Difference between revisions of "Compiling the viewer (MSVS2005)"

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** Make sure that the '''includes''' ([[:Image:MSVS2005 Global Project Options Include Files.JPG|'''screen shot''']]) and '''libraries''' ([[:Image:MSVS2005 Global Project Options Library Files.JPG|'''screen shot''']]) paths have the Platform SDK paths first, then the DirectX SDK paths, and then the Visual C++ paths. You may need to check "Show All Settings" at the bottom for VC++ Directories to show.
** Make sure that the '''includes''' ([[:Image:MSVS2005 Global Project Options Include Files.JPG|'''screen shot''']]) and '''libraries''' ([[:Image:MSVS2005 Global Project Options Library Files.JPG|'''screen shot''']]) paths have the Platform SDK paths first, then the DirectX SDK paths, and then the Visual C++ paths. You may need to check "Show All Settings" at the bottom for VC++ Directories to show.
** If the DirectX SDK paths aren't present, add them to both '''includes''' and '''libraries'''.
** If the DirectX SDK paths aren't present, add them to both '''includes''' and '''libraries'''.
*: Note: The newest DirectX SDK ("December 2006") lib folder has two sub-folders, x64 and x86.  Make sure your path goes to one of them, rather than the lib folder itself, or you will get a Link error.
*: Note: The newest DirectX SDK ("December 2006") lib folder has two sub-folders, x64 and x86.  Make sure your path goes to one of them (select '''lib/x86''', not just '''lib'''), or you will get a Link error.


== Other Development Tools ==
== Other Development Tools ==

Revision as of 04:07, 10 June 2007

This page explains how you can compile the viewer on Microsoft Windows using Visual Studio 2005 or Visual C++ Express 2005. If you are using Visual Studio 2003, you should read another page. Note that Lindens are using VS2003, and you will get less trouble with it than with VS2005.

The following explanation is adjusted for Viewer releases 1.16.0.5 or later. See an older version of this page for the Viewer releases 1.15 or before.

Development Environment

VS2005

You need to setup the compiler and Microsoft Development tools as follows:

Note: If you have previously installed an older version of the DirectX 9.0 SDK, remove it first (from Control Panel -> Add or Remove Programs) before installing this version. Installing the new SDK "on top" of an older version may cause problems.
  • Set up the project globals:
    • Start Microsoft Visual Studio 2005
    • Go to Tools > Options > Projects > VC++ Directories
    • Make sure that the includes (screen shot) and libraries (screen shot) paths have the Platform SDK paths first, then the DirectX SDK paths, and then the Visual C++ paths. You may need to check "Show All Settings" at the bottom for VC++ Directories to show.
    • If the DirectX SDK paths aren't present, add them to both includes and libraries.
    Note: The newest DirectX SDK ("December 2006") lib folder has two sub-folders, x64 and x86. Make sure your path goes to one of them (select lib/x86, not just lib), or you will get a Link error.

Other Development Tools

You will also need some open source development tools.

  • Cygwin
    • When you run the cygwin setup utility make sure you have selected to install patchutils, flex, and bison (all located under "devel") which are not part of the default install. The project files use several hardcoded references that expect Cygwin to be installed at C:\cygwin, if it's not you'll need to edit those references.
  • The two packets below were recommended for previous versions on this Wiki, but it currently appears, that they are not strictly necessary unless you are planning to build your own version of all libraries, so for a start it may be safe to skip these.

Source Files

You can download the Viewer source codes on the source downloads page. You can also use a version control repository.

At a minimum, grab the source package and the artwork package. Many of the libraries can either be compiled from source or downloaded from other sites (see below), but it's easiest to also grab the provided library package.

WARNING:

  • If the directory path you keep the SL source in has a space in it, the batch file that copies message_template.msg will fail. So, if you unzip or checkout the source tree into, e.g., "C:\Projects\Dir with space in name\Etc\linden", it won't work!
  • You should also avoid using non-ASCII (national) characters in the paths, although some localized versions of the tool puts some as a default...
  • Unzip or checkout your source tree into a directory that has as short full pathname as possible, since long paths cause some unexpected trouble during the build.

In other words, the easiest way to get this working is to get source, artwork and libraries from the source downloads page and unpack them all into the same directory/folder, which ideally would be a folder in (or near) the root directory with a short name like sl_1_16_0_5.

Libraries

SL Viewer depends on some third party libraries. Some of them are open source, some others are not.

Open Source Libraries

You can download the pre-build open source libraries from LL. They are available on source downloads page. Unzip them into your SL viewer source code directory, maintaining the same directory structure.

Alternatively, it may be possible to get the source files for the libraries and build by yourself. See the instruction for VS2003 users if you try it. Please note, however, it is not known that VS2005 can successfully compile the libraries. You have been warned. (If you can make it, please write the info on this wiki...)

