Common compilation problems

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General Problems

  • Make sure you download not only the source, but the artwork zipfile, and the appropriate zipfile/tarball of libraries for your platform

Windows

Unresolved external symbol _CLSID_DxDiagProvider/_IID_IDxDiagProvider

  • newview error LNK2001: unresolved external symbol _CLSID_DxDiagProvider
  • newview error LNK2001: unresolved external symbol _IID_IDxDiagProvider

These errors reportedly occur with MSVC 2003 and certain versions of the DirectX SDK. To workaround, edit lldxhardware.cpp and replace the following (line 35):

    #include <dxdiag.h>

with...

    #define INITGUID
    #include <dxdiag.h>
    #undef INITGUID


Cannot open input file 'dxguid.lib'

  • fatal error LNK1181: cannot open input file 'dxguid.lib' in ...

If you are using the most recent DirectX SDK ("December 2006"), your VC++ Libraries Directory may be wrong because the SDK's lib folder now has 2 sub-folders for x64 and x86. Try changing the path from C:\Program Files\Microsoft DirectX SDK (December 2006)\Lib to C:\Program Files\Microsoft DirectX SDK (December 2006)\ Lib\x86

Cannot open include file: 'ytab.h': No such file or directory

  • indra.l (20) : fatal error C1083: Cannot open include file: 'ytab.h': No such file or directory.

Workaround: Manually copy "linden\indra\lscript\lscript_compile\ytab.hpp" to "linden\indra\lscript\lscript_compile\ytab.h" and build again.

Note: The underlying issue is that in indra.y there is a postbuild step which should do this automatically, but which is missing in some configurations (e.g. in Debug builds).

Cannot open include file: 'png.h': No such file or directory

  • imagepng.cpp : fatal error C1083: Cannot open include file: 'libpng12/png.h': No such file or directory.

There are a couple of files missing since the 1.17. distribution. You can either get the missing files from the internet (from the libpng and zlib projects) or download a set with just the missing files from here (see the readme.txt inside the png archive there).

Errors relating to "template_verifier.py"

With version 1.18 a template verifier script written in Python is used to ensure the message template is correct. In some distributions the file was missing. You will also get an error if you have skipped the Python install. In both cases it is safe to hack the prebuild.bat file in the newview folder as described on the JIRA VWR-1267

Missing resources

  • .\res\newViewRes.rc(64) : error RC2135 : file not found: ll_icon.ico

Some releases have missing files, which were reported to be last seen in the 1.14.0.1 release.

  • Go to the source downloads page and grab the [1.14.0.1 viewer] sources.
  • Explore the archive to "linden/indra/newview/res" folder and extract content to your "linden/indra/newview/res" folder into current revision.

Missing folder in recent release, "1.17.0.12" which causes the SecondLife to hang while loading into the world.

  • Go to the previous source and copy the missing folder, "Character" and place it into the "newview" folder


Error code from "Copying message template"

  • newview error PRJ0019: A tool returned an error code from "Copying message template"

This is caused by the script trying to do a copy command, but the source path isn't in quotes. Open up newview.vcproj in notepad, and near the bottom there are 4 line that say:

    CommandLine="copy $(InputPath) .\app_settings\message_template.msg

replace them with

    CommandLine="copy &quot;$(InputPath)&quot; .\app_settings\message_template.msg

The source and destination paths on line 158 may also require wrapping in quotes. In which case:

    CommandLine="copy $(TargetDir)\$(TargetFileName) $(ProjectDir)

should become:

    CommandLine="copy &quot;$(TargetDir)\$(TargetFileName)&quot; &quot;$(ProjectDir)&quot;


Can not find library ll*.lib

If you get a compile error for missing libraries with names of the projects (lscript_compile.lib, llaudio.lib, llcharacter.lib, etc.) go to newview > Properties > Linker > Input and remove these from the list of input libraries (they will be linked through the dependencies and should not be in the list).

Cannot open include file: 'windows.h'

If you run into this problem:

..\..\..\boost/regex/v4/fileiter.hpp(44) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory

Fix it with this: (thanks Fairlight!)

set INCLUDE=C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Include;%INCLUDE%
set LIB=C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Lib;%LIB%


Unresolved external symbol "int __cdecl lscript_compile" (VS2005)

  • llcompilequeue.obj : error LNK2019: unresolved external symbol "int __cdecl lscript_compile(char const *,char const *,char const *,int)" (?lscript_compile@@YAHPBD00H@Z) referenced in function "protected: void __thiscall LLFloaterCompileQueue::compile(char const *,class LLUUID const &)" (?compile@LLFloaterCompileQueue@@IAEXPBDABVLLUUID@@@Z)
  • llpreviewscript.obj : error LNK2001: unresolved external symbol "int __cdecl lscript_compile(char const *,char const *,char const *,int)" (?lscript_compile@@YAHPBD00H@Z)

This is not entirely clear, but there seems to be a problem with VS2005 if projects are unloaded while being in the dependency tree. I have seen this error while I had win_crash_logger and win_updater unloaded from the project tree and the problem went away when I loaded them back and excluded them from the newview dependency first.

