Difference between revisions of "Bullet"
Jump to navigation
Jump to search
m (→Script: Changed <source> with <syntaxhighlight>) |
m (Fixed things at the wrong level, added duplicate lines by mistake. Fixed now.) |
||
Line 1: | Line 1: | ||
{{LSL Header}} | {{LSL Header}} | ||
==Script== | ==Script== | ||
Line 48: | Line 46: | ||
== See Also == | == See Also == | ||
'''Articles''' | '''Articles''' | ||
*LSL Examples: [[Self-Destruction|Self Destruction]] | *[[:Category:LSL Examples|LSL Examples]]: [[Self-Destruction|Self Destruction]] | ||
{{LSLC|Examples|Bullet}} | {{LSLC|Examples|Bullet}} |
Latest revision as of 03:59, 6 December 2023
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Script
Works well with Self Destruction script.
// Davada Gallant (John Girard), WWIIOLers
// Distributable Bullet Code
key z = "b85073b6-d83f-43a3-9a89-cf882b239488";
f()
{
llMakeExplosion(5, 0.1, 0.01, 2, .5, z, <0,0,0>);
}
default
{
on_rez (integer a)
{
llResetScript();
}
state_entry ()
{
llSetStatus(STATUS_PHYSICS, TRUE);
llSetStatus(STATUS_DIE_AT_EDGE, TRUE);
llSetBuoyancy(0.1);
llSetDamage(100);
}
collision_start (integer a)
{
f();
llDie();
}
touch_start (integer a)
{
f();
llDie();
}
land_collision_start( vector a)
{
f();
llDie();
}
}
See Also
Articles