Difference between revisions of "Compiling the viewer (Mac OS X)"

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#REDIRECT [[Compiling the viewer (Mac OS X XCode 6.1)]]
 
The following are instructions for building the Second Life viewer on Mac OS X.  For other platforms, see [[Compiling the viewer]]
 
= Development Environment =
We use XCode 2.4.1 for building on Macintosh computers. For simplicity, we suggest installing everything from the mpkg.
 
= Installing Proprietary Libraries =
 
We do distribute these libraries, so you will need to fetch and install these even if you download the libraries packages.
 
== Fmod ==
* Download & extract [http://www.fmod.org/ifmoddownload.html fmod 3.75 programmers api for macintosh].
* Copy the extracted files. Note the name change for the x86 library.
<pre>
$ cp -p fmodapi375win/api/inc/*.h linden/libraries/include
$ cp -p fmodapi375win/api/lib/libfmod.a linden/libraries/powerpc-darwin/lib_debug
$ cp -p fmodapi375win/api/lib/libfmod.a linden/libraries/powerpc-darwin/lib_release
$ cp -p fmodapi375win/api/lib/libfmodx86.a linden/libraries/i386-darwin/lib_debug/libfmod.a
$ cp -p fmodapi375win/api/lib/libfmodx86.a linden/libraries/i386-darwin/lib_release/libfmod.a
</pre>
 
= Installing Libraries =
We supply a package of the required libraries for all platforms.
 
= Installing Libraries From Scratch =
We recommend creating a separate third party library directory named 'lindenlib' on the same level as the 'linden' tree in your directory structure. Download, unpack, and build from there and copy the files specified to their final location.
 
Most of the libs built here are architecture specific, so these instructions will refer to <em>$PLATFORM</em> to denote that. You can set an environment variable to make it so copy & paste from these instructions will work:
<pre>
$ PLATFORM=`uname -p`-darwin
</pre>
Building the Universal target requires that you have built the i386 and ppc libraries.
== Boost ==
Download & extract [http://sourceforge.net/project/showfiles.php?group_id=7586&package_id=8041 Boost] source.
The viewer does not link to the boost libraries, so much of this is not necessary. You can simply copy the header files if you have problems getting the boost package to build.
=== Copy the Headers ===
<pre>
$ cp -r lindenlib/boost-1.33.0/boost linden/libraries/include/boost
</pre>
=== Build Boost.Jam ===
<pre>
$ cd boost-1.33.0/tools/build/jam_src
$ ./build.sh
$ cp bin.macosxppc/bjam ../../..
</pre>
=== Build Boost ===
<pre>
$ cd boost-1.33.0/libs
$ export PYTHON_ROOT=/System/Library/Frameworks/Python.framework/Versions/2.3/
$ export PYTHON_VERSION=2.3
$ ./bjam stage
</pre>
=== Copy the Libraries ===
Assuming you are running on a powerpc mac, this will work. If you are working from an intel mac, replace PLATFORM with 'i386-darwin'.
<pre>
$ cd boost-1.33.0
$ export PLATFORM=powerpc-darwin
$ cp src/stage/lib/libboost_python-gcc.a \
libraries/$PLATFORM/lib_release
$ cp src/stage/lib/libboost_python-gcc-d.a \
libraries/$PLATFORM/lib_debug/libboost_python-gcc.a
$ cp src/stage/lib/libboost_python-gcc-mt.a \
libraries/$PLATFORM/lib_release
$ cp src/stage/lib/libboost_python-gcc-mt-d.a \
libraries/$PLATFORM/lib_debug/libboost_python-gcc-mt.a
$ cp src/stage/lib/libboost_regex-gcc.a \
libraries/$PLATFORM/lib_release
$ cp src/stage/lib/libboost_regex-gcc-d.a \
libraries/$PLATFORM/lib_debug/libboost_regex-gcc.a
$ cp src/stage/lib/libboost_regex-gcc-mt.a \
libraries/$PLATFORM/lib_release
$ cp src/stage/lib/libboost_regex-gcc-mt-d.a \
libraries/$PLATFORM/lib_debug/libboost_regex-gcc-mt.a
</pre>
 
