Category:Materials

From Second Life Wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Not to be confused with PBR Materials.

This page contains articles about Second Life's Blinn-Phong specular and normal map features.

With regards to LSL this has more to do with Bump Mapping than Materials which deals with physical properties.