Category:Materials

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Revision as of 04:34, 1 December 2023 by Jenna Huntsman (talk | contribs) (Add Blinn-Phong terminology to page following PBR release.)
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Not to be confused with PBR Materials.

This page contains articles about Second Life's Blinn-Phong specular and normal map features.

With regards to LSL this has more to do with Bump Mapping than Materials which deals with physical properties.