Proprietary Libraries

Lindens does not inlcude the following proprietary libraries. You will need to follow the instructions to acquire below and copy them to the source path.

However, it probably is a good idea to build an empty directory tree for the files below and first copy the files there and once completed, copy the whole tree to the actual source folder (like XCOPY OLIB SL_1_16_0_5 /S). The reason is, that these steps are cumbersome and will have to be repeated for each new release (at least if you keep the source for each release in it's own folder). If you do not want to do this, of course you can just copy the files directly into the linden source paths.

rem OLIBS.CMD to build a folder tree for 3rd party libraries and includes
md olibs
md olibs\linden\
md olibs\linden\libraries
md olibs\linden\libraries\include
md olibs\linden\libraries\i686-win32
md olibs\linden\libraries\i686-win32\lib_release
md olibs\linden\libraries\i686-win32\lib_debug
md olibs\linden\libraries\i686-win32\include
md olibs\linden\libraries\i686-win32\include\GL
md olibs\linden\libraries\i686-win32\include\quicktime
md olibs\linden\indra
md olibs\linden\indra\newview

Fmod

  • Download & extract fmod 3.75 api for win32 (later versions, like FMOD Ex, are incompatible).
  • Copy "fmodapi375win\api\inc\fmod.h" to "linden\libraries\include"
  • Copy "fmodapi375win\api\inc\fmod_errors.h" to "linden\libraries\include"
  • Copy "fmodapi375win\api\lib\fmodvc.lib" to "linden\libraries\i686-win32\lib_release" and to "linden\libraries\i686-win32\lib_debug"
  • Copy "fmodapi375win\api\fmod.dll" to "linden\indra\newview"

OpenGL

Quicktime (optional)

  • Download & install the Quicktime SDK for Windows
  • Copy "QuicktimeSDK\Libraries\QTMLClient.lib" to "linden\libraries\i686-win32\lib_release" and to "linden\libraries\i686-win32\lib_debug".
  • Copy the contents of "QuicktimeSDK\CIncludes" into "linden\libraries\i686-win32\include\quicktime".

Note: that you can avoid using QuickTime if you want. See below for details. Remember that your viewer can't play in-world movies if you do so.

Configuring for VS2005

Environment Setup

Lindens use VS2003 to develop the viewer. You need to convert solution file and project files from VS2003 format to VS2005 format. You also need to modify project files to work around the incompatibility between VS2003 and VS2005.

Note: linden\indra\indra_complete_vs8.sln is a solution file intended for the Visual Studio 2005, but it doesn't work (at least not up to 1.17.0.9 distribution.) You need to convert from 2003 version by yourself.

Global steps

  • Start Visual Studio 2005 (or VC++ Express).
  • Use "File > Open > Project/Solution" to open the linden\indra\indra_complete\indra_complete.sln
  • Visual Studio prompts to update your project files. Allow it to do so. When the results are displayed, you may see warnings, but you should not see any errors.
  • Right click newview in the frame Solution Explorer and click "Set as StartUp Project".
  • From your Visual Studio directory (Microsoft Visual Studio 8\VC\VCProjectDefaults) copy UpgradeFromVC71.vsprops to your SL build directories. For convenience I suggest you name it SL-UpgradeFromVC71.vsprops and put it into the indra_complete folder (where the indra_complete.sln file resides).
  • Edit SL-UpgradeFromVC71.vsprops with a text editor. For the 2 lines containing PreprocessorDefinitions add ;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_USE_32BIT_TIME_T
  • Under the first Preprocessor definitions (in the "VCCLCompilerTool" section) add a line with: TreatWChar_tAsBuiltInType="false"
<?xml version="1.0"?>
<VisualStudioPropertySheet
   ProjectType="Visual C++"
   Version="8.00"
   Name="Upgrade From VC 7.1">
   <Tool
       Name="VCCLCompilerTool"
       PreprocessorDefinitions="_VC80_UPGRADE=0x0710;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_USE_32BIT_TIME_T"
       TreatWChar_tAsBuiltInType="false"
   />
   <Tool
       Name="VCResourceCompilerTool"
       PreprocessorDefinitions="_VC80_UPGRADE=0x0710;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_USE_32BIT_TIME_T"
   />
</VisualStudioPropertySheet>

