Difference between revisions of "AbcText"

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'''
'''


This script exploits the persistence of particles to show the matrix of corresponding points in every characters.  
This script is an experimentation to operate the property of persistence of particles to show the matrix of corresponding points in every characters.  
Billing is refresh every 30 sec
Billing is refresh every 30 sec


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//==================================================================
//==================================================================
//
//
//  - set Max Particles to 4096
//  - create white cube "board" <15.500, 0.010, 0.800>
//  - create white cube "board" <15.500, 0.010, 0.800>
//  - create other cube "cursor" <0.030, 0.010, 0.030>  
//  - create red cube "cursor" <0.050, 0.010, 0.030> & drop AbcText
//    transparency 0.50 and insert AbcText
//  - link cursor (child) to board (root)
//  - link cursor (child) to board (root)
//  - send message <= 25 char. to chanel 20
//  - send message <= 25 char. to chanel 20
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//              CONSTANTS
//              CONSTANTS
//===========================================
//===========================================
float  Size_Point = 0.1; //Taille du point
float  Size_Point = 0.1; //pixel size
string Txt_Point = "";  //Texture du point
string Txt_Point = "";  //pixel texture
vector Color_Point = < 0., 0., 1. >; //Couleur du point
vector Color_Point = < 0., 0., 1. >; //pixel color
vector Size_Affich = <15.5, .01, .8>; //Taille de l'afficheur
vector Size_Affich = <15.5, .01, .8>; //display size


//===========================================
//===========================================
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           PSYS_SRC_PATTERN, (integer) 1,
           PSYS_SRC_PATTERN, (integer) 1,
                
                
           PSYS_PART_FLAGS,     ( 0           
           PSYS_PART_FLAGS,
                                | PSYS_PART_INTERP_COLOR_MASK 
          PSYS_PART_EMISSIVE_MASK
                                | PSYS_PART_EMISSIVE_MASK  
          ];
                             
                                )];
}
}


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                 if( (integer)llGetSubString(matrice_Lettre, x + 5*z, x + 5*z) ) {
                 if( (integer)llGetSubString(matrice_Lettre, x + 5*z, x + 5*z) ) {
                     llSetLinkPrimitiveParamsFast(LINK_THIS, [PRIM_POSITION, point_zero + < x*Size_Point, 0.0, -z*Size_Point > ]);
                     llSetLinkPrimitiveParamsFast(LINK_THIS, [PRIM_POSITION, point_zero + < x*Size_Point, 0.0, -z*Size_Point > ]);
                     llSleep(0.08);
                    llParticleSystem( Particle_Parameters );
                     llSleep(0.12);
                    llParticleSystem( [] );
                 }
                 }
             } while( ++x <= 4);
             } while( ++x <= 4);
         } while( ++z <= 5);
         } while( ++z <= 5);
          
          
         point_zero += < 6. * Size_Point, 0.0, 0.0 >; //positionning next char
         point_zero += < 6. * Size_Point, 0.0, 0.0 >; //locate next char
     }
     }
}
}
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         llListen(20, "", llGetOwner(), "");
         llListen(20, "", llGetOwner(), "");
         init_particles();  
         init_particles();  
        llParticleSystem( Particle_Parameters );
         Origine = < (-0.48 * Size_Affich.x) , (-1.25 * Size_Point) , (0.3 * Size_Affich.z)  >; //raz cursor
         Origine = < (-0.48 * Size_Affich.x) , (-1.25 * Size_Point) , (0.3 * Size_Affich.z)  >; //raz cursor
     }
     }

Revision as of 01:16, 5 November 2011

Display script

This script is an experimentation to operate the property of persistence of particles to show the matrix of corresponding points in every characters. Billing is refresh every 30 sec


<lsl> //////////////////////////////////////////////////////////////////// // // AbcText // by Ange Capalini // Originally Written 10/31/2011 // code released to the public domain // ////////////////////////////////////////////////////////////////////


//================================================================== // INSTRUCTIONS //================================================================== // // - set Max Particles to 4096 // - create white cube "board" <15.500, 0.010, 0.800> // - create red cube "cursor" <0.050, 0.010, 0.030> & drop AbcText // - link cursor (child) to board (root) // - send message <= 25 char. to chanel 20 // - that's all folk's // /////////////////////////////////////////////////////////////////////


//=========================================== // CONSTANTS //=========================================== float Size_Point = 0.1; //pixel size string Txt_Point = ""; //pixel texture vector Color_Point = < 0., 0., 1. >; //pixel color vector Size_Affich = <15.5, .01, .8>; //display size

//=========================================== // GLOBALS VARIABLES //=========================================== list Alphabet = [ " ",

                   "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M",
                   "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z",
                   "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m",
                   "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z",
                   "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", 
                   
                   ":", "'", ",", "!", "?", "#", ".", "/", "-", "é", "è", "à"     ];
                   

//char matrix 6 x 5 points list Matrices = [ " ",

                   "011001001010010111101001000000", //A
                   "111001001011100100101110000000",
                   "011001000010000100000110000000",
                   "111001001010010100101110000000",
                   "111001000011100100001110000000",
                   "111001000011100100001000000000",
                   "011101000010110100100111000000",
                   "100101001011110100101001000000",
                   "111000100001000010001110000000",
                   "001100001000010100100110000000",
                   "100101010011000101001001000000",
                   "100001000010000100001110000000",
                   "100011101110101100011000100000",
                   "100101101010110100101001000000",
                   "011001001010010100100110000000",
                   "111001001010010111001000000000",
                   "011001001010010100100110000010",
                   "111001001010010111001001000000",
                   "011101000001100000101110000000",
                   "111000100001000010000100000000",
                   "100101001010010100100110000000",
                   "100101001010100101000100000000",
                   "100011010110101101010101000000",
                   "100101001001100100101001000000",
                   "100101001001110000100110000000",
                   "111100001001100100001111000000", //Z
   
