Self-Destruction
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Change the number in llSetTimerEvent(30.0) to set the time, in seconds, that it will take for the object to disappear.
Script
<lsl> // Davada Gallant (John Girard), WWIIOLers // 30-second self destructor
default {
state_entry() { //upon creation, immediately start the timer llSetTimerEvent(30.0); // Change this to set time in seconds }
//once the timer ticks off, kill the object timer() { llDie(); }
}</lsl>