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- 08:54, 18 June 2012 diff hist +192 m Animation Streamlined →Animating Streamlined
- 08:52, 18 June 2012 diff hist 0 m Mesh/FAQ →Why does my land impact go up when I add a script?
- 08:45, 18 June 2012 diff hist +32 m Mesh/FAQ →Why does my land impact go up when I add a script?: adding an anchor
- 08:40, 18 June 2012 diff hist +296 m Animation Streamlined anchors
- 08:32, 18 June 2012 diff hist 0 m Animation Streamlined →Method: Animated Textures
- 08:32, 18 June 2012 diff hist +23 m Animation Streamlined →Animating Streamlined
- 08:27, 18 June 2012 diff hist +322 m Animation Streamlined adding section anchors
- 09:59, 15 June 2012 diff hist +37 m Animation Streamlined →Animating Streamlined
- 09:57, 15 June 2012 diff hist +28 N File:Bunny in a hat.png Yes. It is a bunny in a hat. current
- 09:42, 15 June 2012 diff hist +312 Animation Streamlined →Physics Type: None
- 09:33, 15 June 2012 diff hist +28 m Animation Streamlined →Animating Streamlined
- 09:26, 15 June 2012 diff hist +9 m Animation Streamlined →Method: Flexible Prims
- 09:18, 15 June 2012 diff hist +73 m Animation Streamlined →Getting the link number
- 09:10, 15 June 2012 diff hist +1 m Animation Streamlined →Getting the link number
- 09:10, 15 June 2012 diff hist +889 Animation Streamlined Starting the scripts section
- 11:29, 13 June 2012 diff hist +77 m Animation Streamlined →Method: Sculpt Map Swap
- 11:28, 13 June 2012 diff hist +83 m Animation Streamlined →Method: Sculpt Map Swap
- 11:18, 13 June 2012 diff hist +57 Animation Streamlined →Method: Animated Textures
- 11:16, 13 June 2012 diff hist +32 N File:Eye Frame.gif Eye_Frame.jpg's animated sibling current
- 11:16, 13 June 2012 diff hist +21 N File:Eye Frame.jpg A 2x2 framed texture. current
- 10:45, 13 June 2012 diff hist +14 m Animation Streamlined →Method: Sculpt Map Swap
- 10:42, 13 June 2012 diff hist +2 m Animation Streamlined →Method: Sculpt Map Swap
- 10:35, 13 June 2012 diff hist −72 m Animation Streamlined →Method: Prim Movement
- 10:35, 13 June 2012 diff hist +44 m Animation Streamlined →Method: Prim Movement
- 10:32, 13 June 2012 diff hist 0 Animation Streamlined →Method: Flexible Prims
- 10:32, 13 June 2012 diff hist +30 m Animation Streamlined →Method: Sculpt Map Swap
- 10:31, 13 June 2012 diff hist +174 N File:Animated pigeon.gif This is an animated gif of a pigeon animated by swapping sculpt maps. Notice the invisible prim behind it that's used to ensure the viewer has all the sculpt textures loaded. current
- 10:14, 13 June 2012 diff hist +150 m Animation Streamlined →Method: Sculpt Map Swap
- 10:04, 13 June 2012 diff hist +32 m Animation Streamlined more pics
- 09:58, 13 June 2012 diff hist +129 N File:Animated flexibird.gif This is an animated gif of a bird with wings that move via changing flexi parameters. Sadly I couldn't really catch the movement. current
- 09:54, 13 June 2012 diff hist +60 N File:Animated bunny.gif This is an animated gif of a bunny animated by moving prims. current
- 09:41, 13 June 2012 diff hist +87 m Animation Streamlined →Method: Sculpt Map Swap
- 09:11, 13 June 2012 diff hist −3 Animation Streamlined →Give me the How-To!
- 09:09, 13 June 2012 diff hist +134 Animation Streamlined adding pictures
- 08:51, 13 June 2012 diff hist +81 N File:Animated flock.gif This is an animated gif of a flamingo flock animated by swapping sculpt textures. current
- 08:50, 13 June 2012 diff hist +96 N File:Animated hippofly.gif This is an animated gif of a hippofly used with an animated texture to create an animated model. current
- 08:48, 13 June 2012 diff hist +95 N File:Animated ray.gif This is an animated gif of several static ray models used together to create an animated model. current
- 15:26, 12 June 2012 diff hist 0 m Animation Streamlined →Method: Animated Textures
- 13:54, 12 June 2012 diff hist +682 Animation Streamlined Adding links
- 13:16, 12 June 2012 diff hist +3,089 N Animation Streamlined A start
- 09:33, 27 September 2011 diff hist +4 m Second Life Coastal Waterway
- 09:32, 27 September 2011 diff hist 0 Second Life Coastal Waterway →Mnemosyne
- 09:29, 27 September 2011 diff hist 0 N File:Luna Brink.png current
- 09:28, 27 September 2011 diff hist 0 N File:Ouranos.png current
- 09:28, 27 September 2011 diff hist 0 N File:Mnemosyne.jpg current
- 09:27, 27 September 2011 diff hist +490 Second Life Coastal Waterway Mnemosyne, Ouranos, Luna Brink
- 08:11, 22 September 2011 diff hist +120 Second Life Coastal Waterway Added Scar
- 08:10, 22 September 2011 diff hist 0 N File:Scar.png current
- 07:00, 22 September 2011 diff hist +6 m Second Life Coastal Waterway →Hathor and Innini
- 06:59, 22 September 2011 diff hist +226 Second Life Coastal Waterway added Wardroom