Search results

Jump to navigation Jump to search
  • <font color="#000000"><b>dantia Gothly: </b></font>game control <font color="#000000"><b>Henri Beauchamp: </b></font>Game control is not yet committed viewer-side.
    23 KB (3,853 words) - 15:40, 13 December 2023
  • [2014/01/09 15:09] Maestro Linden: and the other new feature is a set of new LSL functions to uniformly scale an object [2014/01/09 15:14] Maestro Linden: 2) store a list of 'current' LSL syntax on the simulator, and let the viewer download the syntax definition.
    15 KB (2,052 words) - 17:14, 9 January 2014
  • * New LSL function integer [[llSetRegionPos]](vector position) Improved performance for the following functions in LSL scripts compiled to Mono:
    23 KB (3,401 words) - 17:13, 12 January 2012
  • * {{Jira|STORM-582}} Take movement and camera control preferences from Advanced and move them to the new Move & View tab * {{Jira|DN-141}} [[llGetDisplayName]] (and other new LSL fucntions) doesn't register (highlight in red) as an internal function in t
    19 KB (2,767 words) - 09:56, 11 January 2012
  • ...wer and sim. That loss would include HTTP packets, and the TCP congestion control under HTTP would then throttle those connections (a lot)</nowiki></font> ...iki>: for the HTTP traffic, it's transport layer (TCP), and the congestion control operates independently in either direction</nowiki></font>
    24 KB (3,739 words) - 09:56, 23 April 2014
  • * Parcel level control of environments. * More control over cloud speed. The vector controls to give you more precision when work
    23 KB (3,444 words) - 14:20, 11 December 2018
  • * Parcel level control of environments. }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation
    24 KB (3,534 words) - 11:45, 20 December 2018
  • ...But, as far as I know neither of those numbers are currently available via LSL.</nowiki></font> ...b><nowiki>: basically you can have a vehicle with a "brain" that you can't control anyway</nowiki></font>
    56 KB (9,015 words) - 09:05, 28 February 2012
  • El propietario de una Región puede ejercer un control absoluto sobre el acceso a las Regiones privadas del Estado. Las herramient ...to o los nombres de avatares y objetos locales. Sin embargo, ningún script LSL puede escuchar los mensajes instantáneos (incluidos los MI de grupo, a no
    11 KB (1,897 words) - 12:03, 21 July 2010
  • ...n't been able to get to the encroachment return stuff for mainland, or the LSL syntax update (although this last one is something I'm doing for the pathfi ...color=#440044><b>Andrew Linden</b><nowiki>: which is adding a bunch of new LSL calls)</nowiki></font>
    49 KB (7,633 words) - 08:17, 12 March 2012
  • ...i>: the hope is to make mono scripts perform as well or better than legacy LSL scripts</nowiki></font> ...to identify and eliminate all reaons why anyone would choose to use legacy LSL rather than mono</nowiki></font>
    51 KB (7,838 words) - 09:05, 21 March 2011
  • *** Fixed a performance issue with LSL sensors *** New LSL calls have been added to create/update/delete character behavior.
    70 KB (10,027 words) - 16:29, 7 January 2013
  • [2013/04/11 15:31] Margithe: I'm thinking it's not only about control of troublemakers, but a better tool for making temporary groups for certain ...ve to be in a separate group that the land is set too. It would be nice to control what roles follow the auto-return time and what ones are exmpt is all im sa
    31 KB (4,322 words) - 17:13, 11 April 2013
  • {{LSL Header}} ...play system. There are no fade in / fade out effects or any sort of color control, although there is nothing preventing someone from adding them.
    14 KB (1,912 words) - 08:45, 25 January 2015
  • .../heap overflow if you didn't put a limit to the number of devices it would control. Therefore, we split the relay into three parts - ...not enough body attachment points as it is, c. keep it and it's status and control where you can get it at easily)'', we could divide the scripts among differ
    68 KB (7,752 words) - 18:25, 3 June 2021
  • [2013/03/28 15:06] Maestro Linden: the one with the LSL goodies like the new animation override system [2013/03/28 15:40] Rex Cronon: btw. thank you maestro for the link to lsl casting:)
    16 KB (2,129 words) - 16:44, 28 March 2013
  • ...artinRJ Fayray</b><nowiki>: By the way: We still can't turn avatars with a LSL script, without forcing the resident to sit on a poseball, right?</nowiki>< ...#806020><b>TonyaSouther</b><nowiki>: Wonder if it'd be practical to add an LSL call, llTakeOff(), to become ballistic?</nowiki></font>
    38 KB (5,947 words) - 12:32, 8 October 2012
  • // * The coordinator does not need to be a single lsl script. // * It should be possible for an agent or another script to control the coordinator.
    48 KB (3,716 words) - 13:35, 25 January 2015
  • * {{Jira|STORM-730}} Voice control panel doesn't honor active floater opacity setting * {{Jira|STORM-582}} Take movement and camera control preferences from Advanced and move them to the new Move & View tab
    26 KB (3,621 words) - 18:30, 9 December 2010
  • ...n)</b><nowiki>: Literally this is the entirety of the functions section: {{LSL All Functions|name|key=*}}</nowiki></font> ...ura.boa)</b><nowiki>: It's kinda already possible to simulate it with what control() event provides...</nowiki></font>
    30 KB (4,493 words) - 10:56, 10 January 2012

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)