Difference between revisions of "Category talk:LSL Vector"

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m (+{{unsigned|Zohan Galewind|06:29, 29 April 2012}})
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}
 
</lsl>
 
</lsl>
 
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{{unsigned|Zohan Galewind|06:29, 29 April 2012}}
 
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The above is caused by how floating point math works. 0.1 does not fall on an exact boundary as a float, nor does 0.025. Furthermore the rounding on the two values do not exactly line up, so (4 * 0.025) != 0.1. This is not a bug but a caveat of using floating point math. -- '''[[User:Strife_Onizuka|Strife]]''' <sup><small>([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])</small></sup> 11:00, 29 April 2012 (PDT)
 
The above is caused by how floating point math works. 0.1 does not fall on an exact boundary as a float, nor does 0.025. Furthermore the rounding on the two values do not exactly line up, so (4 * 0.025) != 0.1. This is not a bug but a caveat of using floating point math. -- '''[[User:Strife_Onizuka|Strife]]''' <sup><small>([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])</small></sup> 11:00, 29 April 2012 (PDT)

Revision as of 14:04, 30 April 2012

<lsl> //******************************* //IMPOSSIBLE TO GET A ZERO_VECTOR //*******************************

vector c = <0.0, 0.0, 0.1>;

default {

   touch_start(integer total_number)
   {
       c -= <0.0, 0.0, 0.025>;
       llSay(0, (string)c);
       if (c == ZERO_VECTOR) llSay(0, "ZERO_VECTOR"); // never c is a ZERO_VECTOR
   }

} </lsl> <lsl> //********************** //IN THIS WAY IT RUNS... //**********************

vector c = <0.0, 0.0, 0.1>;

default {

   touch_start(integer total_number)
   {
       c -= <0.0, 0.0, 0.025>;
       llSay(0, (string)c);
       if ((string)c == "<0.00000, 0.00000, 0.00000>") llSay(0, "ZERO_VECTOR");
   }

} </lsl> —The preceding unsigned comment was added on 06:29, 29 April 2012 by Zohan Galewind


The above is caused by how floating point math works. 0.1 does not fall on an exact boundary as a float, nor does 0.025. Furthermore the rounding on the two values do not exactly line up, so (4 * 0.025) != 0.1. This is not a bug but a caveat of using floating point math. -- Strife (talk|contribs) 11:00, 29 April 2012 (PDT)