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  • ...en record. 1. Any roadmap for LSL control of materials? 2. Any roadmap for LSL control of projector parameters (texture/FOV/Focus/Ambiance)?</nowiki></fon ...up high on the list of things we'd like to do, particularly the materials LSL functions</nowiki></font>
    36 KB (5,718 words) - 13:44, 8 April 2014
  • * Magnum has the Experience Tools project. * This is the Experience Tools project.
    32 KB (4,606 words) - 18:00, 31 May 2012
  • [2014/08/07 15:06] Mæstro Linden (maestro.linden): which was some obscure LSL json parsing issue ...:15] Duckie Dickins: hehe no..just a client side health bar controlled by LSL.
    19 KB (2,539 words) - 16:04, 7 August 2014
  • [2014/09/25 15:14] Lucia Nightfire: I would hope that if we're forced to use LSL that there will be new functions and that all will be modular [2014/09/25 15:14] Jenna Felton: LSL is actually powerfull for controling objects
    24 KB (3,127 words) - 16:30, 25 September 2014
  • ...rvice -- it is for simulator<-->simulator communication or large chunks of data</nowiki></font> [16:11] <font color=#b5005a><b>Motor Loon</b><nowiki>: as in..."simcrossing data" ?</nowiki></font>
    47 KB (7,453 words) - 18:20, 11 November 2011
  • ...color=#c50076><b>Talarus Luan</b><nowiki>: Well, a few questions about the experience beta.. a) how's it going, and b) when will there be a next round for people ...color=#000f44><b>Simon Linden</b><nowiki>: I don't have any updates on the experience tools ... the blog post that went out last week (?) is the most recent I kn
    52 KB (8,022 words) - 13:50, 29 July 2014
  • [09:12] <font color=#808080><b>tehKellz (kelly.linden)</b><nowiki>: So for LSL that means llTransferLindenDollars is grid wide, and llGetParcelMusicURL</n <font color=#005ab5><nowiki>[#SVC-7466] A notecard holds more data than a script can read</nowiki></font>
    26 KB (3,945 words) - 10:58, 10 January 2012
  • ...drew Linden</b><nowiki>: Otherwise... I didn't get anything done on making LSL syntax file a server download, but it is still on my list of side projects ...imon Linden</b><nowiki>: It's just a string change ... actually extracting data or getting better info isn't easy at that stage</nowiki></font>
    27 KB (4,267 words) - 09:33, 19 June 2012
  • ** Converted over 50 hard-coded messages on the server to a localizable data format that can be properly displayed in the correct language in the viewer ** Includes a new LSL function to access simulator statistics, [[llGetSimStats]].
    37 KB (5,142 words) - 15:01, 17 December 2012
  • {{LSL Header}} ...rly noticed the filling up of lines terribly slow. So I backported my utf8 experience to XyText.
    19 KB (2,145 words) - 06:42, 30 December 2012
  • [12:02] <font color=#000c33><b>Simon Linden</b><nowiki>: The latest deploy data is here: </nowiki>http://community.secondlife.com/t5/Second-Life-Server/Dep ...lies easier skin customization for artist who doesn't have a lot of coding experience</nowiki></font>
    47 KB (7,243 words) - 15:13, 27 October 2011
  • ...>xstorm Radek</b><nowiki>: im to ask about what will happen to all the old LSL scripts</nowiki></font> ...7] <font color=#330026><b>Andrew Linden</b><nowiki>: what do you mean "old LSL scripts"?</nowiki></font>
    47 KB (7,448 words) - 17:15, 5 August 2011
  • ** Includes a new LSL function to access simulator statistics, [[llGetSimStats]]. ** Includes a new LSL function to access simulator statistics, [[llGetSimStats]].
    44 KB (6,060 words) - 08:50, 19 December 2012
  • ** Converted over 50 hard-coded messages on the server to a localizable data format that can be properly displayed in the correct language in the viewer *** Fixed a performance issue with LSL sensors
    70 KB (10,027 words) - 16:29, 7 January 2013
  • [2013/06/27 15:04] Maestro Linden: This project added the new LSL return functions and CHARACTER_STAY_WITHIN_PARCEL [2013/06/27 15:06] Maestro Linden: one of the fixes involved adding a new LSL function, llXorBase64
    23 KB (3,093 words) - 16:16, 27 June 2013
  • [12:14] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: not state .i mean data</nowiki></font> ...ll, it would be great to get some sort of database like storage system for LSL, it could work like Object DNS as well.</nowiki></font>
    50 KB (8,186 words) - 13:23, 4 June 2013
  • ** New LSL functions for uniformly scaling linksets ** Preliminary support for the viewer fetching the LSL syntax rules from the simulator, for up-to-date syntax highlighting in the
    46 KB (6,285 words) - 10:24, 9 January 2014
  • ...drew Linden</b><nowiki>: The issue where some people cannot download large LSL script texts is not fixed yet... at least on RC.</nowiki></font> ..... it looks like to make that work as expected would require keeping some data around longer than usual</nowiki></font>
    44 KB (6,989 words) - 13:20, 4 June 2013
  • [2013/09/05 15:13] Monty Linden: these have, umm, negatively impacted the experience for everyone. [2013/09/05 15:29] Monty Linden: for reseponse data which allows libcurl and the viewer code
    26 KB (3,415 words) - 15:49, 6 September 2013
  • ...ut V1... in my new interestlist work I've pulled out the old "cloud" field data, that V1 used to place the cloud sprites.</nowiki></font> .../b><nowiki>: Yeah Sahkolihaa, but the server is still sending a trickle of data packets about the old clouds.</nowiki></font>
    52 KB (8,232 words) - 17:41, 25 September 2012

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