Difference between revisions of "Release Notes/Second Life RC BlueSteel/13"

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=== 13.04.03.273434 ===
* This is a maint-server project
* Scheduled 2013-04-10, for RC BlueSteel and RC LeTigre
* Features
** [[CHANGED_REGION]] and [[CHANGED_TELEPORT]] [[changed]]() events will now be called on child prims ({{Jira|SVC-3755}})
** '''New LSL functions for animation overrides:''' [[llSetAnimationOverride]](), [[llGetAnimationOverride]](), [[llResetAnimationOverride]]()
*** Benefits:
**** Reduced scripting overhead:
***** Replacing a default animation is less code run only once.
***** No polling required, no tracking agent state
**** Works seamlessly with existing animations and animation systems
**** Smoother Animation Overrider behavior
***** Current AOs fight the base animation. This lets the user change the base animation for a state so there is no fighting.
*** [[llSetAnimationOverride]]([[string]] anim_state, [[string]] anim)
**** Set the animation that will play for the given animation state.
**** Animation must be in the contents of the object with the script, or one of the default animations.
**** Requires new runtime permissions [[PERMISSION_OVERRIDE_ANIMATIONS]]
*** [[string]] [[llGetAnimationOverride]]([[string]] anim_state)
**** Get the name of the animation currently set for the given animation state.
**** Requires ''either'' new runtime permissions [[PERMISSION_OVERRIDE_ANIMATIONS]] ''or'' [[PERMISSION_TRIGGER_ANIMATION]]
*** [[llResetAnimationOverride]]([[string]] anim_state)
**** Resets the animation for the given animation state to the default.
**** Special state of "ALL" will reset all animation overrides to their defaults.
**** Requires new runtime permissions [[PERMISSION_OVERRIDE_ANIMATIONS]]
*** [[PERMISSION_OVERRIDE_ANIMATIONS]]
**** Only auto-granted for attachments.
*** List of supported animation states
**** "Standing", "Sitting", "Sitting on Ground", "Jumping", "Hovering", "Taking Off", "CrouchWalking", "Walking", "Running", "Hovering Up", "PreJumping", "Hovering Down", "FlyingSlow", "Flying", "Falling Down", "Striding", "Landing", "Soft Landing", "Crouching", "Standing Up", "Turning Left", "Turning Right"
*** Caveats:
**** State "Sit on Ground" will play the default animation in addition to any override set. This is required for correct viewer behavior.
**** Some states are transitional and have undefined behavior if set to continuously looping animations. These states are "PreJumping", "Landing", "Soft Landing" and "Standing Up".
* Bug Fixes
** Fixed a simulator crash mode
** Slight region performance improvement when there are no pathfinding characters present
* Changes since [[#13.04.01.273300|13.04.01.273300]]
** If [[llStopAnimation]]() is called with the default animation for the agent's current animation state, and the agent has overriden the animation for that state then the override will be stopped ({{Jira|BUG-2164}})
*** For example, if a user overrides his sit animation to be "yoga_sit" and then sits on a poseball, if that poseball calls '[[llStopAnimation]]("sit")', then the user's "yoga_sit" animation will be stopped.


=== 13.04.01.273300 ===
=== 13.04.01.273300 ===

Revision as of 16:03, 8 April 2013

13.04.03.273434

  • This is a maint-server project
  • Scheduled 2013-04-10, for RC BlueSteel and RC LeTigre
  • Features
    • CHANGED_REGION and CHANGED_TELEPORT changed() events will now be called on child prims (SVC-3755)
    • New LSL functions for animation overrides: llSetAnimationOverride(), llGetAnimationOverride(), llResetAnimationOverride()
      • Benefits:
        • Reduced scripting overhead:
          • Replacing a default animation is less code run only once.
          • No polling required, no tracking agent state
        • Works seamlessly with existing animations and animation systems
        • Smoother Animation Overrider behavior
          • Current AOs fight the base animation. This lets the user change the base animation for a state so there is no fighting.
      • llSetAnimationOverride(string anim_state, string anim)
        • Set the animation that will play for the given animation state.
        • Animation must be in the contents of the object with the script, or one of the default animations.
        • Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
      • string llGetAnimationOverride(string anim_state)
      • llResetAnimationOverride(string anim_state)
        • Resets the animation for the given animation state to the default.
        • Special state of "ALL" will reset all animation overrides to their defaults.
        • Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
      • PERMISSION_OVERRIDE_ANIMATIONS
        • Only auto-granted for attachments.
      • List of supported animation states
        • "Standing", "Sitting", "Sitting on Ground", "Jumping", "Hovering", "Taking Off", "CrouchWalking", "Walking", "Running", "Hovering Up", "PreJumping", "Hovering Down", "FlyingSlow", "Flying", "Falling Down", "Striding", "Landing", "Soft Landing", "Crouching", "Standing Up", "Turning Left", "Turning Right"
      • Caveats:
        • State "Sit on Ground" will play the default animation in addition to any override set. This is required for correct viewer behavior.
        • Some states are transitional and have undefined behavior if set to continuously looping animations. These states are "PreJumping", "Landing", "Soft Landing" and "Standing Up".
  • Bug Fixes
    • Fixed a simulator crash mode
    • Slight region performance improvement when there are no pathfinding characters present
  • Changes since 13.04.01.273300
    • If llStopAnimation() is called with the default animation for the agent's current animation state, and the agent has overriden the animation for that state then the override will be stopped (BUG-2164)
      • For example, if a user overrides his sit animation to be "yoga_sit" and then sits on a poseball, if that poseball calls 'llStopAnimation("sit")', then the user's "yoga_sit" animation will be stopped.

