Linden Department of Public Works
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What is it?
The Linden Department of Public Works (LDPW) is a program focused on improvements related to the experience of living on, or visiting the Linden Mainland. The LDPW will organize teams of Resident builders, artists, and scripters (the Moles!) to create new content on Linden Lab's behalf and to the benefit of all. Rather than divert company resources from areas of development that contribute to important issues like stability and usability, Linden Lab is choosing to go to the experts...
It should be no surprise that when it comes to creating compelling SL content, it's the Resident population itself that serves as the best talent pool. In order to hit the ground running, the LDPW has approached a number of content creators who's credentials are well-established, but from the start, its intentions were to make application to the program open to all residents. So if you're a skilled content creator, please consider applying! If you'd rather not join the build crew, but would still like to participate, then please help to name the new city sims by adding your suggestions below, and don't forget that you can always attend a LDPW office hour to discuss your thoughts on the subject.
Lindens in the LDPW
Michael Linden is the Senior Content Specialist in LDPW.
Residents in the LDPW
Hard working city and country moles, these are the Residents that have made up the illustrious ranks of molekind. Note this list is not complete, and also includes veteran moles no longer with the LDPW.
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Past and Present Moles of the LDPW
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FAQ
Here are some common questions from the various blog postings and LDPW office hours, as answered by LDPW Lindens.
- Is this a volunteer position?
- The moles are paid an hourly rate.
- Do I have to be good at design, building, texturing, sculpting AND scripting to apply?
- Fully rounded content creators are certainly encouraged to apply, but we will be asking you to indicate your core skill, assuming that most people are not Leonardo DaVinci and specialize in certain areas.
- What if I can't do any of those things, but still want to help somehow?
- Feel free to attend office hours to discuss LDPW projects, and definitely contribute your ideas here on the wiki! Suggest Region names and builds, or future LDPW projects, or even other ways for individuals to participate.
- Are builders going to using any 'megaprims'? I love/hate those things
- No, megaprims will not be used in any Linden or LDPW builds.
- Do the contractors keep the rights to their content?
- In order to maintain the rights to reproduce the content and to make some of it available via the Library, Linden Lab is purchasing full rights to content created by the mole builders.
- Aren't you supposed to be fixing lag and stuff?
- The LDPW project has no impact whatsoever on engineering or development efforts to improve Second Life. You REALLY don't want the the LDPW folks mucking about in the code. Trust me.
- So this LDPW thing is all about making new city sims?
- Not exclusively, no, although a new city area (Bay City) was the first LDPW project -- it entails numerous elements for future projects which will help us to define best practices and implement the structures needed to expand.
- So there will be road building then?
- Yes, LDPW creates roads and bridges on mainland sims, and considering a number of other infrastructure projects from planting trees, to new Infohubs to region-wide builds. We'll be taking all suggestions into account, so please stay tuned and join the continued discussion.
- What's all this about moles?
- The contractors use accounts with the last name Mole, which references a bit of graffiti that appeared in the original city sims long ago ... Beware the Mole People! Of course, those moles who wish to make their primary account names known are certainly free to do so.
==LDPW Projects== [[1]]
Bay City
LDPW's first project was the creation of a new type of city sim and its use to define a new urban space to the west of the existing city Regions. Here's a sneak peek behind the scenes...
Visit Bay City at http://slurl.com/secondlife/North%20Channel/193/17/29
Nautilus
Magellan Linden has found an ancient city, which the LDPW is presenting for SL Residents to live in. http://slurl.com/secondlife/Nautilus%20-%20Shalim/227/109/25
The Second Life Highway and Transport System (directory)
Exploring the world and linking up communities through a network of highways and byways; for details and maps see Second Life Road Network Directory.
LDPW Parks and Recreation (directory)
The LDPW is constantly beautifying the mainland by adding unique builds, natural spaces and fun little bits and pieces for Residents to use as social, meeting, or event space. Set your home point to the Mole Mart, park your butt in a scenic park, or just spend the afternoon enjoying the view from Rivulet. Your World...expanding daily!
See the Parks and Recreation Directory.
Second Life Railroad
The SLRR is several miles of track on the [[Heterocera Atoll][2]]. Nigel Linden, Eric Linden, and Michael Linden created the first portions and systems; most of the stations were created by Residents in a contest; and the moles of the DPW have been extending and improving the right-of-way since then.
The SLRR right-of-way is open for the use of all Residents. Residents or groups with parcels adjacent to the SLRR tracks can request interchange trackage. We can't really guarantee that an interchange will be provided; approval will be based on terrain, prim availability, number of other interchanges in the area, and of course the nature and suitability of the Resident's build. Interchange tracks may be removed by the Linden staff if the Resident or group controlling the adjacent parcel don't seem to be entering into the spirit of the thing.
Blake Sea
Check the recreation listing in the Parks and Recreation Directory.
See also the original blog post about the creation of the zone.
