characters (counting spaces)at a time. The dots on these 10 tiles will fade away to be replaced by the next 10 characters until your message is complete.
"How Well Do YOU Know Braille?" Game
1. The large white "platform" on the ground with the six circles is a giant braille "cell." Each black circle is like a raised braille dot.
2. Have your avatar stand on the braille cell platform.
3. Click a circle on the platform to toggle it either to "black" or "empty."
4. By clicking on the circles, you can try to compose a letter.
5. Once you are done making the right pattern of black dots, just click on the platform on the ground to see in the SL text chatbox which letter you composed.
6. Hint: Play this game along with the "Braille Tiles" game to learn to spell your name character by character.
Maybe this can be your next secret way to communicate with friends? Use various accessible applications to put your name or other text into braille as a signal to others that at your home or business that you provide reasonable accommodations for those who are blind.
Wheelies Fun Zone
Teleport to the Wheelies sim SLURL to enjoy a full range of fun activities from Chess, cards, 4-in-a-Row to fishing for the rare "Guidedog fish."
- Connect Four - Play the classic game that allows you to place four pieces in a row to beat your opponent.
- Fishing - Come do some quality fishing with the 7 Seas fishing poles. It's the best fishing you'll do without a real live fishing pole.
- Slopoly - This is Monopoly, but SL style. bring your friends and play the game everyone loves.
- Sudoku - Challenge yourself in filling in the entire puzzle board with numbers, but in a specific order. This game will keep your brain going and going.
- War! - Play against the computer or your best friend. Match wits to gain all 52 cards. The first one to get all the cards wins the War! Contact: IM Able Landfall in SL.
Hear SL What SL Looks Like
"Sonify" whatever you point your mouse at. Teleport up to a pure white skyroom and play four games to experiment with a special application called the vOICe (V Oh, I see! E. Discover if you are "sound savvy" enough to walk, to sit and to buy an item - all by sound alone. If you need a "hands on" tutorial or help with the install, at 5 pm SLT 6/27/2009, Tali Walmer and other users of "the vOICe" application will be available to offer assistance. Learn how intriguing it is to "see with sound." The vOICe application can be downloaded from www.seeingwithsound.com. NOTE: for Windows only.
' "The vOICe" Games: Hear What You See' Part One: INTRO This set of games uses "the vOICe" app which is available only for Windows. The vOICe is not part of the Max assistive technology.
The name the "vOICe" uses the caps as word play for "v Oh, I see e."
Once you have the vOICe running, it will "sonify" what you see around you--meaning "change its sound to indicate changes in the visual field."
The White Room for "The vOICe" Games is at http://slurl.com/secondlife/Faire/81/164/35
You can install the vOICe from: http://www.seeingwithsound.com/voice.exe.
(There are "Install Directions" below, but read "IMPORTANT NOTE" first because the app sometimes starts at a deafening volume.)
IMPORTANT NOTE: How to Alter "The vOICe" Volume (Thank you for reading this before installing. ;))
- A. Press F2 to MUTE the vOICe (press again to UNMUTE sound).
- B. To raise or lower the vOICe volume:
1. Click on the title bar of the vOICe app to activate the app. (Bar turns from gray to blue.)
2. Then on the menu bar, select edit/Visual Sound Mapping Preferences.
3. At the very bottom of the Visual Sound Mapping Preferences" dialog box, adjust the "Master volume control" slider to your liking and then press OK.
Part Two: INSTALL DIRECTIONS
1.a. Download the application called "the vOICe" from http://www.seeingwithsound.com/voice.exe.
If you need to, click the button at the bottom left of the browser frame "Open in my web browser."
b. Click on Run.
c. Do the install for your system. (This is your system - you are responsible; VHH has no liability.)
3. You will hear the word "left" as a black "the vOICe" logo box comes up. It vanishes by itself.
4. When the "Video Source" text box comes up, leave the white space for "select video device . . ." empty.
5. Click the OK button.
6. Then you will hear a voice that says "I'm sorry. The vOICe cannot find your webcam." That shows you have done the install right! You will see a picture of a Volkswagon in the Visual Field box.