13.04.01.273300

  • This is a maint-server project
  • Scheduled 2013-04-03, for RC BlueSteel and RC LeTigre
  • Features
    • CHANGED_REGION and CHANGED_TELEPORT changed() events will now be called on child prims (SVC-3755)
    • New LSL functions for animation overrides: llSetAnimationOverride(), llGetAnimationOverride(), llResetAnimationOverride()
      • Benefits:
        • Reduced scripting overhead:
          • Replacing a default animation is less code run only once.
          • No polling required, no tracking agent state
        • Works seamlessly with existing animations and animation systems
        • Smoother Animation Overrider behavior
          • Current AOs fight the base animation. This lets the user change the base animation for a state so there is no fighting.
      • llSetAnimationOverride(string anim_state, string anim)
        • Set the animation that will play for the given animation state.
        • Animation must be in the contents of the object with the script, or one of the default animations.
        • Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
      • string llGetAnimationOverride(string anim_state)
      • llResetAnimationOverride(string anim_state)
        • Resets the animation for the given animation state to the default.
        • Special state of "ALL" will reset all animation overrides to their defaults.
        • Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
      • PERMISSION_OVERRIDE_ANIMATIONS
        • Only auto-granted for attachments.
      • List of supported animation states
        • "Standing", "Sitting", "Sitting on Ground", "Jumping", "Hovering", "Taking Off", "CrouchWalking", "Walking", "Running", "Hovering Up", "PreJumping", "Hovering Down", "FlyingSlow", "Flying", "Falling Down", "Striding", "Landing", "Soft Landing", "Crouching", "Standing Up", "Turning Left", "Turning Right"
      • Caveats:
        • State "Sit on Ground" will play the default animation in addition to any override set. This is required for correct viewer behavior.
        • Some states are transitional and have undefined behavior if set to continuously looping animations. These states are "PreJumping", "Landing", "Soft Landing" and "Standing Up".
  • Bug Fixes
    • Fixed a simulator crash mode
    • Slight region performance improvement when there are no pathfinding characters present
  • Changes since 13.03.22.272565

13.03.22.272565

  • This is a maint-server project
  • Scheduled 2013-03-27, for RC BlueSteel and RC LeTigre
  • Features
    • CHANGED_REGION and CHANGED_TELEPORT changed() events will now be called on child prims (SVC-3755)
    • New LSL functions for animation overrides: llSetAnimationOverride(), llGetAnimationOverride(), llResetAnimationOverride()
      • Benefits:
        • Reduced scripting overhead:
          • Replacing a default animation is less code run only once.
          • No polling required, no tracking agent state
        • Works seamlessly with existing animations and animation systems
        • Smoother Animation Overrider behavior
          • Current AOs fight the base animation. This lets the user change the base animation for a state so there is no fighting.
      • llSetAnimationOverride(string anim_state, string anim)
        • Set the animation that will play for the given animation state.
        • Animation must be in the contents of the object with the script, or one of the default animations.
        • Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
      • string llGetAnimationOverride(string anim_state)
      • llResetAnimationOverride(string anim_state)
        • Resets the animation for the given animation state to the default.
        • Special state of "ALL" will reset all animation overrides to their defaults.
        • Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
      • PERMISSION_OVERRIDE_ANIMATIONS
        • Only auto-granted for attachments.
      • List of supported animation states
        • "Standing", "Sitting", "Sitting on Ground", "Jumping", "Hovering", "Taking Off", "CrouchWalking", "Walking", "Running", "Hovering Up", "PreJumping", "Hovering Down", "FlyingSlow", "Flying", "Falling Down", "Striding", "Landing", "Soft Landing", "Crouching", "Standing Up", "Turning Left", "Turning Right"
      • Caveats:
        • State "Sit on Ground" will play the default animation in addition to any override set. This is required for correct viewer behavior.
        • Some states are transitional and have undefined behavior if set to continuously looping animations. These states are "PreJumping", "Landing", "Soft Landing" and "Standing Up".
  • Bug Fixes
    • Fixed a simulator crash mode
    • Slight region performance improvement when there are no pathfinding characters present