Also make sure that in newview, properties, linker, input, input libraries, no libraries named ll*.lib and lscript_compile.lib are listed there (remove them if you find them).

Unresolved external symbol __invalid_parameter_noinfo (VS2005)

  • llmozlib-vc80.lib(llembeddedbrowserwindow.obj) : error LNK2019: unresolved external symbol __invalid_parameter_noinfo referenced

You are most likely trying a debug build under VS2005. For debug builds, see the compile instruction section on finding_leaks

Other (older) notes

  • Mozilla is not compatible with visual studio 2005, so we have not migrated the codebase, so we do not know if it works.
  • To minimize the number of warnings for now: in C/C++-Preprocessor add ';_CRT_SECURE_NO_DEPRECATE' to the Preprocessor Definitions, that will supress deprecation warnings --Artm Udal 12:42, 8 January 2007 (PST)


Mac OS X

Getting:

  • /linden/indra/newview/../llwindow/llglheaders.h:377:31: error: GL/glh_extensions.h: No such file or directory


Linux

Packaging errors

The final packaging step may fail with errors about the manifest if you are not using the slviewer-linux-libs bundle; in this case, if you still wish to end up with an end-user viewer package incorporating your own libraries, you can edit the manifest file found at indra/newview/viewer_manifest.py

Various Compilation problems

  • "Unable to initialize communications"
    • If the viewer just displays the error message " Unable to initialize communications" and exits, it can't find message_template.msg. You did remember to copy it over, right?
  • Something like: /usr/bin/ld: cannot find -lz
    • Nadia says: Install the zlib development headers. (Ubuntu package zlib1g-dev, Red Hat zlib-devel.)
  • Something like: indra.y.cpp:17: error: previous declaration of `int yyparse()'
    • Tofu says... 'This appears to be a problem with some versions of flex/bison. A resident reports success when comment out the #ifdef __cplusplus lines in lscript/lscript_compile/indra.y'
    • Nadia says: install the zlib development headers first and try recompiling. Commenting out those lines results in a error indra.l:666: undefined
  • Linking failures ("script not found") due to spaces in the LINKFLAGS variable?
    • I saw a report, and modified the SConstruct file to drop the trailing arguments (and spaces) in LINKFLAGS.
  • Building 20070112a using BUILD=releasefordownload I get many [: 89: ==: unexpected operator errors; cp: target `SecondLife_i686_1_13_1_7/app_settings/*’ is not a directory error, and same thing for character, fonts, help, skins, res-sdl; [: 111: ==: unexpected operator, [: 120: SecondLife_i686_1_13_1_7.tar.bz2: unexpected operator. I can succesfully run the client from the source tree.
  • scons: *** While building `['.../linden/indra/i686-linux-client-release/lscript/lscript_compile/indra.l.cpp']': Don't know how to build a file with suffix `.l'.
    • You probably don't have all the dependencies installed (I had the same problem). Check that you have flex and bison. --Random73 Janus 07:43, 16 May 2007 (PDT)
  • Something like: linden/indra/i686-linux-client-release/llrender/llimagegl.cpp:122: <b>error: `glActiveTextureARB' was not declared in this scope
    • Tofu says... 'You'll need to install OpenGL headers if you don't already have them: gl.h, glext.h, glu.h (The ones from 'mesa' should work)
    • two residents report good luck on Gentoo after doing 'eselect opengl set xorg-x11' (but note!! You must know what you're doing; this may change your default system OpenGL drivers, and you will probably want to change them back again after the compile, e.g. 'eselect opengl set nvidia')'
    g++-3.4 -shared *.o -o libelfio.so
    /usr/bin/ld: ELFIDynamic.o: relocation R_X86_64_32 against `a local symbol' can 
    not be used when making a  shared object; recompile with -fPIC
    ELFIDynamic.o: could not read symbols: Bad value
  • Building Client on Ubuntu 7.04 AMD64
    /usr/bin/ld: skipping incompatible /home/dereck/Desktop/SLdev/linden/libraries/i686-linux/lib_release_client/libopenjpeg.a when searching for -lopenjpeg
    /usr/bin/ld: cannot find -lopenjpeg
    collect2: ld returned 1 exit status
    • I went to the OpenJPEG website, downloaded the source, compiled for my system, installed it. The VWR compile was happy after that. Although it's not done yet and I'm still fixing another error, that I assume is unrelated.