SculptGenMax

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Revision as of 14:16, 18 December 2007 by Shack Dougall (talk | contribs)
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Description

SculptGenMax is a lightweight script that allows users to create sculptie prims in 3ds Max and export them to Second Life.

Current Version

1.0 RC 1 — released 2007/12/18

Features

   * Roundtrip workflow from 3ds Max to Second Life and back
   * Load sculptmaps from disk to import sculpties into 3ds Max
   * Create sculpties in 3ds Max and export them to Second Life
   * All sculptmap topologies supported: sphere, torus, plane, and cylinder
   * Editable Poly, Editable Mesh, and NURBS supported
   * Preserves UV Mapping — Baked textures work seamlessly

License

   * SculptGenMax is licensed under GPL3
   * Copywrite 2007 Shack Dougall
   * GPL FAQ
   * Quick Guide to GPL3

File:Http://files.liferain.com/downloads/wp-content/uploads/2007/12/sculptgenmax-in-3dsmax.jpg