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- 12:52, 1 September 2015 diff hist 0 N File:PaleoQuest Res Circle picture.png current
- 12:48, 1 September 2015 diff hist 0 N File:PaleoQuest Collectables picture.png current
- 12:45, 1 September 2015 diff hist 0 N File:PaleoQuest Monorail and TP picture.png current
- 12:38, 1 September 2015 diff hist 0 N File:PaleoQuest Payout Stations picture.png current
- 12:33, 1 September 2015 diff hist 0 N File:PaleoQuest Visitor Center.png current
- 12:32, 1 September 2015 diff hist 0 N File:PaleoQuest HUD picture.png current
- 12:31, 1 September 2015 diff hist 0 N File:PaleoQuest Flower Header.png current
- 11:54, 6 January 2014 diff hist 0 ListStridedReorder Fixed ListStridedReorderContents so it works with lists of different lengths.
- 09:24, 19 December 2012 diff hist +399 Modular Pathfinding Kit →Optional Extras: added enabled check
- 18:13, 18 December 2012 diff hist −70 m LlGetEnv dynamic_pathfinding doesn't return 1 or 0...
- 10:18, 14 December 2012 diff hist +60 m Walkability Coefficients current
- 10:13, 14 December 2012 diff hist +2,130 Walkability Coefficients the second "first draft"
- 06:53, 29 August 2012 diff hist +1 Lilliputian Isles →Formidable current
- 06:41, 29 August 2012 diff hist +46 Linden Department of Public Works Seas →The Coastal Waterway
- 06:38, 29 August 2012 diff hist +487 N Lilliputian Isles formidable
- 06:26, 29 August 2012 diff hist +25 N File:Formidable.png Formidable region picture current
- 05:54, 29 August 2012 diff hist −961 Second Life Coastal Waterway →The Blake Sea: yanked to its own page
- 05:50, 29 August 2012 diff hist +5 Blake Sea →The Blake Sea
- 05:36, 29 August 2012 diff hist +6 m Blake Sea →The Blake Sea
- 05:34, 29 August 2012 diff hist +4 m Blake Sea
- 05:33, 29 August 2012 diff hist +20 m Blake Sea
- 05:32, 29 August 2012 diff hist −11 Blake Sea →The Blake Sea
- 05:31, 29 August 2012 diff hist +15 m Blake Sea →Half Hitch
- 05:31, 29 August 2012 diff hist +203 Blake Sea →The Blake Sea
- 05:29, 29 August 2012 diff hist +10 Linden Department of Public Works Seas →Blake Sea: link to blake's own page
- 05:27, 29 August 2012 diff hist +809 N Blake Sea moved content
- 05:20, 29 August 2012 diff hist 0 m LDPW Projects →the Wilderness
- 05:20, 29 August 2012 diff hist −216 m LDPW Projects moved the Blake Sea to seas and lakes
- 05:14, 29 August 2012 diff hist +90 Linden Department of Public Works Seas added sailing in sl link
- 05:12, 29 August 2012 diff hist +4 LDPW Projects /* The Second Life Coastal Waterway converted to seas and lakes
- 08:59, 16 July 2012 diff hist −38 m Good Building Practices →Sound
- 08:57, 16 July 2012 diff hist −11 Event Driven Sounds →Collided
- 08:56, 16 July 2012 diff hist +226 Event Driven Sounds →Event Driven Sounds
- 08:50, 16 July 2012 diff hist +753 Event Driven Sounds →Collided
- 08:14, 16 July 2012 diff hist +37 Event Driven Sounds →Event Driven Sounds
- 08:02, 16 July 2012 diff hist +399 Event Driven Sounds →Event Driven Sounds
- 07:46, 16 July 2012 diff hist +599 Event Driven Sounds →Event Driven Sounds
- 07:38, 16 July 2012 diff hist +838 N Event Driven Sounds Created page with "== Event Driven Sounds == === Touched === Would you like your creation to make noise when someone clicks on it? <lsl> default { touch_start(integer total_number) { …"
- 12:01, 12 July 2012 diff hist +107 Environment Sounds →Sound clips
- 11:54, 12 July 2012 diff hist +30 Environment Sounds →Soundtrack
- 11:50, 12 July 2012 diff hist +541 Environment Sounds →Environmental Sounds
- 11:08, 12 July 2012 diff hist +120 m Environment Sounds →Looping
- 11:05, 12 July 2012 diff hist −55 m Environment Sounds
- 10:43, 12 July 2012 diff hist +159 Environment Sounds
- 10:39, 12 July 2012 diff hist +1,552 N Script:Synch Sound Created page with "<lsl> /* Every PULSE seconds, ACCORDING TO THE CLOCK, this script plays the first sound in the object. So if you have a dozen things out with the same PULSE valu…" current
- 09:18, 12 July 2012 diff hist +69 Environment Sounds
- 09:17, 12 July 2012 diff hist +1,683 N Script:Day Random Sounds Created page with "<lsl> →This script will play the sounds in the object's inventory randomly during the region's day.: float MinimumSeconds = 10.0; float MaximumSeconds = 30.0; float volum…" current
- 09:14, 12 July 2012 diff hist +14 m Environment Sounds →Day/Night detection
- 09:09, 12 July 2012 diff hist +80 m Environment Sounds →Extremely loud sounds
- 09:05, 12 July 2012 diff hist +1 m Environment Sounds