Category:LSL Events
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Within states LSL works on events, such as the scripted object starting to move (moving_start), colliding with things (collision_start) or a recurring timer (timer).
Events do not interrupt each other, but instead are queued FIFO. On state change the event queue is cleared and any open listens are removed automatically. Reoccurring events (sensor and timer) are set not to reoccur in the new state and must be manually re-enabled (via llSensor, llSensorRepeat or llSetTimerEvent).
Subcategories
There are 5 subcategories to this category.
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Articles in category "LSL Events"
There are 34 articles in this category.
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