Difference between revisions of "Bullet"

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(New page: // Davada Gallant (John Girard), WWIIOLers // Distributable Bullet Code <pre>key z = "b85073b6-d83f-43a3-9a89-cf882b239488";f() { llMakeExplosion(5, 0.1, 0.01, 2, .5, z, <0,0,0>); } defau...)
 
m (Fixed things at the wrong level, added duplicate lines by mistake. Fixed now.)
 
(10 intermediate revisions by 6 users not shown)
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{{LSL Header}}
==Script==
Works well with [[Self-Destruction|Self Destruction]] script.
<syntaxhighlight lang="lsl2">
// Davada Gallant (John Girard), WWIIOLers
// Davada Gallant (John Girard), WWIIOLers
// Distributable Bullet Code
// Distributable Bullet Code


<pre>key z = "b85073b6-d83f-43a3-9a89-cf882b239488";f() { llMakeExplosion(5, 0.1, 0.01, 2, .5, z, <0,0,0>); } default { on_rez(integer a) { llResetScript(); } state_entry() { llSetStatus(STATUS_PHYSICS, TRUE); llSetStatus(STATUS_DIE_AT_EDGE, TRUE); llSetBuoyancy(0.1); llSetDamage(100); } collision_start(integer a) { f(); llDie(); } touch_start(integer a) { f(); llDie();} land_collision_start(vector a) {f();llDie(); }}
key z = "b85073b6-d83f-43a3-9a89-cf882b239488";
</pre>
f()
{
llMakeExplosion(5, 0.1, 0.01, 2, .5, z, <0,0,0>);
}
 
default
{
on_rez (integer a)
{
llResetScript();
}
state_entry ()
{
llSetStatus(STATUS_PHYSICS, TRUE);
llSetStatus(STATUS_DIE_AT_EDGE, TRUE);
llSetBuoyancy(0.1);  
                llSetDamage(100);
}
collision_start (integer a)
{
f();
llDie();
}
touch_start (integer a)
{
f();
llDie();
}
land_collision_start( vector a)
{
f();
llDie();
}
}
</syntaxhighlight>
[[Category:LSL Examples]]
 
== See Also ==
'''Articles'''
*[[:Category:LSL Examples|LSL Examples]]: [[Self-Destruction|Self Destruction]]
 
{{LSLC|Examples|Bullet}}

Latest revision as of 03:59, 6 December 2023

Script

Works well with Self Destruction script.

// Davada Gallant (John Girard), WWIIOLers
// Distributable Bullet Code

key z = "b85073b6-d83f-43a3-9a89-cf882b239488";
f()
{
	llMakeExplosion(5, 0.1, 0.01, 2, .5, z, <0,0,0>);
}

default
{
	on_rez (integer a)
	{
		llResetScript();
	}
	state_entry ()
	{
		llSetStatus(STATUS_PHYSICS, TRUE);
		llSetStatus(STATUS_DIE_AT_EDGE, TRUE);
		llSetBuoyancy(0.1); 
                llSetDamage(100);
	}
	collision_start (integer a)
	{
		f();
		llDie();
	}
	touch_start (integer a)
	{
		f();
		llDie();
	}
	land_collision_start( vector a)
	{
		f();
		llDie();
	}
}

See Also

Articles