Final damage
		
		
		
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Description
Event: final_damage( integer num_detected ){ ; }This event is triggered after all on_damage events in all scripts and attachments have processed and damage has been applied to the avatar or distributed to all seated avatars.
All llDetected* functions that are normally available within a collision event are available while processing this event. Additionally the llDetectedDamage methods may be called while processing this event.
| • integer | num_detected | – | The number of damage events applied to the avatar or task. | 
Caveats
Examples
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Deep Notes
| Signature | 
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| event void final_damage( integer num_detected ); |