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  • * Hippo Hollow ...orums].}}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation
    23 KB (3,444 words) - 14:20, 11 December 2018
  • * Hippo Hollow }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation
    24 KB (3,534 words) - 11:45, 20 December 2018
  • * Hippo Hollow }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation
    26 KB (3,855 words) - 14:44, 16 January 2019
  • ...ht. Then it could use that link number in an llMessageLinked or some other LSL function to modify the appropriate child prim. Does that make sense? If it ...r, but that would be a hell of a lot more efficient than doing that in the LSL scripts.
    120 KB (19,813 words) - 13:23, 24 September 2018
  • |width=100% style=" padding:0 3px;"|if it can be kept in LSL and inside SL, the better, cycling data out from SL just to be sent back is ...shes lead to the possiblity of subtractive prim geometry - like off-center Hollow, etc.?
    134 KB (17,043 words) - 10:15, 5 May 2011
  • # On the thought of meshes, are there any plans to add LSL commands, or to update the current animation commands, to animate rigged me ...comes convex hull type, yes? Does this mean the physics shape cannot have hollow portions if it is a vehicle?
    70 KB (11,343 words) - 15:50, 2 February 2011
  • == LSL functionality? == Was wondering if there are plans to put in an LSL function to allow swapping out of the sculpt texture. This would be a nice
    102 KB (17,168 words) - 18:53, 25 September 2011

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