Difference between revisions of "Content Creation Improvement Informal User Group"

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# Build floater improvement discussion (continued from July 17, 2012's meeting) [[User:Geenz Spad|Geenz Spad]]
 
# Build floater improvement discussion (continued from July 17, 2012's meeting) [[User:Geenz Spad|Geenz Spad]]
 
# "Extended" skeleton for rigged meshes proposal discussion (continued from July 17, 2012's meeting) [[User:Geenz Spad|Geenz Spad]] 14:28, 16 July 2012 (PDT)
 
# "Extended" skeleton for rigged meshes proposal discussion (continued from July 17, 2012's meeting) [[User:Geenz Spad|Geenz Spad]] 14:28, 16 July 2012 (PDT)
 
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# What are the chances of adding AO/dirt map support if a material project is accepted? [[User:Ashasekayi Ra|Ashasekayi Ra]] 23:19, 22 July 2012 (PDT)
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# The .dae schematic supports vertex colors. Would it be possible for a material/shader in SL to recognize vertex color assignments? If so, would it be possible to have a vertex color shader that lets you pick a blend mode, such as multiply or add? [[User:Ashasekayi Ra|Ashasekayi Ra]] 23:19, 22 July 2012 (PDT)
 
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Revision as of 23:19, 22 July 2012

User group for improving content creation on Second Life either through creating new features, or enhancing existing features. All topics relating to the improvement of content creation, whether it's adding new features or improving existing features, are valid topics for discussion. When in doubt about whether or not a topic is appropriate, contact Geenz Spad.

Priority is given to topics in the order they are posted, and those that are relevant to the meetings.

Chaired by Geenz Spad, Siddean Munro. Linden Liason: Oz Linden.

Schedule

Every Tuesday 03:00-04:15 PM SLT at Hippotropolis AuditoriumD



Agenda

The agenda for the next meeting is:

  1. Content Creation Related JIRA Issue Discussion (every meeting, first 15 minutes) Geenz Spad
  2. Cloth Simulation (VWR-27189 - Cloth simulation) (continued from July 17, 2012's meeting) (Paola Tauber)
  3. Discussing morph targets for deforming mesh. (continued from July 17, 2012's meeting) (Siddean Munro)
  4. Build floater improvement discussion (continued from July 17, 2012's meeting) Geenz Spad
  5. "Extended" skeleton for rigged meshes proposal discussion (continued from July 17, 2012's meeting) Geenz Spad 14:28, 16 July 2012 (PDT)
  6. What are the chances of adding AO/dirt map support if a material project is accepted? Ashasekayi Ra 23:19, 22 July 2012 (PDT)
  7. The .dae schematic supports vertex colors. Would it be possible for a material/shader in SL to recognize vertex color assignments? If so, would it be possible to have a vertex color shader that lets you pick a blend mode, such as multiply or add? Ashasekayi Ra 23:19, 22 July 2012 (PDT)

Archive

Records of past meetings: Content Creation Improvement Informal User Group/Archive


See the list of other user groups.