13.03.15.271999

13.03.11.271590

  • This is a maint-server project
  • Scheduled 2013-03-13, for RC BlueSteel and RC LeTigre
  • Bug Fixes
    • Fixed a crash mode

13.03.04.271238

  • This is the object rez performance improvement project
  • Scheduled 2013-03-06, for RC LeTigre and RC BlueSteel
  • Features
    • Reduced the burden of object rezzing on overall sim performance. Some of the object rez process has been moved into a separate thread.
  • Bug Fixes
    • Fixed a memory leak related to object rez

13.02.21.270686

  • This is a maint-server project
  • Scheduled 2013-02-27, for RC BlueSteel, RC, LeTigre, and RC Magnum
  • Bug Fixes
    • Fixed a crash mode

13.02.15.270481

  • This is a maint-server project
  • Scheduled 2013-02-21, for RC BlueSteel, RC, LeTigre, and RC Magnum
  • Features
    • Region restart notifications now use a more visible format (SVC-7759)
  • Bug Fixes
    • Fixed some crash modes
    • An avatar banned from a parcel can now select an object located in that parcel if they have 'Return' powers over that object (SCR-496)
    • Instant messages are now truncated to 1023 bytes to prevent certain types of delivery failure

13.02.08.270162

13.02.01.269843

13.01.26.269542

  • This is the server project to support normal and specular maps
  • Scheduled 2013-01-30, for RC BlueSteel
  • Features

13.01.14.269010

  • This is the region crossing improvement project
  • Scheduled 2013-01-23, for RC BlueSteel and RC LeTigre
  • Contains
    • Added background serialization of the Agent and their attachments on region crossing. Reduces the burden of region crossing on sim performance.
  • Fixes since 13.01.04.268719
    • Fixed two crash modes

13.01.14.269041

  • This is the interest list improvement project
  • Scheduled 2013-01-16, for RC BlueSteel and RC LeTigre
  • Features
    • Less lag for very crowded regions:
      • Faster sorting of visible objects.
      • Faster construction of ObjectUpdate packets
    • Less bandwidth:
      • Fewer update packets for moving objects that are out of view.
      • Fewer updates for for wind data.
      • No more cloud update packets (affects only 1.23 viewers) for legacy cloud sprite distribution.
    • More correct object updates:
      • Improved sorting of objects near to far.
      • More correct object bounding volumes used for server-side culling.
      • More correct camera position for server-side culling.
      • More correct visibility checks for VERY BIG objects (>32m diameter bounding sphere) that are near limit of viewer draw distance.
    • KillObject messages sent for ALL objects in the region upon deletion, whether the server thinks they are visible on the viewer or not.
    • Less frequent wind variation
  • Bug Fixes
    • Fixed a bug where some regions would fail to send some object update messages to some viewers, in cases where there was a sudden burst of changes and the scene was still in the process of downloading static objects (BUG-655)
    • Fixed a bug that would cause some "out of view" moving objects to stop getting updates thereby causing their motion to be incorrectly extrapolated into the camera's view. There may still some occurrences of the bug, but it has been greatly reduced (PATHBUG-183)
    • Fixed a bug on region crossing that would cause the viewer to cease getting updates from the recently departed region and would cause the region to "disappear" momentarily about 50 seconds after departure (BUG-141)
  • Known issues
    • If an avatar crosses between regions while seated on an object, he will briefly disappear and reappear from other avatars' views

13.01.04.268719

  • This is the region crossing improvement project
  • Scheduled 2013-01-09, for RC BlueSteel, RC LeTigre, and RC Magnum
  • Contains
    • Added background serialization of the Agent and their attachments on region crossing. Reduces the burden of region crossing on sim performance.