Per Configuration Steps

  • Pick ReleaseNoOpt in the Solution Configurations drop-down box beside the green arrow under the tool bar, and do the followings on the Solution Explorer frame:
    1. Select all projects, i.e., llaudio, llcharacter, ..., win_updater, except for lscript_compile_fb and test. (You can do it by control-clicking on the projects.) Then, right click on the selection and choose Properties.
    2. Under the Configuration Properties > General change Inherited Project Property Sheets and enter the full pathname for your SL-UpgradeFromVC71.vsprops (if you put it in the indra_complete folder you can use $(SolutionDir)\SL-UpgradeFromVC71.vsprops instead of the full path)
    3. On the Property Pages dialog box, under the Configuration Properties > C/C++ > General, change Treat Warnings As Errors to "No". (screen shot)
    4. Under the Configuration Properties > C/C++ > Language, change (if necessary) Treat wchar_t as Build-in Type to "No (/Zc:wchar_t-)" (screen shot).
    5. Click OK.
    6. Click newview to select it alone. Right click on it again and do the following:
      • Choose Properties.
      • Under Configuration Properties > Linker > Input, click Additional Dependencies on the right to show a button labeled "..." on it at the very right on the line, then click the ... button.
      • Scroll down the list to find libboost_regex-vc71-mt-s.lib. Rewrite it to libboost_regex-vc80-mt-s.lib.
      • Scroll down again to find llmozlib.lib and rewrite it to llmozlib-vc80.lib.
      • Click OK to close the "Additional Dependencies" dialog, then click OK again to close the "newview Property Pages" dialog box.
    7. Technically you need to do step 6) for test (if llmozlib.lib is not there, forget about it.), but since test does not seem to work under VC2005 you can skip this.
  • Pick ReleaseForDownload in the Solution Configurations drop-down box. Do the same thing (as 1 to 7 above) again.

Done :-)

Congratulations! You've converted solution file and project files.

NOTE: You need to do this by hand everytime a new viewer version is released...


Workarounds

There are more compatibility problems between VS2003 and VS2005. You need the following code edits.

test project/crash_logger/updater

For whatever reason, the test project doesn't work under VS2005. Workaround is to disable it as follows: Right click on the test and choose Unload Project.

If you do not plan to create a full download build, you can exclude the win_crash_logger and win_updater from newview's project dependencies. But be careful with unloading these projects, I have seen VS2005 act highly erratic while linking when I tried this.

QuickTime removal

If you don't want to get Apple QuickTime SDK, you can disable it as follows:

  • linden\indra\llcommon\llpreprocessor.h - near line 58 (the line below #elif LL_WINDOWS)
--50: #define LL_QUICKTIME_ENABLED	1
++50: #define LL_QUICKTIME_ENABLED	0
  • Pick ReleaseNoOpt in the Solution Configurations drop-down box beside the green arrow under the tool bar, and do the followings on the Solution Explorer frame:
  • Click newview to select it alone.
    • Choose Properties.
    • Under Configuration Properties > Linker > Input, click Additional Dependencies on the right to show a button labeled "..." on it at the very right on the line, then click the ... button.
    • Scroll down the list to find qtmlclient.lib. Delete this single line.
    • Click OK to close the "Additional Dependencies" dialog, then click OK again to close the "newview Property Pages" dialog box.
  • Pick ReleaseForDownload in the Solution Configurations drop-down box. Click newview to select it alone and do the same thing again.

Common compile errors

See Common compilation problems if you run into other errors while building.

Ready, Set, Build!

Building

  • Build either ReleaseNoOpt (for debugging) or ReleaseForDownload (for production code).
  • SecondLife.exe will be built in linden\indra\newview\ReleaseNoOpt or linden\indra\newview\ReleaseForDownload.

Running

  • You can run the viewer by Debug > Start Debugging or Debug > Start "Without Debugging in Visual Studio.
  • To run it outside VS, create a shortcut to SecondLife.exe, and change the start location to linden\indra\newview\ (all the .dll will be found there.)
  • Alternately copy the exe (possibly rename it) to your "c:\program files\second life" folder.

Debugging Info/Configurations

  • You can either use the ReleaseNoOpt, ReleaseForDownload configuration (Debug should also work).
  • ReleaseNoOpt compiles faster and has more debugging information, but this comes at a penalty of about 50% of your FPS in busy areas, compared to ReleaseForDownload build.
  • ReleaseForDownload also has debugging information and runs fine in the debugger (although at times you may miss access to some local variables).
  • ReleaseNoOpt comes with a seperate debugging console window opens and stays open for the duration of your session, but you can access the same information also by pressing Shift+Ctrl+4 in the viewer (all builds).
  • The debug log can also be redirected to a file if you add "2>secondlife.log" to the command line (Newview, Properties, Debugging, Command line arguments).

Problems Running?

  • Inventory errors: If you're getting errors while trying to load your inventory, try clearing your cache and deleting other temporary files.
  • Missing smime3 DLL: Those are parts of the integrated web browser. Copy 'smime3.dll', 'nss3.dll', 'softokn3.dll', and 'ssl3.dll' files from your official client's main folder to "linden\indra\newview".
  • Can't connect: In the debug builds there is a selection box on the login screen to select the server to connect to. Agni is the production grid, aditi is the beta grid. (There seems to be a bug in this part of the code, you may have to make your selection, close the viewer and repoen it, before you can connect to the selected grid).