Difference between revisions of "3D Radar"

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(→‎Scan Ball Script: Improved readability and removed some redundant code (actually did it properly this time))
(→‎Scanner/Rezzer Script: - Improved readability and removed redundant code)
Line 30: Line 30:
list key_list;
list key_list;
integer key_chan; //Key channel is generated randomly and passed to the scan ball
integer key_chan; //Key channel is generated randomly and passed to the scan ball
integer die_chan = -9423753; //Hey pick your own channels and be sure to paste them into
integer die_chan = -9423753; //Hey pick your own channels and be sure to paste them into the scan balls too!
//the scan balls too!
integer key_rem_chan = -49222879;
integer key_rem_chan = -49222879;
default {
 
state_entry() {
default  
llSetObjectName("3D Radar");
{
}
 
touch_start(integer total_number) {
touch_start(integer total_number)  
if (Scan) {
{
if (Scan)  
{
llSensorRepeat("", "", AGENT, 96, PI, 1);
llSensorRepeat("", "", AGENT, 96, PI, 1);
key_list =[];
key_list =[];
Line 45: Line 46:
Scan = FALSE;
Scan = FALSE;
}
}
else {
else  
{
llSensorRemove();
llSensorRemove();
llRegionSay(die_chan, "die");
llRegionSay(die_chan, "die");
Line 52: Line 54:
}
}
}
}
sensor(integer iNum) {
sensor(integer iNum)  
{
integer p = 0;
integer p = 0;
for (p = 0; p < iNum; ++p) {
for (p = 0; p < iNum; ++p)  
{
avKey = llDetectedKey(p);
avKey = llDetectedKey(p);
list_pos = llListFindList(key_list, (list)avKey);
list_pos = llListFindList(key_list, (list)avKey);
if (list_pos == -1) {
if (list_pos == -1)  
{
key_list += (list) avKey;
key_list += (list) avKey;
key_chan = (integer) llFrand(-1000000) - 1000000;
key_chan = (integer) llFrand(-1000000) - 1000000;
Line 66: Line 72:
}
}
}
}
listen(integer c, string name, key id, string msg) {
listen(integer c, string name, key id, string msg)  
{
integer r = llListFindList(key_list,[(key)msg]);
integer r = llListFindList(key_list,[(key)msg]);
key_list = llDeleteSubList(key_list, r, r);
key_list = llDeleteSubList(key_list, r, r);
}
}
}
}
</lsl>


</lsl>
==Scan Ball Script==
==Scan Ball Script==
Place this script in a prim and then place the prim into the inventory of the Scanner/Rezzer. It will automatically name itself.  
Place this script in a prim and then place the prim into the inventory of the Scanner/Rezzer. It will automatically name itself.  

Revision as of 09:27, 5 August 2014


Scripts have been corrected and working properly now

Rezzes a ball for each avatar in range. Each ball tracks it's on AV and displays distance.

Scanner/Rezzer Script

Place this script in a prim along with the scan ball. When touched it will scan the surrounding area and rezz a ball for each avatar.

Suggestion: Create a sphere with a diameter of 2 meters. Set transparency about 60. Create another sphere about 0.05 diameter, color a dark color and put it in the center of the large prim. Select small prim 1st and then large prim and link them. This will give you a center point to reference. The scan ball script is set to scan for it's avatar to a range of 96 meters.

This formula: vector avDivPos = (avPos - rPos) * 0.010417; Takes the (avatars position - position of scanner) & multiplies by (radius of the distance you want the balls to go(2 meter sphere = 1 meter radius)/scan range(96meters)):

1/96 = approximately 0.010417.

<lsl> ////////////////////////////////////////////////////////////////////////////////////////////////////// // 3D Radar 2.5 // "Oct 15 2008", "18:43:28" // Creator: Jesse Barnett // Released into the Public Domain //////////////////////////////////////////////////////////////////////////////////////////////////////

integer Scan = TRUE; string avKey; integer list_pos; list key_list; integer key_chan; //Key channel is generated randomly and passed to the scan ball integer die_chan = -9423753; //Hey pick your own channels and be sure to paste them into the scan balls too! integer key_rem_chan = -49222879;

default {

touch_start(integer total_number) { if (Scan) { llSensorRepeat("", "", AGENT, 96, PI, 1); key_list =[]; llListen(key_rem_chan, "", "", ""); llOwnerSay("on"); Scan = FALSE; } else { llSensorRemove(); llRegionSay(die_chan, "die"); llOwnerSay("off"); Scan = TRUE; } }

sensor(integer iNum) { integer p = 0; for (p = 0; p < iNum; ++p) { avKey = llDetectedKey(p); list_pos = llListFindList(key_list, (list)avKey); if (list_pos == -1) { key_list += (list) avKey; key_chan = (integer) llFrand(-1000000) - 1000000; llRezObject("scan ball", llGetPos(), ZERO_VECTOR, ZERO_ROTATION, key_chan); llSleep(.25); llRegionSay(key_chan, avKey); } } }

listen(integer c, string name, key id, string msg) { integer r = llListFindList(key_list,[(key)msg]); key_list = llDeleteSubList(key_list, r, r); } } </lsl>

Scan Ball Script

Place this script in a prim and then place the prim into the inventory of the Scanner/Rezzer. It will automatically name itself.

Suggestion; Create a sphere prim of 0.05 diameter with glow set about .80. <lsl> ////////////////////////////////////////////////////////////////////////////////////////////////////// // 3D Radar 2.5 // "Oct 15 2008", "18:44:36" // Creator: Jesse Barnett // Released into the Public Domain //////////////////////////////////////////////////////////////////////////////////////////////////////

string avName; integer avDistance; key avKey; integer avListen; integer key_chan; integer die_chan = -9423753; integer key_rem_chan = -49222879; vector avPos; vector rPos; key owner;

default {

state_entry() { llSetObjectName("scan ball"); //Renames the object to "scan ball" owner = llGetOwner(); // Lets check to see what the key of the owner of the object is and save it for later }

on_rez(integer start_param) { rPos = llGetPos(); key_chan = start_param; llListen(die_chan, "", "", ""); avListen = llListen(key_chan, "", "", ""); }

listen(integer c, string n, key id, string msg) { if (c == die_chan && msg == "die" && owner == llDetectedOwner(0)) //Lets check to see if the message we heard matches all the criteria for the kill command (Right channel, right message and from radar owned by same owner) { llDie(); }

else { avKey = (key) msg; avName = llKey2Name(avKey); llSensorRepeat("", avKey, AGENT, 96, PI, 1.0); llListenRemove(avListen); } }

sensor(integer n) { avPos = llDetectedPos(0); vector avDivPos = (avPos - rPos) / (96 / 1); //Scan range/Radius of large sphere avDistance = (integer) llVecDist(rPos, llDetectedPos(0)); llSetPos(rPos + avDivPos); llSetText(avName + "[" + (string) avDistance + "]", <1, 1, 1 >, 1); }

no_sensor() { llRegionSay(key_rem_chan, avKey); llDie(); } } </lsl>