== Apache Portable Runtime ==
Using gcc 4.0 when building the apr will insert a symbol to fprintf$LBDLStub which then fails to link later. Until we have a better solution to this issue, you will need to use an earlier version of gcc.
* Download & extract [http://apr.apache.org/download.cgi apr and apr-util].
* Build and install the headers and lib files using a terminal.
<pre>
$ sudo gcc_select 3.3
$ cd lindenlib/apr-1.2.8
$ ./configure --disable-shared --disable-lfs --prefix=/tmp/apr
$ make
$ make install
$ cd ../..
$ cp -pR /tmp/apr/include/apr-1 linden/libraries/$PLATFORM/include
$ cp /tmp/apr/lib/libapr-1.a linden/libraries/$PLATFORM/lib_release
$ cp /tmp/apr/lib/libapr-1.a linden/libraries/$PLATFORM/lib_debug
 
$ cd lindenlib/apr-util-1.2.8
$ ./configure --disable-shared --disable-lfs --with-apr=/tmp/apr --prefix=/tmp/apr-util
$ make
$ make install
$ cd ../..
$ cp -pR /tmp/apr-util/include/apr-1 linden/libraries/$PLATFORM/include
$ cp /tmp/apr-util/lib/*.a linden/libraries/$PLATFORM/lib_release
$ cp /tmp/apr-util/lib/*.a linden/libraries/$PLATFORM/lib_debug
$ sudo gcc_select 4.0
</pre>
 
== zlib ==
* Download and extract [http://www.zlib.net/ zlib].
* Build and install it.
<pre>
$ cd zlib-1.2.3
$ ./configure --prefix=/tmp/zlib
$ make
$ make install
$ cd ../..
$ cp -Rp /tmp/zlib/include linden/libraries/include/zlib
$ cp cp -p /tmp/zlib/lib/libz.a linden/libraries/$PLATFORM/lib_debug/libllz.a
$ cp cp -p /tmp/zlib/lib/libz.a linden/libraries/$PLATFORM/lib_release/libllz.a
</pre>
* Note that the library has a different name in the libraries directory.
 
== Expat ==
* Download an extract the 1.95.8 version of [http://sourceforge.net/projects/expat/ expat].
* Build and install the library
<pre>
$ cd expat-1.95.8
$ ./configure --prefix=/tmp/expat
$ make
$ make install
$ cd ../..
$ cp -pR /tmp/expat/include linden/libraries/include/expat
$ cp -p /tmp/expat/lib/libexpat.a linden/libraries/$PLATFORM/lib_release
$ cp -p /tmp/expat/lib/libexpat.a linden/libraries/$PLATFORM/lib_debug
</pre>
 
== XMLRPC-epi ==
* Download a source package for [http://xmlrpc-epi.sourceforge.net/ xmlrpc-epi].
* Apply patch 1 and 2 from the instructions in [[patch xmlrpc-epi]].
* Configure the project:
<pre>
cd xmlrpc-epi-0.51
./configure --disable-shared --prefix=/tmp/xmlrpc-epi
</pre>
* Apply patch 3 from the instructions in [[patch xmlrpc-epi]].
* Finish the removal of expat, build, and install
<pre>
$ rm -rf expat
$ mkdir expat
$ cp /tmp/expat/include/* expat
$ make
$ make install
$ cd ../..
$ cp -pR /tmp/xmlrpc-epi/include linden/libraries/include/xmlrpc-epi
$ cp -p /tmp/xmlrpc-epi/lib/libxmlrpc.a linden/libraries/$PLATFORM/lib_release
$ cp -p /tmp/xmlrpc-epi/lib/libxmlrpc.a linden/libraries/$PLATFORM/lib_debug
</pre>
 
== JPEGlib ==
* Download & extract [http://www.ijg.org/ jpeglib]. You will minimally need jpegsrc.v6b.tar.gz.
* Build and install the library:
<pre>
$ cd jpeg-6b
$ ./configure
$ make
$ cd ../..
$ mkdir linden/libraries/include/jpeglib
$ cp lindenlib/jpeg-6b/jconfig.h linden/libraries/include/jpeglib
$ cp lindenlib/jpeg-6b/jerror.h linden/libraries/include/jpeglib
$ cp lindenlib/jpeg-6b/jinclude.h linden/libraries/include/jpeglib
$ cp lindenlib/jpeg-6b/jmorecfg.h linden/libraries/include/jpeglib
$ cp lindenlib/jpeg-6b/jpeglib.h linden/libraries/include/jpeglib
$ cp lindenlib/jpeg-6b/libjpeg.a linden/libraries/$PLATFORM/lib_debug/liblljpeg.a
$ cp lindenlib/jpeg-6b/libjpeg.a linden/libraries/$PLATFORM/lib_release/liblljpeg.a
</pre>
* Note that the library has a different name in the libraries directory.
* If you plan to use the header file from windows, you will need to [[patch jpeglib]] using any terminal.
 