Zindra
See the original blog post about Zindra, "the adult continent."
The Second Life Coastal Waterway
Sailing is a fabulous way to travel Second Life, learn about the Second Life Coastal Waterway.
Contribute!
Suggestions
Not a skilled Second Life builder, scripter or artist but still interesting in contributing the the betterment of the Mainland? Add your suggestions here!
Island Theme
LDPW is dedicated to completing the gaps around and between the various continents. Most of the "fill" will be low-prim sea Regions, but a few islands will occur. We could just throw down some palm trees but that's no fun so we need suggestions, what could we put there?
- Tiki huts
- Big wave surfing
- Some old house Ruin
- A shipwreck re-used as house
- Lighthouse
- Exotic plant and wildlife preserve of never-before seen SL fauna and flora
- Coral reef
- Spectacular fireworks venue
- SL National Park
- Volcanic island
- Full-featured, dynamic weather
- Scuba diving with cool underwater caverns to explore
- Ski down volcanic lava
- Amusement park with never before seen ride experiences
- A terraformed spacious low volcanic crater (diamond head type) that can be used as an amphitheatre with natural rock seating around around with the center lava floor area being the "stage"
- Underwater builds in: Miramare Bay, Straits of Shermerville, Barcola Sound & Cape Haven (these sims border each other)
Unique Builds
In Bay City will be found a number of unique builds, serving as social space and thematic inspiration. Please add your suggestions for individual builds based on the city theme...here's a few to get you thinking.
- Theater [done]
- Greasy spoon diner [well, there's a diner, not sure how greasy!]
- Blue Linden Admiration Society meeting space
- Museum (although may need regular updating)
- Philip Linden Sculpty Statue (to be revealed when Philip officially opens the city)
- Bus Stop complete with a Bus (scripted? Qu Qi wants to know)
- Connection to the Nova Albion trolley system
- Subway system under the roads [unlikely]
- Billboard with a Graffiti type image of all who worked on the build (Moles, Lindens)
- Dutch Windmill
- Canal houseboats
- Ruin part of a mediaeval city wall defence.
- Sculpture park
- Large public rolling grassy park with huge fountain pond, surrounded by huge trees
- Airport / Airfield sims for all kind of airtravel [done]
- Sky City theme: tall, floating city in the clouds
- Railway tunnel on the border of Epirrhoe and Rivata
- Railway connection and extension in Crumbi
Generic Ideas
- Areas with a rising sea level, maybe 1 meter per year, forcing Residents to move, and submerging beloved landmarks.
- Fewer damn rectangles. Everything is SL is so rectilinear. More odd shaped land holdings.
- Linden Wildlife, sort of like Linden trees. Release some Svarga-like ecosystem that spreads across land.
- Mining. If prims had to be discovered, and dug out of the ground, or grown on trees, then newbies could hunt, mine, and gather them and sell to builders. A real economy 8-)
- Forests that grow, expand, put out seeds, hook onto passers-by and germinate elsewhere...
- A proper set of sculpted cliff faces on a strip of LL coastal land. With caves and splashing seas.
- A sim or two that has only natural looking prims: trees, plants, water, and some wildlife.
- Caves. Underwater ones too. these should be well marked as "national" parks
- The SLRR, an existing mainland rail system, hasn't had working Linden trains since Havok 4. A good task for a mechanically minded Mole would be to restore some periodic train service. Remember to consult the train experts out in the community!
- A continent with nothing but 16 square meter plots (plus lots of roads) where adfarming would be allowed. (I would like to see the existing small-lot sellers moved to that continent, if possible.)
- A forest sim with Trees, streams, flowers, mushrooms, all wild and open. A place for Animal AV's, and others to go, gather, and enjoy the wilds of SL. Think about the back areas of Yellowstone or Alaska. All wild and free!
Future LDPW Projects
Thinking long-term, what should the LDPW consider as it moves forward to work on mainland improvements, in addition to the Bay City Regions? We're already slated to look at new roads, so no need to add that here. I'll get the ball rolling.
- A park system...more green spaces in SL! (some open and natural, others with well-planned landscaping and gardens)
- More themed sims - Undersea city, space stations, other planets
- More peacefull greenland and animals! (Hippos, Sheep lol)
- Eco Type Builds, For example Wind Farm, Solar Power, Wave Power, Mega Linden Power and so on... Let's make some of our Virtual World and Example of what we should be doing in our Real World : )
- Educational Project(s), possibly with things like:
- Museum, teaching about art history and art styles
- Museum, SL history (SL Smithsonians)
- Excavation area, teaching about different dinosaur periods and prehistoric human pottery and stones and stuff
- QuantumWorld, where all physics are quantum physics :P (Prospero Linden gave me this idea though: User:Torley_Linden/Office_Hours/2008-02-08)
- Make Sansara continent and Bay City accessible by boat from Blake Sea + Nautilus area