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/LSL
StartAnimation
llStartAnimation
Caveats
- Do not depend upon the auto-grant status of permissions. Always use the run_time_permissions event.
- If the script lacks the permission PERMISSION_TRIGGER_ANIMATION, the script will shout an error on DEBUG_CHANNEL and the operation fails (but the script continues to run).
- Once the PERMISSION_TRIGGER_ANIMATION permission is granted there is no way to revoke it except from inside the script (for example, with a new llRequestPermissions call). Otherwise, the script will only lose the permission if it is reset or the object is derezzed (deleted, detached, or taken).
- If anim is missing from the prim's inventory then an error is shouted on DEBUG_CHANNEL.
- Prior to 1.25.3 of the server code, an essentially unlimited number of animations could be played at once. In 1.25.3, a limit of 15 simultaneous animations was imposed; in 1.25.4, that limit was (will be) raised to 30.
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