Aim Detection

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Revision as of 03:01, 17 April 2010 by Fred Gandt (talk | contribs) (Cleaned up style for readability and removed pointless (unused) timer event and llSetPos())
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This script detects whose aiming at you.

<lsl>//This script was designed by TG Scripters, support further scripts by keeping this tag.// //Han Shuffle// //Cleaned up a bit by another resident.

default {

   state_entry()
   {
       llSetText("", <1.0, 1.0, 1.0>, 1.0);
       llSensorRepeat("", "", AGENT, 90, PI, 0.1);
   }
   sensor(integer n)
   {
       integer i;
       list sweep;
       for(i = 0; i !=n; i++)
       {
           float dist = llVecDist(llGetPos(), llDetectedPos(i));
           if(llVecDist(llGetPos(), llDetectedPos(i) + llRot2Fwd(llDetectedRot(i)) * dist) < 1.5)
           {
               if(llGetAgentInfo(llDetectedKey(i)) & AGENT_MOUSELOOK)
                   sweep += llDetectedName(i);
           }
           if(i == n-1)
               llSetText(llDumpList2String( sweep, "\n"), <1.0, 1.0, 1.0>, 1.0);
       }
   }

}</lsl>