Difference between revisions of "Bullet"

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m (Fixed things at the wrong level, added duplicate lines by mistake. Fixed now.)
 
(7 intermediate revisions by 5 users not shown)
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Sorry for the alignment.
{{LSL Header}}
Fixed it.
- Cory Bjornson
==Script==
==Script==
<pre>// Davada Gallant (John Girard), WWIIOLers
Works well with [[Self-Destruction|Self Destruction]] script.
<syntaxhighlight lang="lsl2">
// Davada Gallant (John Girard), WWIIOLers
// Distributable Bullet Code
// Distributable Bullet Code


Line 9: Line 9:
f()
f()
{
{
llMakeExplosion(5, 0.1, 0.01, 2, .5, z, <0,0,0>);
llMakeExplosion(5, 0.1, 0.01, 2, .5, z, <0,0,0>);
}
}
default
default
{
{
on_rez(integer a)
on_rez (integer a)
{
{
llResetScript();
llResetScript();
}
}
state_entry()
state_entry ()
{
{
llSetStatus(STATUS_PHYSICS, TRUE);
llSetStatus(STATUS_PHYSICS, TRUE);
llSetStatus(STATUS_DIE_AT_EDGE, TRUE);
llSetStatus(STATUS_DIE_AT_EDGE, TRUE);
llSetBuoyancy(0.1); llSetDamage(100);
llSetBuoyancy(0.1);  
                llSetDamage(100);
}
}
collision_start(integer a)
collision_start (integer a)
{
{
f();
f();
llDie();
llDie();
}
}
touch_start(integer a)
touch_start (integer a)
{
{
f();
f();
llDie();
llDie();
}
}
land_collision_start(vector a)
land_collision_start( vector a)
{
{
f();
f();
Line 39: Line 41:
}
}
}
}
</pre>
</syntaxhighlight>
[[Category:LSL Examples]]
 
== See Also ==
'''Articles'''
*[[:Category:LSL Examples|LSL Examples]]: [[Self-Destruction|Self Destruction]]
 
{{LSLC|Examples|Bullet}}

Latest revision as of 03:59, 6 December 2023

Script

Works well with Self Destruction script.

// Davada Gallant (John Girard), WWIIOLers
// Distributable Bullet Code

key z = "b85073b6-d83f-43a3-9a89-cf882b239488";
f()
{
	llMakeExplosion(5, 0.1, 0.01, 2, .5, z, <0,0,0>);
}

default
{
	on_rez (integer a)
	{
		llResetScript();
	}
	state_entry ()
	{
		llSetStatus(STATUS_PHYSICS, TRUE);
		llSetStatus(STATUS_DIE_AT_EDGE, TRUE);
		llSetBuoyancy(0.1); 
                llSetDamage(100);
	}
	collision_start (integer a)
	{
		f();
		llDie();
	}
	touch_start (integer a)
	{
		f();
		llDie();
	}
	land_collision_start( vector a)
	{
		f();
		llDie();
	}
}

See Also

Articles