Difference between revisions of "Mesh/Troubleshooting"
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Bea Linden (talk | contribs) (Created page with "If you're having problems importing the model you created, please check these things. ===COLLADA file=== We support the COLLADA 1.4 specification. Our COLLADA parser recognizes…") |
Bea Linden (talk | contribs) |
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To troubleshoot your model, please make sure your model complies with these guidelines. | |||
===COLLADA file=== | If the problem you're having isn't covered here, please check the tool-specific pages on [[:Category:Mesh|this wiki]] and the [http://blogs.secondlife.com/community/forums/mesh mesh forum]. | ||
===COLLADA file format=== | |||
We support the COLLADA 1.4 specification. | We support the COLLADA 1.4 specification. | ||
Revision as of 12:47, 31 December 2010
To troubleshoot your model, please make sure your model complies with these guidelines.
If the problem you're having isn't covered here, please check the tool-specific pages on this wiki and the mesh forum.
COLLADA file format
We support the COLLADA 1.4 specification.
Our COLLADA parser recognizes the following nodes:
- geometry
- geometry_instance
- skin
- ... not yet complete ...
Export triangles
We support triangles and polygons, not nurbs, surface patches, etc.
Skin weights
We support up to 4 influences per vertex.
Rigging
Your skeleton names and hierarchy must match the Second Life avatar skeleton.
Model size
If the model you're importing is too small or too big, please check the unit settings in your modeling software.
Axis
In Second Life, the Z-axis is the vertical axis.