Final damage

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Description

Event: final_damage( integer num_detected ){ ; }

This event is triggered after all on_damage events in all scripts and attachments have processed and damage has been applied to the avatar or distributed to all seated avatars.

All llDetected* functions that are normally available within a collision event are available while processing this event. Additionally the llDetectedDamage methods may be called while processing this event.

• integer num_detected The number of damage events applied to the avatar or task.

Caveats


Examples

See Also

Events

•  on_death
•  on_damage

Functions

•  llDetectedDamage

Deep Notes

Signature

event void final_damage( integer num_detected );