User:Oz Linden

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in Second Life, Oz Linden (most of the time)
in Real Life, Scott Lawrence

I'm the VP of Second Life Engineering at the Lab. My mission is to make Second Life better, including making existing features faster and more reliable, and also adding new capabilities that make your Second Life better.

Help with your Second Life Problem

I am not on the Support team and cannot help you - really, I cannot help you.

For helpful information on common issues, please see

For customer support, please visit the support portal to file a ticket.


I can be reached by email at (I strongly prefer this to direct IMs or notecards in world; I run my life by my email inboxes).

To set up a meeting with me, try these appointment slots you can book. If those do not work for you, see my calendar and send me email.

I run the Open Development User Group meeting for any issues related to open source development and process issues.

Approximately every other week, I also hold meetings for the developers of viewers listed in the Third Party Viewer Directory. If you are a contributor to one or more of those viewers and would like to get notices of those meetings, send me email. I am the administrator of that directory, so questions about it should be directed to me.

If you are looking for a way to contribute to Viewer development, see the "Open Source Development Ideas" Jira filter for some ideas, but also feel free to bring your own.

In The Real World

I work from my home in New Hampshire (I did even before the pandemic lockdowns).

I'm a long time open source user and developer - before coming to Linden Lab I spent ~7 years leading the sipXecs SIP PBX project

My career has been a steady climb up the OSI protocol stack... I started out doing link layer drivers at NCR and other places, built a few different network and transport layer protocols, then spent several years on HTTP (if you have a device that has a web interface, there's a decent chance it has my server in it), then several more on SIP (the core protocol for most voice on the net including SLs), and now I've worked my way up to virtual worlds. I've done a lot of standards development, mostly at the IETF, but also at other industry consortia.


I am compulsive about automating routine tasks, and have a small collection of handy tools that I make available for sharing...