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Events do not interrupt each other, but instead are queued state_entry event can jump the queue. If more that 64 events are waiting, new events are discarded until free slots become available. If the script is paused, such as when an object is taken to inventory, pending events are preserved and handled the next time the object is rezzed. On state change the event queue is cleared and any open listens are removed automatically. Reoccurring sensor events (sensor) are set not to reoccur in the new state and must be manually re-enabled (via llSensor or llSensorRepeat), but timer events (from llSetTimerEvent) do reoccur. Please refer to the State article for further details., though the
For legacy LSL - the events are registered as bit flags in an unsigned-64 bit integer, meaning there can only ever be 64 events.
event is a reserved word in LSL, but it is not used. If you try to use it as a function or variable name, it will cause a syntax error.
This category has the following 10 subcategories, out of 10 total.
Pages in category "LSL Events"
The following 41 pages are in this category, out of 41 total.