Difference between revisions of "FastConeSpread"

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m (<lsl> tag to <source>)
 
(2 intermediate revisions by one other user not shown)
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{{LSL Header}}
{{LSL Header}}


<lsl>
<source lang="lsl2">
// 2009, Nexii Malthus
// 2009, Nexii Malthus
// Licensed under the Creative Commons Attribution-Share Alike 3.0 License
// Public Domain
// http://creativecommons.org/licenses/by-sa/3.0/


float Spread = 15.0;
float Spread = 15.0;
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     touch_start( integer d ){
     touch_start( integer d ){
         float x = (llFrand(1)-0.5)*PI;
         float x = (llFrand(1)-0.5)*PI;
         float y = (llFrand(1)-0.5)*Spread;
         float y = llFrand(0.5)*Spread;
          
          
         rotation rSpread = <0,llSin(y),0,llCos(y)> * <llSin(x),0,0,llCos(x)>;
         rotation rSpread = <0,llSin(y),0,llCos(y)> * <llSin(x),0,0,llCos(x)>;
         llSetRot( rSpread );
         llSetRot( rSpread );
        // Example with rezzing a bullet:
        // rSpread *= llGetRot();
        // llRezObject("b",llGetPos()+llRot2Fwd(rSpread), <60,0,0>*rSpread, rSpread, 1 );
     }
     }
}
}
</lsl>
</source>


<lsl>
<source lang="lsl2">
// 2008-2009, Aeron Kohime
// 2008-2009, Aeron Kohime
// Licensed under the Creative Commons Attribution 3.0 License
// Licensed under the Creative Commons Attribution 3.0 License
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     }
     }
}
}
</lsl>
</source>

Latest revision as of 20:18, 24 January 2015

// 2009, Nexii Malthus
// Public Domain

float Spread = 15.0;

default{
    state_entry(){
        Spread *= DEG_TO_RAD;
    }
    
    touch_start( integer d ){
        float x = (llFrand(1)-0.5)*PI;
        float y = llFrand(0.5)*Spread;
        
        rotation rSpread = <0,llSin(y),0,llCos(y)> * <llSin(x),0,0,llCos(x)>;
        llSetRot( rSpread );
        // Example with rezzing a bullet:
        // rSpread *= llGetRot();
        // llRezObject("b",llGetPos()+llRot2Fwd(rSpread), <60,0,0>*rSpread, rSpread, 1 );
    }
}
// 2008-2009, Aeron Kohime
// Licensed under the Creative Commons Attribution 3.0 License
// http://creativecommons.org/licenses/by/3.0/

float spread = 15.0;

default{
    state_entry(){
        spread *= DEG_TO_RAD;
    }
    
    touch_start( integer d ){
        float y = spread*(llFrand(1)-0.5);
        float z = spread*(llFrand(1)-0.5);
        rotation rSpread = llEuler2Rot(<0,y,z>);
        llSetRot( rSpread );
    }
}