                   "000000110010010100100111000000", //a
                   "100001110010010100101110000000",
                   "000000110010000100000110000000",
                   "000100111010010100100111000000",
                   "000000111010010101000111000000",
                   "011001000011000100001000000000",
                   "011001001010010011100001001100",
                   "100001110010010100101001000000",
                   "100000000010000100001000000000",
                   "001000000000100001000010011000",
                   "100001001010100110101001000000",
                   "100001000010000100001000000000",
                   "000001101010101101011010100000",
                   "000001110010010100101001000000",
                   "000000110010010100100110000000",
                   "111001001010010111001000010000",
                   "011101001010010011100001000010",
                   "000001010011000100001000000000",
                   "000000111011000001101110000000",
                   "010001110001000010000100000000",
                   "000001001010010100100111000000",
                   "000001001010010100100110000000",
                   "000001010110101101010101000000",
                   "000001001001100011001001000000",
                   "100101001010010011100001001100",
                   "000001111000100010001111000000", //z
   
                   "011001001010010100100110000000", //0
                   "011000010000100001000010000000",
                   "111000001001100100001111000000",
                   "111000001001100000101110000000",
                   "001000110010100111100010000000",
                   "111101000011100000101110000000",
                   "011001000011100100100110000000",
                   "111100001000100010000100000000",
                   "011001001001100100100110000000",
                   "011001001001110000100110000000", //9
                   
                   "000000000000100000000010000000", //:
                   "000100010000000000000000000000",
                   "000000000000000000100010000000",
                   "001000010000100000000010000000",
                   "001000101000010001000000000100",
                   "010101111101010111110101000000", 
                   "000000000000000000000010000000", 
                   "000010001000100010001000000000", 
                   "000000000001110000000000000000", 
                   "000100110010010101000111000000",
                   "010000111010010101000111000000",
                   "010000110010010100100111000000"  //à
                   ];

list Particle_Parameters=[]; vector Origine; string Texte; integer id_Phrase; integer len_Phrase; integer id_Lettre; string Lettre; string matrice_Lettre; vector point_zero; integer x; integer z;

//=========================================== // SET PARTICLES //===========================================

init_particles(){

   Particle_Parameters = [  
          PSYS_SRC_TEXTURE, Txt_Point, 
          PSYS_PART_START_SCALE, < Size_Point, Size_Point, FALSE >, 
          PSYS_PART_END_SCALE,   < Size_Point, Size_Point, FALSE >, 
          PSYS_PART_START_COLOR, Color_Point,    
          PSYS_PART_END_COLOR,   Color_Point, 
          
          PSYS_SRC_BURST_PART_COUNT, (integer)1, 
          PSYS_SRC_BURST_RATE, (float) 0.0,  
          PSYS_PART_MAX_AGE, (float) 30.0, 
           
          PSYS_SRC_PATTERN, (integer) 1,
             
          PSYS_PART_FLAGS,
          PSYS_PART_EMISSIVE_MASK
          ];

}

//=========================================== // SET DISPLAY //=========================================== affichage (string phrase) {

   integer len_Phrase = llStringLength(phrase)-1;  
   for(id_Phrase = 0; id_Phrase <= len_Phrase;++id_Phrase){ 
       Lettre = llGetSubString(phrase, id_Phrase, id_Phrase);
       id_Lettre = llListFindList(Alphabet, [Lettre]);
       matrice_Lettre = llList2String(Matrices, id_Lettre); 
       z=0; 
       do{ 
           x=0;
           do{
               if( (integer)llGetSubString(matrice_Lettre, x + 5*z, x + 5*z) ) {
                   llSetLinkPrimitiveParamsFast(LINK_THIS, [PRIM_POSITION, point_zero + < x*Size_Point, 0.0, -z*Size_Point > ]);
                   llParticleSystem( Particle_Parameters );
                   llSleep(0.12);
                   llParticleSystem( [] );
               }
           } while( ++x <= 4);
       } while( ++z <= 5);
       
       point_zero += < 6. * Size_Point, 0.0, 0.0 >; //locate next char
   }

} ///////////////////////////////////// ///////////////////////////////////// ///////////////////////////////////// /////////////////////////////////////


default {

   state_entry() {
       llListen(20, "", llGetOwner(), "");
       init_particles(); 
       Origine = < (-0.48 * Size_Affich.x) , (-1.25 * Size_Point) , (0.3 * Size_Affich.z)  >; //raz cursor
   }
   listen( integer channel, string name, key id, string msg ) {
       Texte = msg;
       point_zero = Origine;    //raz cursor         
       llSetTimerEvent(30.);
       affichage(Texte);
   } 
   
   timer(){
       point_zero = Origine;  //raz cursor
       affichage(Texte);
   }
   on_rez(integer param) {llResetScript();}
   changed(integer mask) {if(mask & CHANGED_OWNER) {llResetScript();}} 
     

} </lsl>