Search results

Jump to navigation Jump to search

Page title matches

  • 24 bytes (3 words) - 16:28, 9 January 2008
  • '''A complete schedule of all SLGI trains (30 pages in word) can be downloaded [https://mega.co.nz/#!rAMHwKZZ!90DKKvl ...estinations, each one with its own train. For a part of the distance, SLGI trains follow a common way, so they can be found more often near Achemon (at maxim
    87 KB (7,384 words) - 15:31, 11 July 2016

Page text matches

  • For a long period of time, trains circled only between Second Norway to the airport. ...ng is the fact that a large part of this railway is below water level, The trains are actually going submerged, but because of the high speed, you don't noti
    2 KB (406 words) - 11:00, 11 May 2014
  • ...f the 1920's. There, you can always find trains waiting and also automated trains for public. In center of the station, on line 2, there is a place where eve == Trains ==
    3 KB (442 words) - 11:31, 2 February 2014
  • The railway system is made to work with any classic [[Heterocera]] trains. In fact, there are two main railway systems, with a third one undeveloped. Trains can be rezzed anywhere along the rails.
    841 bytes (132 words) - 12:53, 23 March 2014
  • ...f tracks are not so wide. Almost all parts of the 3 sims have places where trains and other vehicles can be rezzed. Switches can be actioned manually.
    846 bytes (143 words) - 11:36, 2 February 2014
  • == Heterocera Runaway Trains == ...even a yellow bath ducky) Still, majority of them are modified opensource trains.. Majority of these vehicles have no script to control their movements. The
    5 KB (843 words) - 16:02, 11 July 2016
  • In some parts, the trains need to teleport to get over some parcels. An important fact is that railway is split and trains need to teleport or to move underground. Many stations are underground or i
    4 KB (644 words) - 12:39, 27 August 2014
  • ...y visitors can be seen here, so it is a nice and quiet place to drive your trains.
    2 KB (263 words) - 17:46, 5 October 2015
  • ...Pets island in Second Life. It is a 2-track loop circuit, and runs the UR Trains on them. ...uns the Benelux passenger train, and rarley the 4-4-0 Steam Train. Track 2 trains are now uncommon, the Koploper Passenger Train is the most commonly used tr
    4 KB (622 words) - 06:06, 17 May 2010
  • == Trains ==
    3 KB (395 words) - 08:46, 19 May 2014
  • ...m with entire network system of [[Heterocera]], with [[GSLR]], with [[SLGI Trains]] and [[Yava Script Pods]] that transit the area.
    2 KB (293 words) - 17:08, 18 February 2020
  • ...Automated trains circle along the railway from time to time. And not only trains. There are trams in urban places. Sailing is possible with small boats.
    2 KB (280 words) - 13:14, 4 December 2013
  • ...from all 39 that form the independent state of Caledon. It has 6 branches. Trains can be found both on main rail and the branches. A central railway starts o ...and end in a residential area. Also, all 3 lines have junctions that allow trains to go left or right.
    6 KB (878 words) - 04:05, 12 May 2014
  • ...sed on forums, blogs and anywhere about automated vehicles, for the [[SLGI Trains]]. It looks like the most common problems are as follows (in order) ...the railway they follow common route, but still there are not more then 24 trains in 24 hours.
    7 KB (994 words) - 00:01, 22 November 2015
  • *[[SLGI Trains]]
    1 KB (126 words) - 12:41, 27 August 2014
  • ...ic is invited to drive their trains anywhere on the SJRR. Bring your own trains or enjoy the original Arcadia Asylum Hobo Train which is available free all ...s, however, not all parts of the SJRR may be accessible with sensor-guided trains. The SJRR will be maintained to a speed rating of at least 6 meters per s
    5 KB (721 words) - 14:54, 29 July 2014
  • ...ated transportation does not exist and these rails are not made for public trains to rezz. After all, they are in a combat area, where themed clothes are req
    989 bytes (159 words) - 11:33, 2 February 2014
  • 6) Resources should be applied to expansion, not automated trains.<BR> ...rent SLRR-gauge track standard supports five distinctly different types of trains, enabling residents of all skill levels to participate. The SLRR standard
    3 KB (448 words) - 15:29, 10 September 2010
  • ...the [[Heterocera]] railways and it doesn't use the same 'Guide' system for trains. In fact, it is more a tram line then a railway. In many places, rail is su ...all branches. They have a very low speed, unlike the Heterocera automated trains, close to the speed an avatar walks. You don't need to wait much for a tram
    3 KB (453 words) - 06:53, 19 May 2014
  • ...ains they use on the SLRR. Second Life Residents have the right to operate trains on the SLRR, much as anyone can operate a car on the roads in SL. In additi ...uch over the years and train builders found ever better ways to make their trains run on the SLRR.
    14 KB (2,270 words) - 12:07, 10 May 2012
  • ...modern, electric trains. The WARR prizes itself on not accepting automatic trains, as well as on the possibilities for overtaking (four stations are equipped ...he line, but trains can reach the SLRR Mainline at Neumoegen (SLRR), while trains from Calleta can pull into the WARR's main station, the two-level, six-trac
    9 KB (1,464 words) - 13:40, 24 September 2014

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)