State exit
		
		
		
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Caveats
- Events queued during state_exit, are dumped before the next state is entered. use state_entry to avoid this, when possible. See state for further caveats.
Examples
default
{
    state_entry()
    {
        llOwnerSay("Entering default state");
    }
    touch_end(integer detected)
    {
        // Note: NEVER do a state change from a touch_start event -
        // - this can result in a missed touch_start on re-entering this state
        // Here we do the state change safely from within touch_end
        state other;
    }
    state_exit()
    {
        llOwnerSay("leaving default state");
    }
}
state other
{
    state_entry()
    {
        llOwnerSay("Entering state \"other\"");
    }
    touch_end(integer detected)
    {
        state default;
    }
    state_exit()
    {
        llOwnerSay("leaving state \"other\"");
    }
}
Notes
While the default state_entry is triggered on script reset, state_exit is not triggered prior to the reset.
Deep Notes
| Signature | 
|---|
| event void state_exit( ); |