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  • Supports textured Sculpt preview with Second Life style texture parameters. ...interaction. The source details using PPM as a description format within LSL for the sculpted texture map.
    23 KB (3,542 words) - 18:01, 19 June 2023
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    31 KB (4,565 words) - 16:29, 26 July 2012
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    33 KB (4,873 words) - 17:18, 10 August 2012
  • ...Linden</b><nowiki>: The interesting new stuff in that release is a set of LSL functions to process JSON data</nowiki></font> ...olor=#c5b100><b>Jonathan Yap</b><nowiki>: Writing a jira is needed at some point</nowiki></font>
    32 KB (5,087 words) - 16:35, 17 May 2013
  • * New LSL function integer [[llSetRegionPos]](vector position) * This maint-server had an LSL crasher in [[llList2List]]()
    28 KB (4,160 words) - 18:56, 21 January 2012
  • | yeah, I make a point to steer clear of proky | yes... trust me... I repeated that point several times when meeting with the UX team lead this week (and he almost a
    43 KB (6,219 words) - 10:28, 16 May 2011
  • ...color=#808080><b>Kallista Arliss (kallista.destiny)</b><nowiki>: at which point (see above) ith change would be disallowed.</nowiki></font> ...because he opted-in to the new accounting by changing some of the physics parameters - but not enough of them to optimize the content.</nowiki></font>
    52 KB (8,024 words) - 10:55, 10 January 2012
  • {{LSL Header|ml=*}} ...//realrestraint.blogspot.com RestrainedLove viewer]. It does not explain [[LSL]] concepts such as messages and events, nor universal concepts such as [[UU
    117 KB (18,221 words) - 01:16, 1 July 2021
  • [2014/01/16 15:44] Duckie Dickins: whispers: you mean the LSL for playing sounds in a child prim rather than having to drop a script in e ...elocity/etc. changes. these are 'terse updates' which only describe a few parameters (and use less bandwidth)
    25 KB (3,608 words) - 17:13, 16 January 2014
  • ...ntless problems? And direct to these meetings, how will we even be able to point to JIRAs when talking to you about progress of issues?</nowiki></font> ...ont color=#005ab5><b>Rex Cronon</b><nowiki>: toysoldier u get right to the point:)</nowiki></font>
    48 KB (7,414 words) - 17:21, 7 September 2012
  • {{LSL Header}} // CUSTOMIZABLE PARAMETERS
    45 KB (5,525 words) - 10:24, 25 January 2015
  • ...ials#Nomenclature_changes|Blinn-Phong]] content making use of the Specular parameters may look different if the items were never viewed under local lights, as th ...d all at once. If you wish to change tint, transparency, or other similar parameters of the Material you’ll need to modify the Material from the "Editing Mate
    50 KB (7,997 words) - 05:40, 30 April 2024
  • ...ilar functions to allow for individual parameter settings for all possible parameters.</nowiki></font> ...owiki>: The "faster scripts" project specifically speeds up accessing prim parameters, if I understand it correctly?</nowiki></font>
    54 KB (8,372 words) - 07:52, 21 September 2011
  • ...ll, it would be great to get some sort of database like storage system for LSL, it could work like Object DNS as well.</nowiki></font> ...100><b>Honza Noyes</b><nowiki>: So maybe something like that embedded into LSL would be nice.</nowiki></font>
    50 KB (8,186 words) - 13:23, 4 June 2013
  • ...<font color=#b500b5><b>Flip Idlemind</b><nowiki>: Maybe the pelvis attach point isn't liked by Aditi</nowiki></font> ...ilar functions to allow for individual parameter settings for all possible parameters.</nowiki></font>
    34 KB (5,442 words) - 17:22, 20 April 2012
  • ...actual parcel rules. It's sometimes better if we made data available to LSL, and then you can program your own response to someone with too many attach ...owiki>: No, I mean Estate Managers should be able to change the per-parcel parameters.</nowiki></font>
    55 KB (8,753 words) - 16:19, 28 August 2013
  • ...-space:normal;"|There's also one I'm seeing here, that activates "vehicle" parameters to increase the movement friction of your avatar, so you won't budge very f ...te-space:normal;"|Mystitool has one of the best movelocks, but again being LSL it is vulnerable to lag
    27 KB (3,595 words) - 16:25, 6 August 2009
  • [12:21] <font color=#000f44><b>Simon Linden</b><nowiki>: Good point, Jonathan</nowiki></font> ...a prim from LSL scripts has decent interaction with the world (back to the LSL script). The transparency part is a problem, but I don't think it is unsolv
    30 KB (4,675 words) - 18:24, 29 November 2011
  • ...lace? I mean, could we already load-up some normalmap and specularmap prim parameters so they'll be showing right away when the viewer is out?</nowiki></font> ...Urriah</b><nowiki>: Qui, ask Kelly. Last I heard there was going to be no LSL for materials until phse 2 pass.</nowiki></font>
    54 KB (8,510 words) - 11:15, 27 February 2013
  • ...font color=#000f44><b>Simon Linden</b><nowiki>: also a delete function for LSL JSON scripts</nowiki></font> ...#440044><b>Andrew Linden</b><nowiki>: Good question about the new particle parameters... I think the recent work there was a pet project of Runitai's</nowiki></f
    50 KB (7,852 words) - 09:17, 14 October 2013

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