Difference between revisions of "GWA Project"

From Second Life Wiki
Jump to navigation Jump to search
Line 11: Line 11:


In Germany they have their own portal for [http://de.secondlife.com/ Secondlife]. Work is in progress to have four sims online where german speaking residents can enter Second Life. Therefore they will not enter SL on the regular OI's. One or more of the four sims have to be Orientation Islands or Welcome Area's style places. This project page will keep everyone involved updated about the progress and future planning. These findings have to be incorporated into the design of a new OI/Welcome Area for german speaking residents to improve the retentionrate.
In Germany they have their own portal for [http://de.secondlife.com/ Secondlife]. Work is in progress to have four sims online where german speaking residents can enter Second Life. Therefore they will not enter SL on the regular OI's. One or more of the four sims have to be Orientation Islands or Welcome Area's style places. This project page will keep everyone involved updated about the progress and future planning. These findings have to be incorporated into the design of a new OI/Welcome Area for german speaking residents to improve the retentionrate.
Within this project, seveal Wiki pages have been created already. This project page will have links to those for further reference and also provide an outline for the complete project. Everyone interested in this project is encouraged to step forward and make their contribution(s) as it will require many different skills.


== History ==
== History ==
Line 26: Line 29:
#German Mentor group
#German Mentor group
#Funaria's group
#Funaria's group
#?




Line 35: Line 39:
#Residents entering SL have very different interests.
#Residents entering SL have very different interests.
#Some need step-by-step tutorials while others soon figure it out themselves quickly.
#Some need step-by-step tutorials while others soon figure it out themselves quickly.
#Current OI's are not very attractive and do not represent SL
#Current OI's and HI's are not very attractive and do not represent SL.
#SL has a steep learning-curve.
#Many new residents want to see first if SL is for them and do not want to learn too many things at first.
#Many new residents want to see first if SL is for them and do not want to learn too many things at first.
#?
#?
Line 45: Line 50:
#Textures can be found here
#Textures can be found here
#3D-Models are listed here
#3D-Models are listed here
----




Line 73: Line 80:


== Remarks ==
== Remarks ==
*MDStyle
*MDStyle:
*Scholar
*Scholar:
*HI201 - HI210:
*?
*?


[[Category:GWA Project]]
[[Category:GWA Project]]

Revision as of 07:53, 20 July 2008

German Welcome Area Project.

Last Update: July 20, 2008

Current status: Brainstorming and conceptual design.


Project description

In Germany they have their own portal for Secondlife. Work is in progress to have four sims online where german speaking residents can enter Second Life. Therefore they will not enter SL on the regular OI's. One or more of the four sims have to be Orientation Islands or Welcome Area's style places. This project page will keep everyone involved updated about the progress and future planning. These findings have to be incorporated into the design of a new OI/Welcome Area for german speaking residents to improve the retentionrate.

Within this project, seveal Wiki pages have been created already. This project page will have links to those for further reference and also provide an outline for the complete project. Everyone interested in this project is encouraged to step forward and make their contribution(s) as it will require many different skills.


History

This project has a bit of history already...



Project planning And Status

  • Project Involvement
  1. Jean Linden
  2. VTeam (Blue, George, Lexie, Amber and Linden)
  3. German Mentor group
  4. Funaria's group
  5. ?


  • Brainstorming

Discussion is going on how to create an OI that will keep residents online, depending on their different interests. It is wellknown, the retentionrate of new residents in SL is rather low (about 12%). In the past Linden Lab has done several experiments already with different kinds of entry in SL (see remarks for a list of previous projects). Most of these projects gave Linden Lab metrics or at least an idea of what works and what doesn't work. We found members of the VTeam and other Linden Lab employees very willing to share ideas about this already. One thing is cristal clear, Linden Lab doesn't know the perfect solution either yet.

  • Current conclusions/Focal points for design
  1. Residents entering SL have very different interests.
  2. Some need step-by-step tutorials while others soon figure it out themselves quickly.
  3. Current OI's and HI's are not very attractive and do not represent SL.
  4. SL has a steep learning-curve.
  5. Many new residents want to see first if SL is for them and do not want to learn too many things at first.
  6. ?


  • Conceptual design

Working with a large group in SL is not really easy. So far there have been created some textures with a layout for the sims. In addition to that, some already created 3D-models also. For many that will be a lot easier to visualize things and discuss plans.

  1. Textures can be found here
  2. 3D-Models are listed here


  • Resources


  • Sims online (Linden Labs)


  • Terraforming and layout


  • Building


  • Testing


  • Final approval


  • Rerouting entrance from portal (Linden Labs)


  • Status and metrics


Remarks

  • MDStyle:
  • Scholar:
  • HI201 - HI210:
  • ?