7. Press F9 to enable "mouse area look" on the vOICe field box. (Or use the menu bar: Options/Sonify GUI/Mouse Area.)
Part Three: HEAR WHAT YOUR MOUSE IS POINTING AT 1. Now, wherever your mouse is pointing, the vOICe will show that area in its little Visual Field box and play the sound of that visual field. (When you get used to hearing what your mouse is pointing at, you can minimize the little Visual Field box and still hear the sounds.)
2. As you move your mouse pointer, it takes a moment for the app to switch between visual fields, so please be patient.
3. The best location for your mouse pointer is just over your avatar's head. (Note: If you don't want to sonify the tag over your av's head, you can remove the tag: ctrl P/ general/ checkbox "Hide My Name On My Avatar")
4. Experiment with hearing how the VOICe sonifys whatever your mouse is pointing to. Listen to the sounds of the colors and shapes around you.
Part Four: GAMES To explore the sound environment, try some of these games and win a prize at the end. :)
Game One. "Steady On." Find and move along the green path using the contrast of green against the white background keep on the path. Stop at the T intersection.
Game Two. "Visual Overlap" At the "T" intersection, turn to the right along the path towards the blue ball when the black couch is behind it. Note the sound values of the blue against black.
Game Three. "Click and Sit" Using just the sound of the vOICe, try sitting on the couch. You can sit with just a normal mouse click. Advanced: turn around and walk down the path and sit in either chair at the end of the Y.
Game Four. "Buy Us" Find the checkered triangle and "buy" its contents by clicking on the triangle. Note the interesting sound of the checkered pattern. Click on it and get a prize.
Thanks so much for playing!
A BACKGROUND STORY by Louise Later A blind person does not use a mouse because it needs to be visually aligned before you click. So blind people can NOT do the common Second Life actions of "click on the chair and sit" or "click the box and buy" or steer the avatar visually. I am partially sighted and found these actions difficult to manage. However, one day, as I was falling over the edge of a stage, I noticed that Tail Walmar, who also can't see well, was turning beautifully at the edge and even sitting in chairs. I asked her how she was doing this miracle in SL. She said that she was using "the vOICe" application. So, we are giving you a chance to see how well you can do at navigating by "sonifying" and still using a mouse. Enjoy!
Let's Enjoy the Music!
Follow various teleport links to dancing and other musical entertainment. See the Entertainment Calendar above.
(BRP) SL Accessible Home of the Future
This house is taking accessibility to a new level. There are loose prims (unlinked primitives) throughout the house to give Max, the VHH Virtual Guidedog, well-named prims to "read" it all. The doors have, for example, scripts that give Max more information to read. The basic concept is here on display and is FREE to any resident who wants a copy. Please do come check it out by using Max, the VHH Virtual Guidedog!
HKD 2009 Panda Bear Search
This is a hunt for clues throughout the four HKD regions, and eventually you get to the prize! The prize this year is a panda bear and will be findable when the event starts! Everyone is welcome to join the hunt! Please do know that everyone has to find it themselives -- no giving out the bear location. Anyone doing so is cheating and griefing. Please keep it fun for everyone!
Octopus Garden Party!
Dance and swim underwater http://slurl.com/secondlife/Supporte/189/227/15
Vendors
- Sky Sculptures Gallery (Ub Yifu)
- Second Staffing (Robin Roar ) Fantasea (Corkie Houston)
- Pulse Point Marketing (Willow Halfpint)
- National AIDS Testing Day (Ricken Flow)
- Oz Products /Support Solutions (Oliver Szondi)
- Ferds Chats to speech
- Textures by Torley (Torley Linden)
- Wheelchair Races in Second Life (Robin Roar)
- Wilmington Cape Fear Lions (Piratelionecu Humphreys)
- Keep Hearts Beating CPR (Shadow Marlin/Poppy McDunnough)
- XStreet SL
Press and Blog Coverage
- Beautiful Visions beyond Sight: Guide Dogs and Helen Keller Day in Second Life - Linden Lab's Second Life Blog - June 17, 2009
- "Helen Keller Day in Second Life" - iReport - June 13, 2009
- Helen Keller Day - Roland Zepp's Fashion Sense Blog - June 5, 2009