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/LSL
StopAnimation
llStopAnimation
Caveats
- Do not depend upon the auto-grant status of permissions. Always use the run_time_permissions event.
- If the script lacks the permission PERMISSION_TRIGGER_ANIMATION, the script will shout an error on DEBUG_CHANNEL and the operation fails (but the script continues to run).
- Once the PERMISSION_TRIGGER_ANIMATION permission is granted there is no way to revoke it except from inside the script (for example, with a new llRequestPermissions call). Otherwise, the script will only lose the permission if it is reset or the object is derezzed (deleted, detached, or taken).
- If anim is missing from the prim's inventory and it is not a UUID or it is not an animation then an error is shouted on DEBUG_CHANNEL.
- If anim is a UUID then there are no new asset permissions consequences for the object.
- The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
Important Issues
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See Also
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