== OpenJPEG ==
* Download and extract [http://www.openjpeg.org/index.php?menu=download openjpeg] source.
* Copy the [[make openjpeg|linden openjpeg makefiles]] into the openjpeg source top level directory. We do this to maintain 10.3.9 compatibility.
* Build and install the library
<pre>
$ mkdir ../../linden/libraries/include/openjpeg
$ cp -p libopenjpeg/openjpeg.h ../../linden/libraries/include/openjpeg
$ make -f Makefile-i386.ppc libopenjpeg.a
$ cp libopenjpeg.a ../../linden/libraries/ppc-darwin/lib_debug
$ cp libopenjpeg.a ../../linden/libraries/ppc-darwin/lib_release
$ make -f Makefile-i386.ppc clean
$ make -f Makefile-i386.osx libopenjpeg.a
$ cp libopenjpeg.a ../../linden/libraries/i386-darwin/lib_debug
$ cp libopenjpeg.a ../../linden/libraries/i386-darwin/lib_release
</pre>
 
== Freetype ==
* Download and extract [http://freetype.sourceforge.net/download.html#stable FreeType].
* Build and install the FreeType library:
<pre>
$ cd freetype-2.2.1
$ ./configure --prefix=/tmp/freetype
$ make
$ make install
$ cd ../..
$ cp -pR /tmp/freetype/include/freetype2/freetype linden/libraries/include
$ cp -p /tmp/freetype/include/freetype2/ft2build.h linden/libraries/include
$ cp -p /tmp/freetype/lib/libfreetype.a linden/libraries/$PLATFORM/lib_release
$ cp -p /tmp/freetype/lib/libfreetype.a linden/libraries/$PLATFORM/lib_debug
</pre>
 
 
 
== Vorbis & Ogg ==
* Download & extract [http://www.xiph.org/downloads/ libvorbis].
* Download & extract [http://www.xiph.org/downloads/ libogg].
* Build & copy libogg first:
<pre>
$ cd libogg-1.1.3
$ ./configure --prefix=/tmp/ogg
$ make
$ make install
$ cd ../..
$ cp -pR /tmp/ogg/include/ogg linden/libraries/include
$ cp -p /tmp/ogg/lib/libogg.a linden/libraries/$PLATFORM/lib_debug
$ cp -p /tmp/ogg/lib/libogg.a linden/libraries/$PLATFORM/lib_release
</pre>
* Build & copy libvorbis:
<pre>
$ cd libvorbis-1.1.2
$ ./configure --prefix=/tmp/vorbis --with-ogg=/tmp/ogg
$ make
$ make install
$ ../..
$ cp -pR /tmp/vorbis/include/vorbis linden/libraries/include
$ cp -p /tmp/vorbis/lib/libvorbis*.a linden/libraries/$PLATFORM/lib_debug
$ cp -p /tmp/vorbis/lib/libvorbis*.a linden/libraries/$PLATFORM/lib_release
</pre>
 
== TUT ==
* Download [http://tut-framework.sourceforge.net/download/ tut] into lindenlib
* Move it into a sub-directory, extract, and copy the headers
<pre>
$ mkdir tut
$ mv TUT-2006-11-04.tar.gz tut
$ cd tut
$ tar xvzf TUT-2006-11-04.tar.gz
$ cd ../..
$ mkdir linden/libraries/include/tut
$ cp -p lindenlib/tut/tut.h lindenlib/tut/tut_reporter.h lindenlib/tut/tut_restartable.h linden/libraries/include/tut
</pre>
 
== Mozilla ==
<b>*FIX:</b> It's really hard to build the mozilla libs. Instructions coming.
 
= Building the Viewer =
Launch XCode, open the project file 'linden/indra/newview/macview.xcodeproj', set 'newview' as the active target, select an active build configuration, and build the project.
 
== Build Configurations ==
* <em>Development</em>: This configuration is more suitable for debugging. The build process will create the SecondLife application targeted for your host architecture.
* <em>Deployment</em>: This configuration is faster than the development version at the cost of some ability to debug. The build process will create the SecondLife application targeted for your host architecture.
* <em>Universal</em>: This configuration is the same as the Deployment target except that all supported architectures - ppc and i386 - are built.
 
= Building the Unit Tests =
From XCode, open the project 'linden/indra/test/MacTester.xcodeproj', set 'MacTester' as the active target, and build.

Latest revision as of 12:30, 23 April 2015